Fix eslint + reset level on toggle
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@ -2949,8 +2949,11 @@ async function getWorldEntry(name, data, entry) {
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preventRecursionInput.prop('checked', entry.preventRecursion).trigger('input');
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preventRecursionInput.prop('checked', entry.preventRecursion).trigger('input');
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// delay until recursion
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// delay until recursion
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// delay until recursion level
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const delayUntilRecursionInput = template.find('input[name="delay_until_recursion"]');
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const delayUntilRecursionInput = template.find('input[name="delay_until_recursion"]');
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delayUntilRecursionInput.data('uid', entry.uid);
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delayUntilRecursionInput.data('uid', entry.uid);
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const delayUntilRecursionLevelInput = template.find('input[name="delayUntilRecursionLevel"]');
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delayUntilRecursionLevelInput.data('uid', entry.uid);
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delayUntilRecursionInput.on('input', async function () {
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delayUntilRecursionInput.on('input', async function () {
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const uid = $(this).data('uid');
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const uid = $(this).data('uid');
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const toggled = $(this).prop('checked');
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const toggled = $(this).prop('checked');
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@ -2958,15 +2961,13 @@ async function getWorldEntry(name, data, entry) {
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// If the value contains a number, we'll take that one (set by the level input), otherwise we can use true/false switch
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// If the value contains a number, we'll take that one (set by the level input), otherwise we can use true/false switch
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const value = toggled ? data.entries[uid].delayUntilRecursion || true : false;
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const value = toggled ? data.entries[uid].delayUntilRecursion || true : false;
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if (!toggled) delayUntilRecursionLevelInput.val('');
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data.entries[uid].delayUntilRecursion = value;
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data.entries[uid].delayUntilRecursion = value;
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setWIOriginalDataValue(data, uid, 'extensions.delay_until_recursion', data.entries[uid].delayUntilRecursion);
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setWIOriginalDataValue(data, uid, 'extensions.delay_until_recursion', data.entries[uid].delayUntilRecursion);
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await saveWorldInfo(name, data);
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await saveWorldInfo(name, data);
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});
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});
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delayUntilRecursionInput.prop('checked', entry.delayUntilRecursion).trigger('input');
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delayUntilRecursionInput.prop('checked', entry.delayUntilRecursion).trigger('input');
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// delay until recursion level
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const delayUntilRecursionLevelInput = template.find('input[name="delayUntilRecursionLevel"]');
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delayUntilRecursionLevelInput.data('uid', entry.uid);
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delayUntilRecursionLevelInput.on('input', async function () {
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delayUntilRecursionLevelInput.on('input', async function () {
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const uid = $(this).data('uid');
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const uid = $(this).data('uid');
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const content = $(this).val();
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const content = $(this).val();
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@ -3746,7 +3747,7 @@ export async function checkWorldInfo(chat, maxContext, isDryRun) {
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/** @type {number[]} Represents the delay levels for entries that are delayed until recursion */
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/** @type {number[]} Represents the delay levels for entries that are delayed until recursion */
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const availableRecursionDelayLevels = [...new Set(sortedEntries
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const availableRecursionDelayLevels = [...new Set(sortedEntries
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.filter(entry => entry.delayUntilRecursion)
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.filter(entry => entry.delayUntilRecursion)
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.map(entry => entry.delayUntilRecursion === true ? 1 : entry.delayUntilRecursion)
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.map(entry => entry.delayUntilRecursion === true ? 1 : entry.delayUntilRecursion),
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)].sort((a, b) => a - b);
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)].sort((a, b) => a - b);
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// Already preset with the first level
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// Already preset with the first level
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let currentRecursionDelayLevel = availableRecursionDelayLevels.shift() ?? 0;
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let currentRecursionDelayLevel = availableRecursionDelayLevels.shift() ?? 0;
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@ -3767,7 +3768,7 @@ export async function checkWorldInfo(chat, maxContext, isDryRun) {
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count++;
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count++;
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console.debug(`[WI] --- LOOP #${count} START ---`);
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console.debug(`[WI] --- LOOP #${count} START ---`);
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console.debug(`[WI] Scan state`, Object.entries(scan_state).find(x => x[1] === scanState));
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console.debug('[WI] Scan state', Object.entries(scan_state).find(x => x[1] === scanState));
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// Until decided otherwise, we set the loop to stop scanning after this
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// Until decided otherwise, we set the loop to stop scanning after this
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let nextScanState = scan_state.NONE;
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let nextScanState = scan_state.NONE;
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