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add /th
(alias /talkinghead
) to toggle Talkinghead on/off
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@ -58,6 +58,17 @@ function isTalkingHeadEnabled() {
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return extension_settings.expressions.talkinghead && !extension_settings.expressions.local;
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}
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/**
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* Toggles Talkinghead mode on/off.
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*
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* Implements the `/th` slash command, which is meant to be bound to a Quick Reply button
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* as a quick way to switch Talkinghead on or off (e.g. to conserve GPU resources when AFK
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* for a long time).
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*/
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function toggleTalkingHeadCommand(_) {
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setTalkingHeadState(!extension_settings.expressions.talkinghead);
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}
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function isVisualNovelMode() {
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return Boolean(!isMobile() && power_user.waifuMode && getContext().groupId);
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}
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@ -1711,4 +1722,5 @@ async function fetchImagesNoCache() {
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registerSlashCommand('sprite', setSpriteSlashCommand, ['emote'], '<span class="monospace">(spriteId)</span> – force sets the sprite for the current character', true, true);
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registerSlashCommand('spriteoverride', setSpriteSetCommand, ['costume'], '<span class="monospace">(optional folder)</span> – sets an override sprite folder for the current character. If the name starts with a slash or a backslash, selects a sub-folder in the character-named folder. Empty value to reset to default.', true, true);
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registerSlashCommand('lastsprite', (_, value) => lastExpression[value.trim()] ?? '', [], '<span class="monospace">(charName)</span> – Returns the last set sprite / expression for the named character.', true, true);
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registerSlashCommand('th', toggleTalkingHeadCommand, ['talkinghead'], '– Character Expressions: toggles <i>Image Type - talkinghead (extras)</i> on/off.');
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})();
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