mirror of
https://github.com/SillyTavern/SillyTavern.git
synced 2025-06-05 21:59:27 +02:00
Fix corruption due to this_chid shift (#3669)
* continue works same as swipe continued message isn't depth counted * correct early-out check * update regex depth setting tooltips for accuracy * update max tooltip * remove redundant check * Fix corruption due to this_chid shift Fixes #3667 * Unshallow current character on reload * Allow -1 as a min depth value * Use selectCharacterById, fix rename logic * Remove pointless local variables * Add 'switchMenu' param to selectCharacterById --------- Co-authored-by: Reithan <bo122081@hotmail.com>
This commit is contained in:
@ -1373,8 +1373,11 @@ export function resultCheckStatus() {
|
||||
* If the character ID doesn't exist, if the chat is being saved, or if a group is being generated, this function does nothing.
|
||||
* If the character is different from the currently selected one, it will clear the chat and reset any selected character or group.
|
||||
* @param {number} id The ID of the character to switch to.
|
||||
* @param {object} [options] Options for the switch.
|
||||
* @param {boolean} [options.switchMenu=true] Whether to switch the right menu to the character edit menu if the character is already selected.
|
||||
* @returns {Promise<void>} A promise that resolves when the character is switched.
|
||||
*/
|
||||
export async function selectCharacterById(id) {
|
||||
export async function selectCharacterById(id, { switchMenu = true } = {}) {
|
||||
if (characters[id] === undefined) {
|
||||
return;
|
||||
}
|
||||
@ -1403,9 +1406,9 @@ export async function selectCharacterById(id) {
|
||||
}
|
||||
} else {
|
||||
//if clicked on character that was already selected
|
||||
selected_button = 'character_edit';
|
||||
switchMenu && (selected_button = 'character_edit');
|
||||
await unshallowCharacter(this_chid);
|
||||
select_selected_character(this_chid);
|
||||
select_selected_character(this_chid, { switchMenu });
|
||||
}
|
||||
}
|
||||
|
||||
@ -1790,6 +1793,7 @@ export async function getCharacters() {
|
||||
body: JSON.stringify({}),
|
||||
});
|
||||
if (response.ok === true) {
|
||||
const previousAvatar = this_chid !== undefined ? characters[this_chid]?.avatar : null;
|
||||
characters.splice(0, characters.length);
|
||||
const getData = await response.json();
|
||||
for (let i = 0; i < getData.length; i++) {
|
||||
@ -1803,8 +1807,16 @@ export async function getCharacters() {
|
||||
|
||||
characters[i]['chat'] = String(characters[i]['chat']);
|
||||
}
|
||||
if (this_chid !== undefined) {
|
||||
$('#avatar_url_pole').val(characters[this_chid].avatar);
|
||||
|
||||
if (previousAvatar) {
|
||||
const newCharacterId = characters.findIndex(x => x.avatar === previousAvatar);
|
||||
if (newCharacterId >= 0) {
|
||||
setCharacterId(newCharacterId);
|
||||
await selectCharacterById(newCharacterId, { switchMenu: false });
|
||||
} else {
|
||||
await Popup.show.text(t`ERROR: The active character is no longer available.`, t`The page will be refreshed to prevent data loss. Press "OK" to continue.`);
|
||||
return location.reload();
|
||||
}
|
||||
}
|
||||
|
||||
await getGroups();
|
||||
@ -6530,6 +6542,8 @@ export async function renameCharacter(name = null, { silent = false, renameChats
|
||||
|
||||
await eventSource.emit(event_types.CHARACTER_RENAMED, oldAvatar, newAvatar);
|
||||
|
||||
// Unload current character
|
||||
setCharacterId(undefined);
|
||||
// Reload characters list
|
||||
await getCharacters();
|
||||
|
||||
@ -6538,7 +6552,6 @@ export async function renameCharacter(name = null, { silent = false, renameChats
|
||||
|
||||
if (newChId !== -1) {
|
||||
// Select the character after the renaming
|
||||
setCharacterId(undefined);
|
||||
await selectCharacterById(newChId);
|
||||
|
||||
// Async delay to update UI
|
||||
@ -7885,14 +7898,19 @@ export function select_rm_info(type, charId, previousCharId = null) {
|
||||
}
|
||||
}
|
||||
|
||||
export function select_selected_character(chid) {
|
||||
/**
|
||||
* Selects the right menu for displaying the character editor.
|
||||
* @param {number|string} chid Character array index
|
||||
* @param {object} [param1] Options for the switch
|
||||
* @param {boolean} [param1.switchMenu=true] Whether to switch the menu
|
||||
*/
|
||||
export function select_selected_character(chid, { switchMenu = true } = {}) {
|
||||
//character select
|
||||
//console.log('select_selected_character() -- starting with input of -- ' + chid + ' (name:' + characters[chid].name + ')');
|
||||
select_rm_create();
|
||||
setMenuType('character_edit');
|
||||
select_rm_create({ switchMenu });
|
||||
switchMenu && setMenuType('character_edit');
|
||||
$('#delete_button').css('display', 'flex');
|
||||
$('#export_button').css('display', 'flex');
|
||||
var display_name = characters[chid].name;
|
||||
|
||||
//create text poles
|
||||
$('#rm_button_back').css('display', 'none');
|
||||
@ -7907,7 +7925,7 @@ export function select_selected_character(chid) {
|
||||
|
||||
// Don't update the navbar name if we're peeking the group member defs
|
||||
if (!selected_group) {
|
||||
$('#rm_button_selected_ch').children('h2').text(display_name);
|
||||
$('#rm_button_selected_ch').children('h2').text(characters[chid].name);
|
||||
}
|
||||
|
||||
$('#add_avatar_button').val('');
|
||||
@ -7938,22 +7956,20 @@ export function select_selected_character(chid) {
|
||||
$('#chat_import_avatar_url').val(characters[chid].avatar);
|
||||
$('#chat_import_character_name').val(characters[chid].name);
|
||||
$('#character_json_data').val(characters[chid].json_data);
|
||||
let this_avatar = default_avatar;
|
||||
if (characters[chid].avatar != 'none') {
|
||||
this_avatar = getThumbnailUrl('avatar', characters[chid].avatar);
|
||||
}
|
||||
|
||||
updateFavButtonState(characters[chid].fav || characters[chid].fav == 'true');
|
||||
|
||||
$('#avatar_load_preview').attr('src', this_avatar);
|
||||
$('#name_div').removeClass('displayBlock');
|
||||
$('#name_div').addClass('displayNone');
|
||||
$('#renameCharButton').css('display', '');
|
||||
const avatarUrl = characters[chid].avatar != 'none' ? getThumbnailUrl('avatar', characters[chid].avatar) : default_avatar;
|
||||
$('#avatar_load_preview').attr('src', avatarUrl);
|
||||
$('.open_alternate_greetings').data('chid', chid);
|
||||
$('#set_character_world').data('chid', chid);
|
||||
setWorldInfoButtonClass(chid);
|
||||
checkEmbeddedWorld(chid);
|
||||
|
||||
$('#name_div').removeClass('displayBlock');
|
||||
$('#name_div').addClass('displayNone');
|
||||
$('#renameCharButton').css('display', '');
|
||||
|
||||
$('#form_create').attr('actiontype', 'editcharacter');
|
||||
$('.form_create_bottom_buttons_block .chat_lorebook_button').show();
|
||||
|
||||
@ -7965,8 +7981,13 @@ export function select_selected_character(chid) {
|
||||
saveSettingsDebounced();
|
||||
}
|
||||
|
||||
function select_rm_create() {
|
||||
setMenuType('create');
|
||||
/**
|
||||
* Selects the right menu for creating a new character.
|
||||
* @param {object} [options] Options for the switch
|
||||
* @param {boolean} [options.switchMenu=true] Whether to switch the menu
|
||||
*/
|
||||
function select_rm_create({ switchMenu = true } = {}) {
|
||||
switchMenu && setMenuType('create');
|
||||
|
||||
//console.log('select_rm_Create() -- selected button: '+selected_button);
|
||||
if (selected_button == 'create') {
|
||||
@ -7976,7 +7997,7 @@ function select_rm_create() {
|
||||
}
|
||||
}
|
||||
|
||||
selectRightMenuWithAnimation('rm_ch_create_block');
|
||||
switchMenu && selectRightMenuWithAnimation('rm_ch_create_block');
|
||||
|
||||
$('#set_chat_scenario').hide();
|
||||
$('#delete_button_div').css('display', 'none');
|
||||
|
Reference in New Issue
Block a user