Updated audio/assets extension user feedback for muted/disconnected from assets repo.
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@ -96,7 +96,8 @@ function downloadAssetsList(url) {
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.catch((error) => {
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console.error(error);
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toastr.error("Problem with assets URL", DEBUG_PREFIX + "Cannot get assets list");
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$('#assets-connect-button').addClass("fa-plug-circle-xmark");
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$('#assets-connect-button').addClass("fa-plug-circle-exclamation");
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$('#assets-connect-button').addClass("redOverlayGlow");
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});
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});
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}
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@ -171,15 +172,15 @@ jQuery(async () => {
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try {
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console.debug(DEBUG_PREFIX, "Confimation, loading assets...");
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downloadAssetsList(assetsJsonUrl.val());
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connectButton.removeClass("fa-plug");
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connectButton.removeClass("fa-plug-circle-xmark");
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connectButton.removeClass("fa-plug-circle-exclamation");
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connectButton.removeClass("redOverlayGlow");
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connectButton.addClass("fa-plug-circle-check");
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} catch (error) {
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console.error('Error:', error);
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toastr.error(`Cannot get assets list from ${assetsJsonUrl.val()}`);
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connectButton.removeClass("fa-plug");
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connectButton.removeClass("fa-plug-circle-check");
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connectButton.addClass("fa-plug-circle-xmark");
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connectButton.addClass("fa-plug-circle-exclamation");
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connectButton.removeClass("redOverlayGlow");
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}
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}
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else {
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@ -8,7 +8,7 @@
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<label for="assets-json-url-field">Assets URL</label>
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<div class="assets-connect-div">
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<input id="assets-json-url-field" class="text_pole widthUnset flex1">
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<i id="assets-connect-button" class="menu_button fa-solid fa-plug fa-xl"></i>
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<i id="assets-connect-button" class="menu_button fa-solid fa-plug-circle-exclamation fa-xl redOverlayGlow"></i>
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</div>
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<div>
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<p>Please refresh ST after downloading new asset to use them.</p>
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@ -91,23 +91,37 @@ function loadSettings() {
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}
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$("#audio_enabled").prop('checked', extension_settings.audio.enabled);
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$("#audio_character_bgm_volume").text(extension_settings.audio.bgm_volume);
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$("#audio_bgm_volume").text(extension_settings.audio.bgm_volume);
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$("#audio_ambient_volume").text(extension_settings.audio.ambient_volume);
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$("#audio_character_bgm_volume_slider").val(extension_settings.audio.bgm_volume);
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$("#audio_bgm_volume_slider").val(extension_settings.audio.bgm_volume);
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$("#audio_ambient_volume_slider").val(extension_settings.audio.ambient_volume);
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if (extension_settings.audio.bgm_muted) {
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$("#audio_character_bgm_mute_icon").toggleClass("fa-volume-high");
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$("#audio_character_bgm_mute_icon").toggleClass("fa-volume-mute");
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$("#audio_character_bgm").prop("muted", true);
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$("#audio_bgm_mute_icon").removeClass("fa-volume-high");
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$("#audio_bgm_mute_icon").addClass("fa-volume-mute");
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$("#audio_bgm_mute").addClass("redOverlayGlow");
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$("#audio_bgm").prop("muted", true);
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}
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else{
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$("#audio_bgm_mute_icon").addClass("fa-volume-high");
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$("#audio_bgm_mute_icon").removeClass("fa-volume-mute");
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$("#audio_bgm_mute").removeClass("redOverlayGlow");
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$("#audio_bgm").prop("muted", false);
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}
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if (extension_settings.audio.ambient_muted) {
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$("#audio_ambient_mute_icon").toggleClass("fa-volume-high");
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$("#audio_ambient_mute_icon").toggleClass("fa-volume-mute");
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$("#audio_ambient_mute_icon").removeClass("fa-volume-high");
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$("#audio_ambient_mute_icon").addClass("fa-volume-mute");
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$("#audio_ambient_mute").addClass("redOverlayGlow");
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$("#audio_ambient").prop("muted", true);
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}
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else{
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$("#audio_ambient_mute_icon").addClass("fa-volume-high");
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$("#audio_ambient_mute_icon").removeClass("fa-volume-mute");
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$("#audio_ambient_mute").removeClass("redOverlayGlow");
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$("#audio_ambient").prop("muted", false);
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}
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$("#audio_bgm_cooldown").val(extension_settings.audio.bgm_cooldown);
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@ -117,12 +131,12 @@ function loadSettings() {
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async function onEnabledClick() {
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extension_settings.audio.enabled = $('#audio_enabled').is(':checked');
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if (extension_settings.audio.enabled) {
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if ($("#audio_character_bgm").attr("src") != "")
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$("#audio_character_bgm")[0].play();
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if ($("#audio_bgm").attr("src") != "")
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$("#audio_bgm")[0].play();
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if ($("#audio_ambient").attr("src") != "")
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$("#audio_ambient")[0].play();
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} else {
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$("#audio_character_bgm")[0].pause();
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$("#audio_bgm")[0].pause();
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$("#audio_ambient")[0].pause();
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}
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saveSettingsDebounced();
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@ -130,9 +144,10 @@ async function onEnabledClick() {
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async function onBGMMuteClick() {
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extension_settings.audio.bgm_muted = !extension_settings.audio.bgm_muted;
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$("#audio_character_bgm_mute_icon").toggleClass("fa-volume-high");
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$("#audio_character_bgm_mute_icon").toggleClass("fa-volume-mute");
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$("#audio_character_bgm").prop("muted", !$("#audio_character_bgm").prop("muted"));
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$("#audio_bgm_mute_icon").toggleClass("fa-volume-high");
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$("#audio_bgm_mute_icon").toggleClass("fa-volume-mute");
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$("#audio_bgm").prop("muted", !$("#audio_bgm").prop("muted"));
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$("#audio_bgm_mute").toggleClass("redOverlayGlow");
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saveSettingsDebounced();
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}
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@ -141,13 +156,14 @@ async function onAmbientMuteClick() {
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$("#audio_ambient_mute_icon").toggleClass("fa-volume-high");
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$("#audio_ambient_mute_icon").toggleClass("fa-volume-mute");
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$("#audio_ambient").prop("muted", !$("#audio_ambient").prop("muted"));
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$("#audio_ambient_mute").toggleClass("redOverlayGlow");
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saveSettingsDebounced();
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}
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async function onBGMVolumeChange() {
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extension_settings.audio.bgm_volume = ~~($("#audio_character_bgm_volume_slider").val());
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$("#audio_character_bgm").prop("volume", extension_settings.audio.bgm_volume * 0.01);
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$("#audio_character_bgm_volume").text(extension_settings.audio.bgm_volume);
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extension_settings.audio.bgm_volume = ~~($("#audio_bgm_volume_slider").val());
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$("#audio_bgm").prop("volume", extension_settings.audio.bgm_volume * 0.01);
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$("#audio_bgm_volume").text(extension_settings.audio.bgm_volume);
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saveSettingsDebounced();
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//console.debug(DEBUG_PREFIX,"UPDATED BGM MAX TO",extension_settings.audio.bgm_volume);
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}
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@ -470,7 +486,7 @@ async function updateBGM() {
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}
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else {
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console.log(DEBUG_PREFIX, "Switching BGM to", currentExpressionBGM)
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const audio = $("#audio_character_bgm");
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const audio = $("#audio_bgm");
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if (audio.attr("src") == audio_file_path) {
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console.log(DEBUG_PREFIX, "Already playing, ignored");
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@ -533,16 +549,16 @@ jQuery(async () => {
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$('#extensions_settings').append(windowHtml);
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loadSettings();
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$("#audio_character_bgm").attr("loop", true);
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$("#audio_bgm").attr("loop", true);
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$("#audio_ambient").attr("loop", true);
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$("#audio_character_bgm").hide();
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$("#audio_bgm").hide();
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$("#audio_ambient").hide();
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$("#audio_character_bgm_mute").on("click", onBGMMuteClick);
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$("#audio_character_ambient_mute").on("click", onAmbientMuteClick);
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$("#audio_bgm_mute").on("click", onBGMMuteClick);
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$("#audio_ambient_mute").on("click", onAmbientMuteClick);
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$("#audio_enabled").on("click", onEnabledClick);
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$("#audio_character_bgm_volume_slider").on("input", onBGMVolumeChange);
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$("#audio_bgm_volume_slider").on("input", onBGMVolumeChange);
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$("#audio_ambient_volume_slider").on("input", onAmbientVolumeChange);
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$("#audio_bgm_cooldown").on("input", onBGMCooldownInput);
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@ -550,11 +566,11 @@ jQuery(async () => {
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// DBG
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$("#audio_debug").on("click", function () {
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if ($("#audio_debug").is(':checked')) {
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$("#audio_character_bgm").show();
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$("#audio_bgm").show();
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$("#audio_ambient").show();
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}
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else {
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$("#audio_character_bgm").hide();
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$("#audio_bgm").hide();
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$("#audio_ambient").hide();
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}
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});
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@ -11,3 +11,7 @@
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width: 50px;
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height: 30px;
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}
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.audio-mute-button-muted {
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color: red;
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}
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@ -19,19 +19,19 @@
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</div>
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<div>
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<div>
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<label for="audio_character_bgm_volume_slider">Music <span id="audio_character_bgm_volume"></span></label>
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<label for="audio_bgm_volume_slider">Music <span id="audio_bgm_volume"></span></label>
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<div class="mixer-div">
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<div id="audio_character_bgm_mute" class="menu_button audio-mute-button">
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<i class="fa-solid fa-volume-high fa-lg" id="audio_character_bgm_mute_icon"></i>
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<div id="audio_bgm_mute" class="menu_button audio-mute-button">
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<i class="fa-solid fa-volume-high fa-lg" id="audio_bgm_mute_icon"></i>
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</div>
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<input type="range" class ="slider" id ="audio_character_bgm_volume_slider" value = "0" maxlength ="100">
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<input type="range" class ="slider" id ="audio_bgm_volume_slider" value = "0" maxlength ="100">
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</div>
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<audio id="audio_character_bgm" controls src="">
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<audio id="audio_bgm" controls src="">
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</div>
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<div>
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<label for="audio_ambient_volume_slider">Ambient <span id="audio_ambient_volume"></span></label>
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<div class="mixer-div">
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<div id="audio_character_ambient_mute" class="menu_button audio-mute-button">
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<div id="audio_ambient_mute" class="menu_button audio-mute-button">
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<i class="fa-solid fa-volume-high fa-lg" id="audio_ambient_mute_icon"></i>
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</div>
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<input type="range" class ="slider" id ="audio_ambient_volume_slider" value = "0" maxlength ="100">
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@ -43,6 +43,18 @@
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<input id="audio_bgm_cooldown" class="text_pole wide30p">
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</div>
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</div>
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<div>
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<b>Hint:</b>
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<i>
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Create new folder in the
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<b>public/characters/</b>
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folder and name it as the name of the character.
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Create a folder name <b>bgm</b> inside of it.
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Put bgm music with expressions there. File names should follow the pattern:
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<it>[expression_label]_[number].mp3</it>
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By default one of the <it>neutral_[number].mp3</it> will play if classify module is not active.
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</i>
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</div>
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</div>
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</div>
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</div>
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