mirror of
https://github.com/SillyTavern/SillyTavern.git
synced 2025-06-05 21:59:27 +02:00
Add contextual Character WI button
This commit is contained in:
@@ -2496,6 +2496,7 @@
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<div id="favorite_button" class="menu_button fa-solid fa-star" title="Add to Favorites"></div>
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<input type="hidden" id="fav_checkbox" name="fav" />
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<div id="advanced_div" class="menu_button fa-solid fa-book " title="Advanced Definitions"></div>
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<div id="world_button" class="menu_button fa-solid fa-globe" title="Character Lore"></div>
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<!-- <div id="export_button" class="menu_button fa-solid fa-file-export " title="Export and Download"></div> -->
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<!-- <div id="set_chat_scenario" class="menu_button fa-solid fa-scroll" title="Set a chat scenario override"></div> -->
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<!-- <div id="set_character_world" class="menu_button fa-solid fa-globe" title="Set a character World Info / Lorebook"></div> -->
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@@ -30,6 +30,8 @@ import {
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world_names,
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world_info_character_strategy,
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importEmbeddedWorldInfo,
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checkEmbeddedWorld,
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setWorldInfoButtonClass,
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} from "./scripts/world-info.js";
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import {
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@@ -293,7 +295,7 @@ let currentCroppedAvatar = '';
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const durationSaveEdit = 1000;
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const saveSettingsDebounced = debounce(() => saveSettings(), durationSaveEdit);
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const saveCharacterDebounced = debounce(() => $("#create_button").trigger('click'), durationSaveEdit);
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export const saveCharacterDebounced = debounce(() => $("#create_button").trigger('click'), durationSaveEdit);
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const getStatusDebounced = debounce(() => getStatus(), 300_000);
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const saveChatDebounced = debounce(() => saveChatConditional(), durationSaveEdit);
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@@ -5052,39 +5054,13 @@ export function select_selected_character(chid) {
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$("#renameCharButton").css("display", "");
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$('.open_alternate_greetings').data('chid', chid);
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$('#set_character_world').data('chid', chid);
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const world = characters[chid]?.data?.extensions?.world;
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const worldSet = Boolean(world && world_names.includes(world));
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$('#set_character_world').toggleClass('world_set', worldSet);
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setWorldInfoButtonClass(chid);
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checkEmbeddedWorld(chid);
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$("#form_create").attr("actiontype", "editcharacter");
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saveSettingsDebounced();
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}
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function checkEmbeddedWorld(chid) {
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$('#import_character_info').hide();
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if (chid === undefined) {
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return;
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}
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if (characters[chid]?.data?.character_book) {
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$('#import_character_info').data('chid', chid).show();
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// Only show the alert once per character
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const checkKey = `AlertWI_${characters[chid].avatar}`;
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const worldName = characters[chid]?.data?.extensions?.world;
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if (!localStorage.getItem(checkKey) && (!worldName || !world_names.includes(worldName))) {
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toastr.info(
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'To import and use it, select "Import Embedded World Info" in the Options dropdown menu on the character panel.',
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`${characters[chid].name} has an embedded World/Lorebook`,
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{ timeOut: 10000, extendedTimeOut: 20000, positionClass: 'toast-top-center' },
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);
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localStorage.setItem(checkKey, 1);
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}
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}
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}
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function select_rm_create() {
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menu_type = "create";
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@@ -5133,7 +5109,7 @@ function select_rm_create() {
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$("#name_div").addClass('displayBlock');
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$('.open_alternate_greetings').data('chid', undefined);
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$('#set_character_world').data('chid', undefined);
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$('#set_character_world').toggleClass('world_set', !!create_save.world);
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setWorldInfoButtonClass(undefined, !!create_save.world);
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updateFavButtonState(false);
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checkEmbeddedWorld();
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@@ -5530,7 +5506,7 @@ function openCharacterWorldPopup() {
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createOrEditCharacter();
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}
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$('#set_character_world').toggleClass('world_set', !!value);
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setWorldInfoButtonClass(undefined, !!value);
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}
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const name = (menu_type == 'create' ? create_save.name : characters[chid]?.data?.name) || 'Nameless';
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@@ -1,4 +1,4 @@
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import { saveSettings, callPopup, substituteParams, getTokenCount, getRequestHeaders, chat_metadata, this_chid, characters } from "../script.js";
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import { saveSettings, callPopup, substituteParams, getTokenCount, getRequestHeaders, chat_metadata, this_chid, characters, saveCharacterDebounced, menu_type } from "../script.js";
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import { download, debounce, initScrollHeight, resetScrollHeight, parseJsonFile, extractDataFromPng, getFileBuffer, delay } from "./utils.js";
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import { getContext } from "./extensions.js";
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import { NOTE_MODULE_NAME, metadata_keys, shouldWIAddPrompt } from "./extensions/floating-prompt/index.js";
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@@ -173,7 +173,7 @@ function hideWorldEditor() {
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}
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function getWIElement(name) {
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const wiElement = $("#world_info").children().filter(function() {
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const wiElement = $("#world_info").children().filter(function () {
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return $(this).text().toLowerCase() === name.toLowerCase()
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});
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@@ -630,6 +630,14 @@ async function deleteWorldInfo(worldInfoName) {
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await updateWorldInfoList();
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$('#world_editor_select').trigger('change');
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if ($('#character_world').val() === worldInfoName) {
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$('#character_world').val('').trigger('change');
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setWorldInfoButtonClass(undefined, false);
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if (menu_type != 'create') {
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saveCharacterDebounced();
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}
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}
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}
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}
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@@ -1004,6 +1012,48 @@ function convertCharacterBook(characterBook) {
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return result;
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}
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export function setWorldInfoButtonClass(chid, forceValue = undefined) {
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if (forceValue !== undefined) {
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$('#set_character_world, #world_button').toggleClass('world_set', forceValue);
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return;
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}
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if (!chid) {
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return;
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}
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const world = characters[chid]?.data?.extensions?.world;
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const worldSet = Boolean(world && world_names.includes(world));
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$('#set_character_world, #world_button').toggleClass('world_set', worldSet);
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}
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export function checkEmbeddedWorld(chid) {
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$('#import_character_info').hide();
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if (chid === undefined) {
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return false;
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}
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if (characters[chid]?.data?.character_book) {
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$('#import_character_info').data('chid', chid).show();
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// Only show the alert once per character
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const checkKey = `AlertWI_${characters[chid].avatar}`;
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const worldName = characters[chid]?.data?.extensions?.world;
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if (!localStorage.getItem(checkKey) && (!worldName || !world_names.includes(worldName))) {
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toastr.info(
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'To import and use it, select "Import Embedded World Info" in the Options dropdown menu on the character panel.',
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`${characters[chid].name} has an embedded World/Lorebook`,
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{ timeOut: 10000, extendedTimeOut: 20000, positionClass: 'toast-top-center' },
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);
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localStorage.setItem(checkKey, 1);
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}
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return true;
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}
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return false;
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}
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export async function importEmbeddedWorldInfo() {
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const chid = $('#import_character_info').data('chid');
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@@ -1032,6 +1082,8 @@ export async function importEmbeddedWorldInfo() {
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if (newIndex >= 0) {
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$("#world_editor_select").val(newIndex).trigger('change');
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}
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setWorldInfoButtonClass(chid, true);
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}
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function onWorldInfoChange(_, text) {
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@@ -1231,5 +1283,27 @@ jQuery(() => {
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$('#world_info_character_strategy').on('change', function () {
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world_info_character_strategy = $(this).val();
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saveSettingsDebounced();
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})
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});
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$('#world_button').on('click', async function () {
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const chid = $('#set_character_world').data('chid');
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if (chid) {
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const worldName = characters[chid]?.data?.extensions?.world;
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const hasEmbed = checkEmbeddedWorld(chid);
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if (worldName && world_names.includes(worldName)) {
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if (!$('#WorldInfo').is(':visible')) {
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$('#WIDrawerIcon').trigger('click');
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}
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const index = world_names.indexOf(worldName);
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$("#world_editor_select").val(index).trigger('change');
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} else if (hasEmbed) {
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await importEmbeddedWorldInfo();
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saveCharacterDebounced();
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}
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else {
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$('#char-management-dropdown').val($('#set_character_world').val()).trigger('change');
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}
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}
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});
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});
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