#1940 Allow both random syntaxes in one message
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@ -185,31 +185,27 @@ function randomReplace(input, emptyListPlaceholder = '') {
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const randomPatternNew = /{{random\s?::\s?([^}]+)}}/gi;
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const randomPatternOld = /{{random\s?:\s?([^}]+)}}/gi;
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if (randomPatternNew.test(input)) {
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return input.replace(randomPatternNew, (match, listString) => {
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input = input.replace(randomPatternNew, (match, listString) => {
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//split on double colons instead of commas to allow for commas inside random items
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const list = listString.split('::').filter(item => item.length > 0);
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if (list.length === 0) {
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return emptyListPlaceholder;
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}
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var rng = new Math.seedrandom('added entropy.', { entropy: true });
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const rng = new Math.seedrandom('added entropy.', { entropy: true });
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const randomIndex = Math.floor(rng() * list.length);
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//trim() at the end to allow for empty random values
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return list[randomIndex].trim();
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});
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} else if (randomPatternOld.test(input)) {
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return input.replace(randomPatternOld, (match, listString) => {
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input = input.replace(randomPatternOld, (match, listString) => {
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const list = listString.split(',').map(item => item.trim()).filter(item => item.length > 0);
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if (list.length === 0) {
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return emptyListPlaceholder;
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}
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var rng = new Math.seedrandom('added entropy.', { entropy: true });
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const rng = new Math.seedrandom('added entropy.', { entropy: true });
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const randomIndex = Math.floor(rng() * list.length);
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return list[randomIndex];
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});
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} else {
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return input;
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}
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}
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function diceRollReplace(input, invalidRollPlaceholder = '') {
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