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move closechat/togglepanels to slashcommands
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@ -147,7 +147,7 @@
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<i data-preset-manager-update="kobold" class="menu_button fa-solid fa-save" title="Update current preset" data-i18n="[title]Update current preset"></i>
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<i data-preset-manager-new="kobold" class="menu_button fa-solid fa-plus" title="Create new preset" data-i18n="[title]Create new preset"></i>
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<i data-preset-manager-import="kobold" class="menu_button fa-solid fa-upload" title="Import preset" data-i18n="[title]Import preset"></i>
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<i data-preset-manager-export="kobold" class="menu_button fa-solid fa-download"title="Export preset" data-i18n="[title]Export preset"></i>
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<i data-preset-manager-export="kobold" class="menu_button fa-solid fa-download" title="Export preset" data-i18n="[title]Export preset"></i>
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<i data-preset-manager-delete="kobold" class="menu_button fa-solid fa-trash-can" title="Delete the preset" data-i18n="[title]Delete the preset"></i>
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</div>
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</div>
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@ -187,7 +187,7 @@
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<i data-preset-manager-update="textgenerationwebui" class="menu_button fa-solid fa-save" title="Update current preset" data-i18n="[title]Update current preset"></i>
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<i data-preset-manager-new="textgenerationwebui" class="menu_button fa-solid fa-plus" title="Create new preset" data-i18n="[title]Create new preset"></i>
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<i data-preset-manager-import="textgenerationwebui" class="menu_button fa-solid fa-upload" title="Import preset" data-i18n="[title]Import preset"></i>
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<i data-preset-manager-export="textgenerationwebui" class="menu_button fa-solid fa-download"title="Export preset" data-i18n="[title]Export preset"></i>
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<i data-preset-manager-export="textgenerationwebui" class="menu_button fa-solid fa-download" title="Export preset" data-i18n="[title]Export preset"></i>
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<i data-preset-manager-delete="textgenerationwebui" class="menu_button fa-solid fa-trash-can" title="Delete the preset" data-i18n="[title]Delete the preset"></i>
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</div>
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</div>
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@ -2145,14 +2145,12 @@
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Match whole words
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</small>
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</label>
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<label title="Alert if your world info is greater than the allocated budget."
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data-i18n="[title]Alert if your world info is greater than the allocated budget."
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class="checkbox_label">
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<input id="world_info_overflow_alert" type="checkbox" />
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<small data-i18n="Alert On Overflow">
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Alert On Overflow
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</small>
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</label>
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<label title="Alert if your world info is greater than the allocated budget." data-i18n="[title]Alert if your world info is greater than the allocated budget." class="checkbox_label">
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<input id="world_info_overflow_alert" type="checkbox" />
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<small data-i18n="Alert On Overflow">
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Alert On Overflow
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</small>
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</label>
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</div>
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</div>
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@ -3782,11 +3780,11 @@
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<!-- popups live outside sheld to avoid blur conflicts -->
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<div id="options" class="font-family-reset" style="display: none;">
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<div class="options-content">
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<a id="option_close_chat">
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<a id="option_close_chat" class="displayNone">
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<i class="fa-lg fa-solid fa-times"></i>
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<span data-i18n="Close chat">Close chat</span>
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</a>
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<a id="option_settings">
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<a id="option_settings" class="displayNone">
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<i class="fa-lg fa-solid fa-cog"></i>
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<span data-i18n="Toggle Panels">Toggle Panels</span>
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</a>
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@ -3895,4 +3893,4 @@
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</script>
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</body>
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</html>
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</html>
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@ -2520,13 +2520,13 @@ async function Generate(type, { automatic_trigger, force_name2, resolve, reject,
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if (i === arrMes.length - 1 && !item.trim().startsWith(name1 + ":")) {
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//if (textareaText == "") {
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// Cohee: I think this was added to allow the model to continue
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// where it left off by removing the trailing newline at the end
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// that was added by chat2 generator. This causes problems with
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// instruct mode that could not have a trailing newline. So we're
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// removing a newline ONLY at the end of the string if it exists.
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item = item.replace(/\n?$/, '');
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//item = item.substr(0, item.length - 1);
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// Cohee: I think this was added to allow the model to continue
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// where it left off by removing the trailing newline at the end
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// that was added by chat2 generator. This causes problems with
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// instruct mode that could not have a trailing newline. So we're
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// removing a newline ONLY at the end of the string if it exists.
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item = item.replace(/\n?$/, '');
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//item = item.substr(0, item.length - 1);
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//}
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}
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if (is_pygmalion && !isInstruct) {
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@ -6954,6 +6954,10 @@ function doCharListDisplaySwitch() {
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updateVisibleDivs('#rm_print_characters_block', true);
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}
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function doCloseChat() {
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$("#option_close_chat").trigger('click')
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}
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/**
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* Function to handle the deletion of a character, given a specific popup type and character ID.
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* If popup type equals "del_ch", it will proceed with deletion otherwise it will exit the function.
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@ -7020,6 +7024,10 @@ export async function deleteCharacter(name, avatar) {
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saveSettingsDebounced();
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}
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function doTogglePanels() {
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$("#option_settings").trigger('click')
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}
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$(document).ready(function () {
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@ -7034,6 +7042,9 @@ $(document).ready(function () {
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registerSlashCommand('api', connectAPISlash, [], "(kobold, horde, novel, ooba, oai, claude, windowai) – connect to an API", true, true);
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registerSlashCommand('impersonate', doImpersonate, ['imp'], "- calls an impersonation response", true, true);
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registerSlashCommand('delchat', doDeleteChat, [], "- deletes the current chat", true, true);
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registerSlashCommand('closechat', doCloseChat, [], "- closes the current chat", true, true);
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registerSlashCommand('panels', doTogglePanels, ['togglepanels'], "- toggle UI panels on/off", true, true);
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setTimeout(function () {
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