Use withFileTypes instead of stat'ing each file
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5096e70c11
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@ -51,12 +51,12 @@ function validateAssetFileName(inputFilename) {
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// Recursive function to get files
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// Recursive function to get files
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function getFiles(dir, files = []) {
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function getFiles(dir, files = []) {
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// Get an array of all files and directories in the passed directory using fs.readdirSync
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// Get an array of all files and directories in the passed directory using fs.readdirSync
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const fileList = fs.readdirSync(dir);
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const fileList = fs.readdirSync(dir, { withFileTypes: true });
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// Create the full path of the file/directory by concatenating the passed directory and file/directory name
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// Create the full path of the file/directory by concatenating the passed directory and file/directory name
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for (const file of fileList) {
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for (const file of fileList) {
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const name = `${dir}/${file}`;
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const name = path.join(dir, file.name);
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// Check if the current file/directory is a directory using fs.statSync
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// Check if the current file/directory is a directory using fs.statSync
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if (fs.statSync(name).isDirectory()) {
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if (file.isDirectory()) {
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// If it is a directory, recursively call the getFiles function with the directory path and the files array
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// If it is a directory, recursively call the getFiles function with the directory path and the files array
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getFiles(name, files);
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getFiles(name, files);
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} else {
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} else {
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@ -84,12 +84,10 @@ router.post('/get', jsonParser, async (_, response) => {
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try {
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try {
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if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
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if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
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const folders = fs.readdirSync(folderPath)
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const folders = fs.readdirSync(folderPath, { withFileTypes: true })
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.filter(filename => {
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.filter(file => file.isDirectory());
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return fs.statSync(path.join(folderPath, filename)).isDirectory();
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});
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for (const folder of folders) {
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for (const { name: folder } of folders) {
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if (folder == 'temp')
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if (folder == 'temp')
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continue;
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continue;
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@ -270,15 +268,16 @@ router.post('/character', jsonParser, async (request, response) => {
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// Live2d assets
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// Live2d assets
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if (category == 'live2d') {
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if (category == 'live2d') {
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const folders = fs.readdirSync(folderPath);
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const folders = fs.readdirSync(folderPath, { withFileTypes: true });
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for (let modelFolder of folders) {
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for (const folderInfo of folders) {
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if (!folderInfo.isDirectory()) continue;
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const modelFolder = folderInfo.name;
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const live2dModelPath = path.join(folderPath, modelFolder);
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const live2dModelPath = path.join(folderPath, modelFolder);
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if (fs.statSync(live2dModelPath).isDirectory()) {
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for (let file of fs.readdirSync(live2dModelPath)) {
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for (let file of fs.readdirSync(live2dModelPath)) {
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//console.debug("Character live2d model found:", file)
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//console.debug("Character live2d model found:", file)
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if (file.includes('model') && file.endsWith('.json'))
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if (file.includes('model') && file.endsWith('.json'))
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output.push(path.join('characters', name, category, modelFolder, file));
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output.push(path.join('characters', name, category, modelFolder, file));
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}
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}
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}
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}
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}
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return response.send(output);
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return response.send(output);
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