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Comment out persona preservation on character swap with personas open
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@@ -1382,6 +1382,7 @@ async function loadPersonaForCurrentChat({ doRender = false } = {}) {
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// If the persona panel is open when the chat changes, this is likely because a character was selected from that panel.
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// If the persona panel is open when the chat changes, this is likely because a character was selected from that panel.
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// In that case, we are not automatically switching persona - but need to make changes if there is any chat-bound connection
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// In that case, we are not automatically switching persona - but need to make changes if there is any chat-bound connection
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/*
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if (isPersonaPanelOpen()) {
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if (isPersonaPanelOpen()) {
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if (chatPersona) {
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if (chatPersona) {
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// If the chat-bound persona is the currently selected one, we can simply exit out
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// If the chat-bound persona is the currently selected one, we can simply exit out
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@@ -1404,6 +1405,7 @@ async function loadPersonaForCurrentChat({ doRender = false } = {}) {
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return false;
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return false;
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}
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}
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}
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}
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*/
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// Check if we have any persona connected to the current character
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// Check if we have any persona connected to the current character
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if (!chatPersona) {
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if (!chatPersona) {
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