Allow values below entry count, just warn
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8e3f3e9331
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@ -1937,10 +1937,10 @@ function displayWorldEntries(name, data, navigation = navigation_option.none, fl
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let content = '<span>Apply your custom sorting to the "Order" field. The Order values will go down from the chosen number.</span>';
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let content = '<span>Apply your custom sorting to the "Order" field. The Order values will go down from the chosen number.</span>';
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if (moreThan100) {
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if (moreThan100) {
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content += `<div class="m-t-1"><i class="fa-solid fa-triangle-exclamation" style="color: #FFD43B;"></i> More than 100 entries in this world. You have to choose a number higher than that to work.<br />(Usual default: 100)<br />Minimum: ${entryCount}</div>`;
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content += `<div class="m-t-1"><i class="fa-solid fa-triangle-exclamation" style="color: #FFD43B;"></i> More than 100 entries in this world. If you don't choose a number higher than that, the lower entries will default to 0.<br />(Usual default: 100)<br />Minimum: ${entryCount}</div>`;
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}
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}
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const result = await Popup.show.input('Apply Custom Sorting', content, moreThan100 ? '' : '100', { okButton: 'Apply', cancelButton: 'Cancel' });
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const result = await Popup.show.input('Apply Custom Sorting', content, '100', { okButton: 'Apply', cancelButton: 'Cancel' });
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if (!result) return;
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if (!result) return;
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const start = Number(result);
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const start = Number(result);
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@ -1949,13 +1949,12 @@ function displayWorldEntries(name, data, navigation = navigation_option.none, fl
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return;
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return;
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}
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}
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if (start < entryCount) {
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if (start < entryCount) {
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toastr.warning('The number must be higher than the total entry count: ' + entryCount, 'Apply Custom Sorting');
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toastr.warning('A number lower than the entry count has been chosen. All entries below that will default to 0.', 'Apply Custom Sorting');
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return;
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}
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}
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let counter = 0;
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let counter = 0;
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for (const entry of Object.values(data.entries)) {
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for (const entry of Object.values(data.entries)) {
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const newOrder = start - (entry.displayIndex ?? 0);
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const newOrder = Math.max(start - (entry.displayIndex ?? 0), 0);
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if (entry.order === newOrder) continue;
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if (entry.order === newOrder) continue;
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entry.order = newOrder;
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entry.order = newOrder;
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