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https://github.com/SillyTavern/SillyTavern.git
synced 2025-06-05 21:59:27 +02:00
replace registerSlashCommand with detailed declarations
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@ -6,6 +6,9 @@ import { registerSlashCommand } from '../../slash-commands.js';
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import { onlyUnique, debounce, getCharaFilename, trimToEndSentence, trimToStartSentence } from '../../utils.js';
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import { hideMutedSprites } from '../../group-chats.js';
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import { isJsonSchemaSupported } from '../../textgen-settings.js';
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import { SlashCommandParser } from '../../slash-commands/SlashCommandParser.js';
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import { SlashCommand } from '../../slash-commands/SlashCommand.js';
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import { ARGUMENT_TYPE, SlashCommandArgument } from '../../slash-commands/SlashCommandArgument.js';
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export { MODULE_NAME };
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const MODULE_NAME = 'expressions';
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@ -1965,9 +1968,68 @@ function migrateSettings() {
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});
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eventSource.on(event_types.MOVABLE_PANELS_RESET, updateVisualNovelModeDebounced);
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eventSource.on(event_types.GROUP_UPDATED, updateVisualNovelModeDebounced);
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registerSlashCommand('sprite', setSpriteSlashCommand, ['emote'], '<span class="monospace">(spriteId)</span> – force sets the sprite for the current character', true, true);
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registerSlashCommand('spriteoverride', setSpriteSetCommand, ['costume'], '<span class="monospace">(optional folder)</span> – sets an override sprite folder for the current character. If the name starts with a slash or a backslash, selects a sub-folder in the character-named folder. Empty value to reset to default.', true, true);
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registerSlashCommand('lastsprite', (_, value) => lastExpression[value.trim()] ?? '', [], '<span class="monospace">(charName)</span> – Returns the last set sprite / expression for the named character.', true, true);
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registerSlashCommand('th', toggleTalkingHeadCommand, ['talkinghead'], '– Character Expressions: toggles <i>Image Type - talkinghead (extras)</i> on/off.', true, true);
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registerSlashCommand('classify', classifyCommand, [], '<span class="monospace">(text)</span> – performs an emotion classification of the given text and returns a label.', true, true);
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SlashCommandParser.addCommandObject(SlashCommand.fromProps({ name: 'sprite',
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aliases: ['emote'],
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callback: setSpriteSlashCommand,
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unnamedArgumentList: [
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new SlashCommandArgument(
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'spriteId', [ARGUMENT_TYPE.STRING], true,
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),
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],
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helpString: 'Force sets the sprite for the current character.',
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interruptsGeneration: true,
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purgeFromMessage: true,
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}));
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SlashCommandParser.addCommandObject(SlashCommand.fromProps({ name: 'spriteoverride',
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aliases: ['costume'],
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callback: setSpriteSetCommand,
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unnamedArgumentList: [
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new SlashCommandArgument(
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'optional folder', [ARGUMENT_TYPE.STRING], false,
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),
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],
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helpString: 'Sets an override sprite folder for the current character. If the name starts with a slash or a backslash, selects a sub-folder in the character-named folder. Empty value to reset to default.',
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interruptsGeneration: true,
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purgeFromMessage: true,
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}));
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SlashCommandParser.addCommandObject(SlashCommand.fromProps({ name: 'lastsprite',
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callback: (_, value) => lastExpression[value.trim()] ?? '',
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unnamedArgumentList: [
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new SlashCommandArgument(
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'charName', [ARGUMENT_TYPE.STRING], true,
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),
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],
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helpString: 'Returns the last set sprite / expression for the named character.',
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interruptsGeneration: true,
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purgeFromMessage: true,
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}));
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SlashCommandParser.addCommandObject(SlashCommand.fromProps({ name: 'th',
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callback: toggleTalkingHeadCommand,
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aliases: ['talkinghead'],
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helpString: 'Character Expressions: toggles <i>Image Type - talkinghead (extras)</i> on/off.',
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interruptsGeneration: true,
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purgeFromMessage: true,
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}));
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SlashCommandParser.addCommandObject(SlashCommand.fromProps({ name: 'classify',
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callback: classifyCommand,
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unnamedArgumentList: [
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new SlashCommandArgument(
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'text', [ARGUMENT_TYPE.STRING], true,
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),
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],
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returns: 'emotion classification label for the given text',
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helpString: `
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<div>
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Performs an emotion classification of the given text and returns a label.
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</div>
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<div>
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<strong>Example:</strong>
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<ul>
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<li>
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<pre><code>/classify I am so happy today!</code></pre>
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</li>
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</ul>
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</div>
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`,
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}));
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})();
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