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https://github.com/SillyTavern/SillyTavern.git
synced 2025-06-05 21:59:27 +02:00
Refactor keyboard controls to name "interactable"
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@ -1,14 +1,14 @@
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/* All selectors that should act as keyboard buttons by default */
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const buttonSelectors = ['.menu_button', '.right_menu_button', '.custom_selectable_button', '.selectable_button'];
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/* All selectors that should act as interactables / keyboard buttons by default */
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const interactableSelectors = ['.menu_button', '.right_menu_button', '.custom_interactable', '.interactable'];
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const SELECTABLE_BUTTON_CLASS = 'selectable_button';
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const CUSTOM_SELECTABE_BUTTON_CLASS = 'custom_selectable_button';
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export const INTERACTABLE_CONTROL_CLASS = 'interactable';
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export const CUSTOM_INTERACTABLE_CONTROL_CLASS = 'custom_interactable';
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const NOT_FOCUSABLE_CLASS = 'not_focusable';
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const DISABLED_CLASS = 'disabled';
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export const NOT_FOCUSABLE_CONTROL_CLASS = 'not_focusable';
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export const DISABLED_CONTROL_CLASS = 'disabled';
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/**
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* An observer that will check if any new buttons are added to the body
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* An observer that will check if any new interactables are added to the body
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* @type {MutationObserver}
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*/
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const observer = new MutationObserver(mutations => {
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@ -16,20 +16,20 @@ const observer = new MutationObserver(mutations => {
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if (mutation.type === 'childList') {
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mutation.addedNodes.forEach(node => {
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if (node.nodeType === Node.ELEMENT_NODE && node instanceof Element) {
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// Check if the node itself is a button
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if (isKeyboardButton(node)) {
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enableKeyboardButton(node);
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// Check if the node itself is an interactable
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if (isKeyboardInteractable(node)) {
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makeKeyboardInteractable(node);
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}
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// Check for any descendants that might be buttons
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const newButtons = getAllButtons(node);
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enableKeyboardButton(...newButtons);
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// Check for any descendants that might be an interactable
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const interactables = getAllInteractables(node);
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makeKeyboardInteractable(...interactables);
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}
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});
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} else if (mutation.type === 'attributes') {
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const target = mutation.target;
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if (mutation.attributeName === 'class' && target instanceof Element) {
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if (isKeyboardButton(target)) {
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enableKeyboardButton(target);
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if (isKeyboardInteractable(target)) {
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makeKeyboardInteractable(target);
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}
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}
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}
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@ -37,94 +37,94 @@ const observer = new MutationObserver(mutations => {
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});
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/**
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* Registers a button class (for example for an exatension) and makes it keyboard-selectable.
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* Registers an interactable class (for example for an extension) and makes it keyboard interactable.
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* Optionally apply the 'not_focusable' and 'disabled' classes if needed.
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*
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* @param {string} buttonSelector - The CSS selector for the button (Supports class combinations, chained via dots like <c>tag.actionable</c>, and sub selectors)
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* @param {object} [options={}] - Optional settings for the button class
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* @param {boolean} [options.disabledByDefault=false] - Whether buttons of this class should be disabled by default
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* @param {boolean} [options.notFocusableByDefault=false] - Whether buttons of this class should not be focusable by default
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* @param {string} interactableSelector - The CSS selector for the interactable (Supports class combinations, chained via dots like <c>tag.actionable</c>, and sub selectors)
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* @param {object} [options={}] - Optional settings for the interactable
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* @param {boolean} [options.disabledByDefault=false] - Whether interactables of this class should be disabled by default
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* @param {boolean} [options.notFocusableByDefault=false] - Whether interactables of this class should not be focusable by default
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*/
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export function registerKeyboardButtonClass(buttonSelector, { disabledByDefault = false, notFocusableByDefault = false } = {}) {
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buttonSelectors.push(buttonSelector);
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export function registerInteractableType(interactableSelector, { disabledByDefault = false, notFocusableByDefault = false } = {}) {
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interactableSelectors.push(interactableSelector);
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const buttons = document.querySelectorAll(buttonSelector);
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const interactables = document.querySelectorAll(interactableSelector);
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if (disabledByDefault || notFocusableByDefault) {
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buttons.forEach(button => {
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if (disabledByDefault) button.classList.add(DISABLED_CLASS);
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if (notFocusableByDefault) button.classList.add(NOT_FOCUSABLE_CLASS);
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interactables.forEach(interactable => {
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if (disabledByDefault) interactable.classList.add(DISABLED_CONTROL_CLASS);
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if (notFocusableByDefault) interactable.classList.add(NOT_FOCUSABLE_CONTROL_CLASS);
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});
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}
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enableKeyboardButton(...buttons);
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makeKeyboardInteractable(...interactables);
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}
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/**
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* Checks if the given button is a keyboard-enabled button.
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* Checks if the given control is a keyboard-enabled interactable.
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*
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* @param {Element} button - The button element to check
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* @returns {boolean} Returns true if the button is a keyboard button, false otherwise
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* @param {Element} control - The control element to check
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* @returns {boolean} Returns true if the control is a keyboard interactable, false otherwise
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*/
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export function isKeyboardButton(button) {
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// Check if this button matches any of the selectors
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return buttonSelectors.some(selector => button.matches(selector));
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export function isKeyboardInteractable(control) {
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// Check if this control matches any of the selectors
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return interactableSelectors.some(selector => control.matches(selector));
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}
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/**
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* Sets a
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* Adds the 'tabindex' attribute to buttons that are not marked as 'not_focusable' or 'disabled'
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* Makes all the given controls keyboard interactable and sets their state.
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* If the control doesn't have any of the classes, it will be set to a custom-enabled keyboard interactable.
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*
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* @param {Element[]} buttons - The buttons to add the 'tabindex' attribute to
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* @param {Element[]} interactables - The controls to make interactable and set their state
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*/
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export function enableKeyboardButton(...buttons) {
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buttons.forEach(button => {
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// If this button doesn't have any of the classes, lets say the caller knows this and wants this to be a custom-enabled keyboard button.
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if (!isKeyboardButton(button)) {
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button.classList.add(CUSTOM_SELECTABE_BUTTON_CLASS);
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export function makeKeyboardInteractable(...interactables) {
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interactables.forEach(interactable => {
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// If this control doesn't have any of the classes, lets say the caller knows this and wants this to be a custom-enabled keyboard control.
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if (!isKeyboardInteractable(interactable)) {
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interactable.classList.add(CUSTOM_INTERACTABLE_CONTROL_CLASS);
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}
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// Just for CSS styling and future reference, every keyboard selectable control should have a common class
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if (!button.classList.contains(SELECTABLE_BUTTON_CLASS)) {
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button.classList.add(SELECTABLE_BUTTON_CLASS);
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// Just for CSS styling and future reference, every keyboard interactable control should have a common class
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if (!interactable.classList.contains(INTERACTABLE_CONTROL_CLASS)) {
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interactable.classList.add(INTERACTABLE_CONTROL_CLASS);
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}
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// Set/remove the tabindex accordingly to the classes. Remembering if it had a custom value.
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if (!button.classList.contains(NOT_FOCUSABLE_CLASS) && !button.classList.contains(DISABLED_CLASS)) {
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if (!button.hasAttribute('tabindex')) {
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const tabIndex = button.getAttribute('data-original-tabindex') ?? '0';
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button.setAttribute('tabindex', tabIndex);
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if (!interactable.classList.contains(NOT_FOCUSABLE_CONTROL_CLASS) && !interactable.classList.contains(DISABLED_CONTROL_CLASS)) {
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if (!interactable.hasAttribute('tabindex')) {
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const tabIndex = interactable.getAttribute('data-original-tabindex') ?? '0';
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interactable.setAttribute('tabindex', tabIndex);
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}
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} else {
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button.setAttribute('data-original-tabindex', button.getAttribute('tabindex'));
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button.removeAttribute('tabindex');
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interactable.setAttribute('data-original-tabindex', interactable.getAttribute('tabindex'));
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interactable.removeAttribute('tabindex');
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}
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});
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}
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/**
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* Initializes the focusability of buttons on the given element or the document
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* Initializes the focusability of controls on the given element or the document
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*
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* @param {Element|Document} [element=document] - The element on which to initialize the button focus. Defaults to the document
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* @param {Element|Document} [element=document] - The element on which to initialize the interactable state. Defaults to the document.
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*/
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function initializeButtonFocus(element = document) {
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const buttons = getAllButtons(element);
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enableKeyboardButton(...buttons);
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function initializeInteractables(element = document) {
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const interactables = getAllInteractables(element);
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makeKeyboardInteractable(...interactables);
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}
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/**
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* Queries all buttons within the given element based on the button selectors and returns them as an array
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* Queries all interactables within the given element based on the given selectors and returns them as an array
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*
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* @param {Element|Document} element - The element within which to query the buttons
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* @returns {HTMLElement[]} An array containing all the buttons that match the button selectors
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* @param {Element|Document} element - The element within which to query the interactables
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* @returns {HTMLElement[]} An array containing all the interactables that match the given selectors
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*/
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function getAllButtons(element) {
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// Query each selecter individually and combine all to a big array to return
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return [].concat(...buttonSelectors.map(selector => Array.from(element.querySelectorAll(`${selector}`))));
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function getAllInteractables(element) {
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// Query each selector individually and combine all to a big array to return
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return [].concat(...interactableSelectors.map(selector => Array.from(element.querySelectorAll(`${selector}`))));
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}
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/**
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* Handles keydown events on the document to trigger click on Enter key press for buttons
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* Handles keydown events on the document to trigger click on Enter key press for interactables
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*
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* @param {KeyboardEvent} event - The keyboard event
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*/
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@ -133,26 +133,26 @@ function handleGlobalKeyDown(event) {
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if (!(event.target instanceof HTMLElement))
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return;
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// Only count enter on this button if no modifier key is pressed
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// Only count enter on this interactable if no modifier key is pressed
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if (event.altKey || event.ctrlKey || event.shiftKey)
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return;
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// Traverse up the DOM tree to find the actual button element
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// Traverse up the DOM tree to find the actual interactable element
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let target = event.target;
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while (target && !isKeyboardButton(target)) {
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while (target && !isKeyboardInteractable(target)) {
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target = target.parentElement;
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}
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// Trigger click if a valid button is found and it's not disabled
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if (target && !target.classList.contains(DISABLED_CLASS)) {
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console.debug('Triggering click on keyboard-focused button via Enter', target);
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// Trigger click if a valid interactable is found and it's not disabled
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if (target && !target.classList.contains(DISABLED_CONTROL_CLASS)) {
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console.debug('Triggering click on keyboard-focused interactable control via Enter', target);
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target.click();
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}
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}
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}
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/**
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* Initializes severial keyboard functionalities for ST
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* Initializes several keyboard functionalities for ST
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*/
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export function initKeyboard() {
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// Start observing the body for added elements and attribute changes
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@ -163,8 +163,8 @@ export function initKeyboard() {
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attributeFilter: ['class']
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});
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// Initialize tabindex for existing buttons
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initializeButtonFocus();
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// Initialize interactable state for already existing controls
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initializeInteractables();
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// Add a global keydown listener
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document.addEventListener('keydown', handleGlobalKeyDown);
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