Convert and import v2 character book embeds

This commit is contained in:
Cohee
2023-06-21 18:50:34 +03:00
parent 4b8711c8f8
commit 4d299916be
3 changed files with 87 additions and 5 deletions

View File

@ -29,6 +29,7 @@ import {
world_info_match_whole_words,
world_names,
world_info_character_strategy,
importEmbeddedWorldInfo,
} from "./scripts/world-info.js";
import {
@ -4835,11 +4836,35 @@ export function select_selected_character(chid) {
const world = characters[chid]?.data?.extensions?.world;
const worldSet = world && world_names.includes(world);
$('#set_character_world').toggleClass('world_set', worldSet);
checkEmbeddedWorld(chid);
$("#form_create").attr("actiontype", "editcharacter");
saveSettingsDebounced();
}
function checkEmbeddedWorld(chid) {
$('#import_character_info').hide();
if (chid === undefined) {
return;
}
if (characters[chid]?.data?.character_book) {
$('#import_character_info').data('chid', chid).show();
// Only show the alert once per character
const checkKey = `AlertWI_${characters[chid].avatar}`;
if (!localStorage.getItem(checkKey) && !(characters[chid]?.data?.extensions?.world)) {
toastr.info(
'To import and use it, select "Import Embedded World Info" in the Options menu.',
`${characters[chid].name} has an embedded World/Lorebook`,
{ timeOut: 10000, extendedTimeOut: 20000, positionClass: 'toast-top-center' },
);
localStorage.setItem(checkKey, 1);
}
}
}
function select_rm_create() {
menu_type = "create";
@ -4890,6 +4915,7 @@ function select_rm_create() {
$('#set_character_world').data('chid', undefined);
$('#set_character_world').toggleClass('world_set', !!create_save.world);
updateFavButtonState(false);
checkEmbeddedWorld();
$("#form_create").attr("actiontype", "createcharacter");
}
@ -7492,7 +7518,7 @@ $(document).ready(function () {
});
});
$("#char-management-dropdown").on('change', (e) => {
$("#char-management-dropdown").on('change', async (e) => {
let target = $(e.target.selectedOptions).attr('id');
switch (target) {
case 'set_character_world':
@ -7511,6 +7537,10 @@ $(document).ready(function () {
$('#export_format_popup').toggle();
exportPopper.update();
break;
case 'import_character_info':
await importEmbeddedWorldInfo();
saveCharacterDebounced();
break;
case 'delete_button':
popup_type = "del_ch";
callPopup(`