add optional arguments to /world command
- deactivate a single world - toggle a world - suppress toast messages
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@ -2265,25 +2265,53 @@ export async function importEmbeddedWorldInfo(skipPopup = false) {
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setWorldInfoButtonClass(chid, true);
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}
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function onWorldInfoChange(_, text) {
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if (_ !== '__notSlashCommand__') { // if it's a slash command
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function onWorldInfoChange(args, text) {
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if (args !== '__notSlashCommand__') { // if it's a slash command
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const silent = args.silent == 'true';
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if (text.trim() !== '') { // and args are provided
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const slashInputSplitText = text.trim().toLowerCase().split(',');
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slashInputSplitText.forEach((worldName) => {
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const wiElement = getWIElement(worldName);
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if (wiElement.length > 0) {
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selected_world_info.push(wiElement.text());
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wiElement.prop('selected', true);
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toastr.success(`Activated world: ${wiElement.text()}`);
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const name = wiElement.text();
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switch (args.state) {
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case 'off': {
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if (selected_world_info.includes(name)) {
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selected_world_info.splice(selected_world_info.indexOf(name), 1);
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wiElement.prop('selected', false);
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if (!silent) toastr.success(`Deactivated world: ${name}`);
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} else {
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if (!silent) toastr.error(`World was not active: ${name}`);
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}
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break;
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}
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case 'toggle': {
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if (selected_world_info.includes(name)) {
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selected_world_info.splice(selected_world_info.indexOf(name), 1);
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wiElement.prop('selected', false);
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if (!silent) toastr.success(`Activated world: ${name}`);
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} else {
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selected_world_info.push(name);
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wiElement.prop('selected', true);
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if (!silent) toastr.success(`Deactivated world: ${name}`);
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}
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break;
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}
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default: {
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selected_world_info.push(name);
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wiElement.prop('selected', true);
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if (!silent) toastr.success(`Activated world: ${name}`);
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}
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}
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} else {
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toastr.error(`No world found named: ${worldName}`);
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if (!silent) toastr.error(`No world found named: ${worldName}`);
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}
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});
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$('#world_info').trigger('change');
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} else { // if no args, unset all worlds
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toastr.success('Deactivated all worlds');
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selected_world_info = [];
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if (!silent) selected_world_info = [];
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$('#world_info').val(null).trigger('change');
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}
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} else { //if it's a pointer selection
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@ -2414,7 +2442,7 @@ function assignLorebookToChat() {
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jQuery(() => {
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$(document).ready(function () {
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registerSlashCommand('world', onWorldInfoChange, [], '<span class="monospace">(optional name)</span> – sets active World, or unsets if no args provided', true, true);
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registerSlashCommand('world', onWorldInfoChange, [], '<span class="monospace">[optional state=off|toggle] [optional silent=true] (optional name)</span> – sets active World, or unsets if no args provided, use <code>state=off</code> and <code>state=toggle</code> to deactivate or toggle a World, use <code>silent=true</code> to suppress toast messages', true, true);
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});
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