World Info: Fix lorebook loading error

charLore isn't always present, so make optional calls to it.

Signed-off-by: kingbri <bdashore3@proton.me>
This commit is contained in:
kingbri
2023-06-26 20:19:21 -04:00
parent 847961861f
commit 3e30fb5d14

View File

@ -250,7 +250,7 @@ function displayWorldEntries(name, data) {
return;
}
const existingCharLores = world_info.charLore.filter((e) => e.extraBooks.includes(name));
const existingCharLores = world_info.charLore?.filter((e) => e.extraBooks.includes(name));
if (existingCharLores && existingCharLores.length > 0) {
existingCharLores.forEach((charLore) => {
const tempCharLore = charLore.extraBooks.filter((e) => e !== name);
@ -627,7 +627,7 @@ async function renameWorldInfo(name, data) {
await saveWorldInfo(newName, data, true);
await deleteWorldInfo(oldName);
const existingCharLores = world_info.charLore.filter((e) => e.extraBooks.includes(oldName));
const existingCharLores = world_info.charLore?.filter((e) => e.extraBooks.includes(oldName));
if (existingCharLores && existingCharLores.length > 0) {
existingCharLores.forEach((charLore) => {
const tempCharLore = charLore.extraBooks.filter((e) => e !== oldName);
@ -747,7 +747,7 @@ async function getCharacterLore() {
// TODO: Maybe make the utility function not use the window context?
const fileName = getCharaFilename(this_chid);
const extraCharLore = world_info.charLore.find((e) => e.name === fileName);
const extraCharLore = world_info.charLore?.find((e) => e.name === fileName);
if (extraCharLore) {
worldsToSearch = new Set([...worldsToSearch, ...extraCharLore.extraBooks]);
}