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Add config.yaml value for cards cache capacity.
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@@ -1,6 +1,8 @@
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# -- DATA CONFIGURATION --
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# Root directory for user data storage
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dataRoot: ./data
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# The maximum amount of memory that parsed character cards can use in MB
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cardsCacheCapacity: 100
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# -- SERVER CONFIGURATION --
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# Listen for incoming connections
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listen: false
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@@ -14,7 +14,7 @@ import jimp from 'jimp';
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import { AVATAR_WIDTH, AVATAR_HEIGHT } from '../constants.js';
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import { jsonParser, urlencodedParser } from '../express-common.js';
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import { deepMerge, humanizedISO8601DateTime, tryParse, extractFileFromZipBuffer, MemoryLimitedMap } from '../util.js';
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import { deepMerge, humanizedISO8601DateTime, tryParse, extractFileFromZipBuffer, MemoryLimitedMap, getConfigValue } from '../util.js';
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import { TavernCardValidator } from '../validator/TavernCardValidator.js';
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import { parse, write } from '../character-card-parser.js';
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import { readWorldInfoFile } from './worldinfo.js';
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@@ -23,8 +23,9 @@ import { importRisuSprites } from './sprites.js';
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const defaultAvatarPath = './public/img/ai4.png';
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// KV-store for parsed character data
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// 100 MB limit. Would take roughly 3000 characters to reach this limit
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const characterDataCache = new MemoryLimitedMap(1024 * 1024 * 100);
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const cacheCapacity = Number(getConfigValue('cardsCacheCapacity', 100)); // MB
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// With 100 MB limit it would take roughly 3000 characters to reach this limit
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const characterDataCache = new MemoryLimitedMap(1024 * 1024 * cacheCapacity);
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// Some Android devices require tighter memory management
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const isAndroid = process.platform === 'android';
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@@ -680,8 +680,9 @@ export class MemoryLimitedMap {
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* @param {number} maxMemoryInBytes - The maximum allowed memory in bytes for string values.
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*/
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constructor(maxMemoryInBytes) {
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if (typeof maxMemoryInBytes !== 'number' || maxMemoryInBytes <= 0) {
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throw new Error('maxMemoryInBytes must be a positive number');
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if (typeof maxMemoryInBytes !== 'number' || maxMemoryInBytes <= 0 || isNaN(maxMemoryInBytes)) {
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console.warn('Invalid maxMemoryInBytes, using a fallback value of 1 GB.');
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maxMemoryInBytes = 1024 * 1024 * 1024; // 1 GB
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}
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this.maxMemory = maxMemoryInBytes;
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this.currentMemory = 0;
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