Fix world info binding and alt.greetings editor for first char in the list

Possibly fixes #3579
This commit is contained in:
Cohee 2025-02-28 10:16:42 +02:00
parent eac0d04fd3
commit 2df140a6a9
2 changed files with 31 additions and 21 deletions

View File

@ -7791,8 +7791,8 @@ function select_rm_create() {
$('#renameCharButton').css('display', 'none');
$('#name_div').removeClass('displayNone');
$('#name_div').addClass('displayBlock');
$('.open_alternate_greetings').data('chid', undefined);
$('#set_character_world').data('chid', undefined);
$('.open_alternate_greetings').data('chid', -1);
$('#set_character_world').data('chid', -1);
setWorldInfoButtonClass(undefined, !!create_save.world);
updateFavButtonState(false);
checkEmbeddedWorld();
@ -8248,7 +8248,7 @@ function updateAlternateGreetingsHintVisibility(root) {
function openCharacterWorldPopup() {
const chid = $('#set_character_world').data('chid');
if (menu_type != 'create' && chid == undefined) {
if (menu_type != 'create' && chid === undefined) {
toastr.error('Does not have an Id for this character in world select menu.');
return;
}
@ -8380,7 +8380,7 @@ function openAlternateGreetings() {
return;
} else {
// If the character does not have alternate greetings, create an empty array
if (chid && Array.isArray(characters[chid].data.alternate_greetings) == false) {
if (characters[chid] && !Array.isArray(characters[chid].data.alternate_greetings)) {
characters[chid].data.alternate_greetings = [];
}
}
@ -8567,7 +8567,7 @@ async function createOrEditCharacter(e) {
formData.delete('alternate_greetings');
const chid = $('.open_alternate_greetings').data('chid');
if (chid && Array.isArray(characters[chid]?.data?.alternate_greetings)) {
if (characters[chid] && Array.isArray(characters[chid]?.data?.alternate_greetings)) {
for (const value of characters[chid].data.alternate_greetings) {
formData.append('alternate_greetings', value);
}

View File

@ -4732,7 +4732,7 @@ export function setWorldInfoButtonClass(chid, forceValue = undefined) {
return;
}
if (!chid) {
if (chid === undefined) {
return;
}
@ -4749,7 +4749,7 @@ export function checkEmbeddedWorld(chid) {
}
if (characters[chid]?.data?.character_book) {
$('#import_character_info').data('data-chid', chid).show();
$('#import_character_info').data('chid', chid).show();
// Only show the alert once per character
const checkKey = `AlertWI_${characters[chid].avatar}`;
@ -4783,9 +4783,15 @@ export function checkEmbeddedWorld(chid) {
}
export async function importEmbeddedWorldInfo(skipPopup = false) {
const chid = $('#import_character_info').data('data-chid');
const chid = $('#import_character_info').data('chid');
if (chid === undefined) {
if (chid === undefined || chid === -1) {
return;
}
const hasEmbed = checkEmbeddedWorld(chid);
if (!hasEmbed) {
return;
}
@ -5167,20 +5173,24 @@ jQuery(() => {
});
$('#world_button').on('click', async function (event) {
const openSetWorldMenu = () => $('#char-management-dropdown').val($('#set_character_world').val()).trigger('change');
const chid = $('#set_character_world').data('chid');
if (chid) {
const worldName = characters[chid]?.data?.extensions?.world;
const hasEmbed = checkEmbeddedWorld(chid);
if (worldName && world_names.includes(worldName) && !event.shiftKey) {
openWorldInfoEditor(worldName);
} else if (hasEmbed && !event.shiftKey) {
await importEmbeddedWorldInfo();
saveCharacterDebounced();
}
else {
$('#char-management-dropdown').val($('#set_character_world').val()).trigger('change');
}
if (chid === -1) {
openSetWorldMenu();
return;
}
const worldName = characters[chid]?.data?.extensions?.world;
const hasEmbed = checkEmbeddedWorld(chid);
if (worldName && world_names.includes(worldName) && !event.shiftKey) {
openWorldInfoEditor(worldName);
} else if (hasEmbed && !event.shiftKey) {
await importEmbeddedWorldInfo();
saveCharacterDebounced();
}
else {
openSetWorldMenu();
}
});