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dynamic char delete + button/create form styling
1. enabled deletion of characters without page reload. now when a user deletes a character, the page will not auto-refresh, but they will be get a message from Chloe instructing them to pick another character to continue. 2. standardized all buttons to use menu_button class instead of individual ID stylings 3. adjusted create_form, making wider range inputs for mobile users. - moved 'back button' to the bottom of the form next to delete/create/export - changed the 'back' button on post-creation rm_info to look like a button 4. condensed redundant CSS where possible; removed unused CSS. 5. Fixed the problem of the nav auto-closing when a character is created or when using advanced editing window. 6. made the token counter load when a character is selected. previously it only showed up after edits were made. 7. found some problems with /createcharacter - if a character/PNG with the same name exists, the server won't make a new character, but it doesn't tell the user about the error. I UI acts as if the character was created. I added some soft console.error messages for this, but couldn't figure out a way to make it give a proper error. probably because fs.existsSync doesn't have a callback.
This commit is contained in:
18
server.js
18
server.js
@@ -423,22 +423,24 @@ function charaFormatData(data){
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}
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app.post("/createcharacter", urlencodedParser, function(request, response){
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if(!request.body) return response.sendStatus(400);
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if (!fs.existsSync(charactersPath+request.body.ch_name+'.png')){
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if(!fs.existsSync(chatsPath+request.body.ch_name) )fs.mkdirSync(chatsPath+request.body.ch_name);
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//var sameNameChar = fs.existsSync(charactersPath+request.body.ch_name+'.png');
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//if (sameNameChar == true) return response.sendStatus(500);
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if(!request.body) return response.sendStatus(400);
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console.log('/createcharacter -- looking for -- '+(charactersPath+request.body.ch_name+'.png'));
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console.log('Does this file already exists? '+fs.existsSync(charactersPath+request.body.ch_name+'.png'));
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if (!fs.existsSync(charactersPath+request.body.ch_name+'.png')){
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if(!fs.existsSync(chatsPath+request.body.ch_name) )fs.mkdirSync(chatsPath+request.body.ch_name);
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let filedata = request.file;
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//console.log(filedata.mimetype);
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var fileType = ".png";
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var img_file = "ai";
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var img_path = "public/img/";
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var char = charaFormatData(request.body);//{"name": request.body.ch_name, "description": request.body.description, "personality": request.body.personality, "first_mes": request.body.first_mes, "avatar": 'none', "chat": Date.now(), "last_mes": '', "mes_example": ''};
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char = JSON.stringify(char);
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if(!filedata){
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charaWrite('./public/img/fluffy.png', char, request.body.ch_name, response);
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}else{
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img_path = "./uploads/";
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@@ -452,7 +454,9 @@ app.post("/createcharacter", urlencodedParser, function(request, response){
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//console.log("The file was saved.");
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}else{
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console.error("Error: Cannot save file. A character with that name already exists.");
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response.send("Error: A character with that name already exists.");
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//response.send({error: true});
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}
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//console.log(request.body);
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//response.send(request.body.ch_name);
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