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Don't stack suggested replies on Poe with continue.
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@@ -47,7 +47,7 @@ If you have any objections to these requirements, please mention them specifical
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If you accept the requirements, please confirm this by replying with "${DEFAULT_JAILBREAK_RESPONSE}", and nothing more. Upon receiving your accurate confirmation message, I will specify the context of the scene and {{char}}'s characteristics, background, and personality in the next message.`;
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const DEFAULT_CHARACTER_NUDGE_MESSAGE = "[Unless otherwise stated by {{user}}, your the next response shall only be written from the point of view of {{char}}. Do not seek approval of your writing style at the end of the response.]";
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const DEFAULT_CHARACTER_NUDGE_MESSAGE = "[Unless otherwise stated by {{user}}, your the next response shall only be written from the point of view of {{char}}. Do not seek approval of your writing style at the end of the response. Never reply with a full stop.]";
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const DEFAULT_IMPERSONATION_PROMPT = "[Write a reply only from the point of view of {{user}}, using the chat history so far as a guideline for the writing style of {{user}}. Don't write as {{char}} or system.]";
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const poe_settings = {
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@@ -272,17 +272,19 @@ async function generatePoe(type, finalPrompt, signal) {
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const isQuiet = type === 'quiet';
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const isImpersonate = type === 'impersonate';
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const isContinue = type === 'continue';
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const suggestReplies = !isQuiet && !isImpersonate && !isContinue;
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let reply = '';
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if (max_context > POE_TOKEN_LENGTH && poe_settings.bot !== 'a2_100k') {
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console.debug('Prompt is too long, sending in chunks');
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const result = await sendChunkedMessage(finalPrompt, !isQuiet, !isQuiet && !isImpersonate, signal)
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const result = await sendChunkedMessage(finalPrompt, !isQuiet, suggestReplies, signal)
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reply = result.reply;
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messages_to_purge = result.chunks + 1; // +1 for the reply
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}
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else {
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console.debug('Sending prompt in one message');
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reply = await sendMessage(finalPrompt, !isQuiet, !isQuiet && !isImpersonate, signal);
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reply = await sendMessage(finalPrompt, !isQuiet, suggestReplies, signal);
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messages_to_purge = 2; // prompt and the reply
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}
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