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The tech is "Talkinghead" (capital T), the Extras module is "talkinghead" (lowercase t).
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@ -389,7 +389,7 @@ function onExpressionsShowDefaultInput() {
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}
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/**
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* Stops animating a talkinghead.
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* Stops animating Talkinghead.
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*/
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async function unloadTalkingHead() {
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if (!modules.includes('talkinghead')) {
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@ -560,7 +560,7 @@ function handleImageChange() {
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async function moduleWorker() {
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const context = getContext();
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// Hide and disable talkinghead while in local mode
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// Hide and disable Talkinghead while in local mode
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$('#image_type_block').toggle(!extension_settings.expressions.local);
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if (extension_settings.expressions.local && extension_settings.expressions.talkinghead) {
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@ -693,7 +693,7 @@ async function moduleWorker() {
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}
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/**
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* Starts/stops talkinghead talking animation.
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* Starts/stops Talkinghead talking animation.
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*
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* Talking starts only when all the following conditions are met:
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* - The LLM is currently streaming its output.
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@ -702,10 +702,10 @@ async function moduleWorker() {
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*
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* In all other cases, talking stops.
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*
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* A talkinghead API call is made only when the talking state changes.
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* A Talkinghead API call is made only when the talking state changes.
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*/
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async function updateTalkingState() {
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// Don't bother if talkinghead is disabled or not loaded.
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// Don't bother if Talkinghead is disabled or not loaded.
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if (!isTalkingHeadEnabled() || !modules.includes('talkinghead')) {
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return;
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}
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@ -729,7 +729,7 @@ async function updateTalkingState() {
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newTalkingState = false;
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}
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try {
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// Call the talkinghead API only if the talking state changed.
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// Call the Talkinghead API only if the talking state changed.
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if (newTalkingState !== lastTalkingState) {
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console.debug(`updateTalkingState: calling ${url.pathname}`);
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await doExtrasFetch(url);
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@ -873,7 +873,7 @@ async function setSpriteSlashCommand(_, spriteId) {
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spriteId = spriteId.trim().toLowerCase();
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// In talkinghead mode, don't check for the existence of the sprite
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// In Talkinghead mode, don't check for the existence of the sprite
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// (emotion names are the same as for sprites, but it only needs "talkinghead.png").
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const currentLastMessage = getLastCharacterMessage();
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const spriteFolderName = getSpriteFolderName(currentLastMessage, currentLastMessage.name);
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@ -1257,8 +1257,8 @@ async function setExpression(character, expression, force) {
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document.getElementById('expression-holder').style.display = '';
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} else {
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// Set the talkinghead emotion to the specified expression
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// TODO: For now, talkinghead emote only supported when VN mode is off; see also updateVisualNovelMode.
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// Set the Talkinghead emotion to the specified expression
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// TODO: For now, Talkinghead emote only supported when VN mode is off; see also updateVisualNovelMode.
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try {
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let result = await isTalkingHeadAvailable();
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if (result) {
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@ -1411,8 +1411,8 @@ async function onClickExpressionUpload(event) {
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// Reset the input
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e.target.form.reset();
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// In talkinghead mode, when a new talkinghead image is uploaded, refresh the live char.
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if (isTalkingHeadEnabled() && id === 'talkinghead') {
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// In Talkinghead mode, when a new talkinghead image is uploaded, refresh the live char.
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await loadTalkingHead();
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}
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};
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@ -1666,7 +1666,7 @@ async function fetchImagesNoCache() {
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const updateFunction = wrapper.update.bind(wrapper);
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setInterval(updateFunction, UPDATE_INTERVAL);
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moduleWorker();
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// For setting the talkinghead talking animation on/off quickly enough for realtime use, we need another timer on a shorter schedule.
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// For setting the Talkinghead talking animation on/off quickly enough for realtime use, we need another timer on a shorter schedule.
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const wrapperTalkingState = new ModuleWorkerWrapper(updateTalkingState);
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const updateTalkingStateFunction = wrapperTalkingState.update.bind(wrapperTalkingState);
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setInterval(updateTalkingStateFunction, TALKINGCHECK_UPDATE_INTERVAL);
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