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World Info: Add insertion order at depth (#1174)
Depth previously injected entries randomly. This is not ideal for world info architectures that rely on insertion order to function properly. Redo depth injection to have its own parameter and redo how it's handled in generate. Signed-off-by: kingbri <bdashore3@proton.me>
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@@ -85,7 +85,12 @@ async function getWorldInfoPrompt(chat2, maxContext) {
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worldInfoAfter = activatedWorldInfo.worldInfoAfter;
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worldInfoString = worldInfoBefore + worldInfoAfter;
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return { worldInfoString, worldInfoBefore, worldInfoAfter };
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return {
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worldInfoString,
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worldInfoBefore,
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worldInfoAfter,
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worldInfoDepth: activatedWorldInfo.WIDepthEntries
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};
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}
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function setWorldInfoSettings(settings, data) {
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@@ -675,6 +680,24 @@ function getWorldEntry(name, data, entry) {
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entry.probability = null;
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}
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// depth
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const depthInput = template.find('input[name="depth"]');
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depthInput.data("uid", entry.uid);
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depthInput.on("input", function() {
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const uid = $(this).data("uid");
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const value = Number($(this).val());
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data.entries[uid].depth = !isNaN(value) ? value : 0;
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setOriginalDataValue(data, uid, "depth", data.entries[uid].depth);
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saveWorldInfo(name, data);
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});
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depthInput.val(entry.depth ?? 4).trigger("input");
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// Hide by default unless depth is specified
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if (entry.position === 4) {
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depthInput.parent().hide();
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}
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const probabilityInput = template.find('input[name="probability"]');
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probabilityInput.data("uid", entry.uid);
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probabilityInput.on("input", function () {
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@@ -740,8 +763,10 @@ function getWorldEntry(name, data, entry) {
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const value = Number($(this).val());
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data.entries[uid].position = !isNaN(value) ? value : 0;
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if (value === 4) {
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template.find('label[for="order"').text('Depth:')
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} else { template.find('label[for="order"').text('Order:') }
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depthInput.parent().show();
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} else {
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depthInput.parent().hide();
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}
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// Spec v2 only supports before_char and after_char
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setOriginalDataValue(data, uid, "position", data.entries[uid].position == 0 ? 'before_char' : 'after_char');
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// Write the original value as extensions field
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@@ -1233,6 +1258,7 @@ async function checkWorldInfo(chat, maxContext) {
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const WIAfterEntries = [];
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const ANTopEntries = [];
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const ANBottomEntries = [];
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const WIDepthEntries = [];
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// Appends from insertion order 999 to 1. Use unshift for this purpose
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[...allActivatedEntries].sort(sortFn).forEach((entry) => {
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@@ -1250,12 +1276,15 @@ async function checkWorldInfo(chat, maxContext) {
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ANBottomEntries.unshift(entry.content);
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break;
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case world_info_position.atDepth:
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//inserted one by one, unrelated to any array of items
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//must have a unique value for 'key' argument
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//uses the order input to specify depth
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var randomNumber = Math.floor(Math.random() * 99999) + 1;
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context.setExtensionPrompt(`customDepthWI-${entry.keywords}-${entry.uid}-${randomNumber}`, entry.content, 1, entry.order);
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break;
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const existingDepthIndex = WIDepthEntries.findIndex((e) => e.depth === entry.depth ?? 4);
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if (existingDepthIndex !== -1) {
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WIDepthEntries[existingDepthIndex].entries.unshift(entry.content);
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} else {
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WIDepthEntries.push({
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depth: entry.depth,
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entries: [entry.content]
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});
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}
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default:
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break;
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}
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@@ -1270,7 +1299,7 @@ async function checkWorldInfo(chat, maxContext) {
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context.setExtensionPrompt(NOTE_MODULE_NAME, ANWithWI, chat_metadata[metadata_keys.position], chat_metadata[metadata_keys.depth]);
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}
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return { worldInfoBefore, worldInfoAfter };
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return { worldInfoBefore, worldInfoAfter, WIDepthEntries };
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}
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function matchKeys(haystack, needle) {
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