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https://github.com/SillyTavern/SillyTavern.git
synced 2025-06-05 21:59:27 +02:00
#230 Make recursive scanning of WI entries optional
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@@ -6,6 +6,7 @@ export {
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world_info_data,
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world_info_budget,
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world_info_depth,
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world_info_recursive,
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world_names,
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imported_world_name,
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checkWorldInfo,
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@@ -21,6 +22,7 @@ let world_info_data = null;
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let world_info_depth = 2;
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let world_info_budget = 128;
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let is_world_edit_open = false;
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let world_info_recursive = false;
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let imported_world_name = "";
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const saveWorldDebounced = debounce(async () => await _save(), 500);
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const saveSettingsDebounced = debounce(() => saveSettings(), 500);
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@@ -47,13 +49,17 @@ function setWorldInfoSettings(settings, data) {
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world_info_depth = Number(settings.world_info_depth);
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if (settings.world_info_budget !== undefined)
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world_info_budget = Number(settings.world_info_budget);
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if (settings.world_info_recursive !== undefined)
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world_info_recursive = Boolean(settings.world_info_recursive);
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$("#world_info_depth_counter").html(`${world_info_depth} Messages`);
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$("#world_info_depth_counter").text(world_info_depth);
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$("#world_info_depth").val(world_info_depth);
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$("#world_info_budget_counter").html(`${world_info_budget} Tokens`);
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$("#world_info_budget_counter").text(world_info_budget);
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$("#world_info_budget").val(world_info_budget);
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$("#world_info_recursive").prop('checked', world_info_recursive);
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world_names = data.world_names?.length ? data.world_names : [];
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if (settings.world_info != undefined) {
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@@ -524,7 +530,7 @@ function checkWorldInfo(chat) {
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}
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}
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needsToScan = activatedNow.size > 0;
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needsToScan = world_info_recursive && activatedNow.size > 0;
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const newEntries = [...activatedNow]
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.map((x) => world_info_data.entries[x])
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.sort((a, b) => sortedEntries.indexOf(a) - sortedEntries.indexOf(b));
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@@ -665,13 +671,18 @@ $(document).ready(() => {
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$(document).on("input", "#world_info_depth", function () {
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world_info_depth = Number($(this).val());
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$("#world_info_depth_counter").html(`${$(this).val()} Messages`);
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$("#world_info_depth_counter").text($(this).val());
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saveSettingsDebounced();
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});
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$(document).on("input", "#world_info_budget", function () {
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world_info_budget = Number($(this).val());
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$("#world_info_budget_counter").html(`${$(this).val()} Tokens`);
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$("#world_info_budget_counter").text($(this).val());
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saveSettingsDebounced();
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});
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$(document).on("input", "#world_info_recursive", function () {
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world_info_recursive = !!$(this).prop('checked');
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saveSettingsDebounced();
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})
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});
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