Replace magic numbers with named constants
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2411006fdb
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@ -2593,7 +2593,7 @@ async function Generate(type, { automatic_trigger, force_name2, resolve, reject,
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// Add all depth WI entries to prompt
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worldInfoDepth.forEach((e) => {
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const joinedEntries = e.entries.join("\n");
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setExtensionPrompt(`customDepthWI-${e.depth}`, joinedEntries, 1, e.depth)
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setExtensionPrompt(`customDepthWI-${e.depth}`, joinedEntries, extension_prompt_types.IN_CHAT, e.depth)
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});
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if (main_api === 'openai') {
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@ -52,6 +52,8 @@ let updateEditor = (navigation) => { navigation; };
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// Do not optimize. updateEditor is a function that is updated by the displayWorldEntries with new data.
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const worldInfoFilter = new FilterHelper(() => updateEditor());
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const DEFAULT_DEPTH = 4;
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export function getWorldInfoSettings() {
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return {
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world_info,
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@ -72,7 +74,6 @@ const world_info_position = {
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ANTop: 2,
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ANBottom: 3,
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atDepth: 4,
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};
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const worldInfoCache = {};
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@ -683,7 +684,7 @@ function getWorldEntry(name, data, entry) {
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// depth
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const depthInput = template.find('input[name="depth"]');
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depthInput.data("uid", entry.uid);
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depthInput.on("input", function() {
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depthInput.on("input", function () {
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const uid = $(this).data("uid");
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const value = Number($(this).val());
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@ -691,10 +692,10 @@ function getWorldEntry(name, data, entry) {
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setOriginalDataValue(data, uid, "depth", data.entries[uid].depth);
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saveWorldInfo(name, data);
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});
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depthInput.val(entry.depth ?? 4).trigger("input");
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depthInput.val(entry.depth ?? DEFAULT_DEPTH).trigger("input");
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// Hide by default unless depth is specified
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if (entry.position === 4) {
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if (entry.position === world_info_position.atDepth) {
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depthInput.parent().hide();
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}
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@ -762,7 +763,7 @@ function getWorldEntry(name, data, entry) {
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const uid = $(this).data("uid");
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const value = Number($(this).val());
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data.entries[uid].position = !isNaN(value) ? value : 0;
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if (value === 4) {
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if (value === world_info_position.atDepth) {
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depthInput.parent().show();
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} else {
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depthInput.parent().hide();
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@ -1276,7 +1277,7 @@ async function checkWorldInfo(chat, maxContext) {
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ANBottomEntries.unshift(entry.content);
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break;
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case world_info_position.atDepth:
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const existingDepthIndex = WIDepthEntries.findIndex((e) => e.depth === entry.depth ?? 4);
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const existingDepthIndex = WIDepthEntries.findIndex((e) => e.depth === entry.depth ?? DEFAULT_DEPTH);
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if (existingDepthIndex !== -1) {
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WIDepthEntries[existingDepthIndex].entries.unshift(entry.content);
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} else {
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