/costume slash command
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52891898d2
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182216e711
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@ -710,6 +710,18 @@ async function sendExpressionCall(name, expression, force, vnMode) {
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}
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}
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}
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}
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async function setSpriteSetCommand(_, folder) {
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if (!folder) {
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console.log('Clearing sprite set');
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folder = '';
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}
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$("#expression_override").val(folder.trim());
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onClickExpressionOverrideButton();
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removeExpression();
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moduleWorker();
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}
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async function setSpriteSlashCommand(_, spriteId) {
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async function setSpriteSlashCommand(_, spriteId) {
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if (!spriteId) {
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if (!spriteId) {
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console.log('No sprite id provided');
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console.log('No sprite id provided');
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@ -1360,4 +1372,5 @@ function setExpressionOverrideHtml(forceClear = false) {
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eventSource.on(event_types.MOVABLE_PANELS_RESET, updateVisualNovelModeDebounced);
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eventSource.on(event_types.MOVABLE_PANELS_RESET, updateVisualNovelModeDebounced);
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eventSource.on(event_types.GROUP_UPDATED, updateVisualNovelModeDebounced);
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eventSource.on(event_types.GROUP_UPDATED, updateVisualNovelModeDebounced);
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registerSlashCommand('sprite', setSpriteSlashCommand, ['emote'], '<span class="monospace">spriteId</span> – force sets the sprite for the current character', true, true);
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registerSlashCommand('sprite', setSpriteSlashCommand, ['emote'], '<span class="monospace">spriteId</span> – force sets the sprite for the current character', true, true);
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registerSlashCommand('spriteoverride', setSpriteSetCommand, ['costume'], '<span class="monospace">folder</span> – sets an override sprite folder for the current character. Empty value to reset to default.', true, true);
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})();
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})();
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