Assets extension, factorised using the received json type to organise the assets in the UI/folders.
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@ -16,15 +16,8 @@ let ASSETS_JSON_URL = "https://raw.githubusercontent.com/SillyTavern/SillyTavern
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// DBG
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//if (DEBUG_TONY_SAMA_FORK_MODE)
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// ASSETS_JSON_URL = "https://raw.githubusercontent.com/Tony-sama/SillyTavern-Content/main/index.json"
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let assetDictFormat = {
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"audio":{
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"ambient": [],
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"bgm":[],
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}};
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let availableAssets = JSON.parse(JSON.stringify(assetDictFormat));
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let currentAssets = JSON.parse(JSON.stringify(assetDictFormat));
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let availableAssets = {};
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let currentAssets = {};
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//#############################//
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// Extension UI and Settings //
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@ -41,89 +34,51 @@ function loadSettings() {
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console.debug(DEBUG_PREFIX,"Received assets dictionary", json);
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for(const i of json){
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console.log(DEBUG_PREFIX,i)
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if (i["type"] == "ambient"){
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availableAssets["audio"]["ambient"].push(i);
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}
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if (i["type"] == "bgm"){
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availableAssets["audio"]["bgm"].push(i);
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}
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//console.log(DEBUG_PREFIX,i)
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if (availableAssets[i["type"]] === undefined)
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availableAssets[i["type"]] = [];
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availableAssets[i["type"]].push(i);
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}
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console.debug(DEBUG_PREFIX,"Updated available assets to",availableAssets);
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// Audio
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// Ambient
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for(const i in availableAssets["audio"]["ambient"]) {
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const assetId = availableAssets["audio"]["ambient"][i]["id"]
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let assetUrl = availableAssets["audio"]["ambient"][i]["url"]
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const elemId = `assets_install_ambient_${i}`;
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let element = $('<input />', { type: 'checkbox', id: elemId})
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//if (DEBUG_TONY_SAMA_FORK_MODE)
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// assetUrl = assetUrl.replace("https://github.com/SillyTavern/","https://github.com/Tony-sama/"); // DBG
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console.debug(DEBUG_PREFIX,"Checking asset",assetId, assetUrl);
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if (isAmbientInstalled(assetId)) {
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console.debug(DEBUG_PREFIX,"installed, checked")
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element.prop("disabled",true);
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element.prop("checked",true);
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}
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else {
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console.debug(DEBUG_PREFIX,"not installed, unchecked")
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element.prop("checked",false);
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element.on("click", function(){
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installAmbient(assetUrl,assetId);
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for (const assetType in availableAssets) {
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let assetTypeMenu = $('<div />', {id:"assets_audio_ambient_div", class:"assets-list-div"});
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assetTypeMenu.append(`<h3>${assetType}</h3>`)
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for (const i in availableAssets[assetType]) {
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const asset = availableAssets[assetType][i];
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const elemId = `assets_install_${assetType}_${i}`;
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let element = $('<input />', { type: 'checkbox', id: elemId})
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//if (DEBUG_TONY_SAMA_FORK_MODE)
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// assetUrl = assetUrl.replace("https://github.com/SillyTavern/","https://github.com/Tony-sama/"); // DBG
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console.debug(DEBUG_PREFIX,"Checking asset",asset["id"], asset["url"]);
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if (isAssetInstalled(assetType, asset["id"])) {
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console.debug(DEBUG_PREFIX,"installed, checked")
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element.prop("disabled",true);
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element.off("click");
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})
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element.prop("checked",true);
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}
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else {
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console.debug(DEBUG_PREFIX,"not installed, unchecked")
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element.prop("checked",false);
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element.on("click", function(){
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installAsset(asset["url"], assetType, asset["id"]);
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element.prop("disabled",true);
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element.off("click");
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})
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}
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console.debug(DEBUG_PREFIX,"Created element for BGM",asset["id"])
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$(`<i></i>`)
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.append(element)
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.append(`<p>${asset["id"]}</p>`)
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.appendTo(assetTypeMenu);
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}
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console.debug(DEBUG_PREFIX,"Created element for BGM",assetId)
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$(`<i></i>`)
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.append(element)
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.append(`<p>${assetId}</p>`)
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.appendTo("#assets_audio_ambient_div");
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}
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// BGM
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for(const i in availableAssets["audio"]["bgm"]) {
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const assetId = availableAssets["audio"]["bgm"][i]["id"]
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let assetUrl = availableAssets["audio"]["bgm"][i]["url"]
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const elemId = `assets_install_bgm_${i}`;
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let element = $('<input />', { type: 'checkbox', id: elemId})
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//if (DEBUG_TONY_SAMA_FORK_MODE)
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// assetUrl = assetUrl.replace("https://github.com/SillyTavern/","https://github.com/Tony-sama/"); // DBG
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console.debug(DEBUG_PREFIX,"Checking asset",assetId, assetUrl);
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if (isBgmInstalled(assetId)) {
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console.debug(DEBUG_PREFIX,"installed, checked")
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element.prop("disabled",true);
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element.prop("checked",true);
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}
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else {
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console.debug(DEBUG_PREFIX,"not installed, unchecked")
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element.prop("checked",false);
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element.on("click", function(){
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installBgm(assetUrl,assetId);
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element.prop("disabled",true);
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element.off("click");
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})
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}
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console.debug(DEBUG_PREFIX,"Created element for BGM",assetId)
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$(`<i></i>`)
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.append(element)
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.append(`<p>${assetId}</p>`)
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.appendTo("#assets_audio_bgm_div");
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assetTypeMenu.appendTo("#assets_menu");
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}
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});
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});
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@ -139,15 +94,6 @@ $(document).ready(function () {
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<div class="inline-drawer-icon fa-solid fa-circle-chevron-down down"></div>
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</div>
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<div class="inline-drawer-content" id="assets_menu">
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<div id="assets_audio_div">
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<h3>Audio</h3>
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<h4>Ambient</h4>
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<div id="assets_audio_ambient_div" class="assets-list-div">
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</div>
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<h4>BGM</h4>
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<div id="assets_audio_bgm_div" class="assets-list-div">
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -164,9 +110,9 @@ $(document).ready(function () {
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//moduleWorker();
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})
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function isAmbientInstalled(filename) {
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for(const i of currentAssets["audio"]["ambient"]){
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console.debug(DEBUG_PREFIX,i,filename)
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function isAssetInstalled(assetType,filename) {
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for(const i of currentAssets[assetType]){
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//console.debug(DEBUG_PREFIX,i,filename)
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if(i.includes(filename))
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return true;
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}
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@ -174,37 +120,13 @@ function isAmbientInstalled(filename) {
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return false;
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}
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function isBgmInstalled(filename) {
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for(const i of currentAssets["audio"]["bgm"]){
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console.debug(DEBUG_PREFIX,i,filename)
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if(i.includes(filename))
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return true;
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}
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return false;
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}
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async function installAmbient(url, filename) {
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async function installAsset(url, assetType, filename) {
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console.debug(DEBUG_PREFIX,"Downloading ",url);
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const save_path = "public/assets/audio/ambient/"+filename;
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const save_path = "public/assets/"+assetType+"/"+filename;
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try {
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const result = await fetch(`/asset_download?url=${url}&save_path=${save_path}`);
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let musics = result.ok ? (await result.json()) : [];
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return musics;
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}
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catch (err) {
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console.log(err);
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return [];
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}
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}
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async function installBgm(url, filename) {
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console.debug(DEBUG_PREFIX,"Downloading ",url);
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const save_path = "public/assets/audio/bgm/"+filename;
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try {
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const result = await fetch(`/asset_download?url=${url}&save_path=${save_path}`);
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let musics = result.ok ? (await result.json()) : [];
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return musics;
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let assets = result.ok ? (await result.json()) : [];
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return assets;
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}
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catch (err) {
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console.log(err);
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@ -218,42 +140,16 @@ async function installBgm(url, filename) {
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async function updateCurrentAssets() {
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console.debug(DEBUG_PREFIX,"Checking installed assets...")
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let assetList
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// Check Ambient list
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assetList = await getAmbientList();
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currentAssets["audio"]["ambient"] = assetList;
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// Check BGM list
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assetList = await getBgmList();
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currentAssets["audio"]["bgm"] = assetList;
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try {
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const result = await fetch(`/get_assets`);
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currentAssets = result.ok ? (await result.json()) : {};
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}
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catch (err) {
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console.log(err);
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}
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console.debug(DEBUG_PREFIX,"Current assets found:",currentAssets)
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}
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async function getAmbientList() {
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try {
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const result = await fetch(`/get_default_ambient_list`);
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let musics = result.ok ? (await result.json()) : [];
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return musics;
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}
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catch (err) {
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console.log(err);
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return [];
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}
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}
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async function getBgmList() {
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try {
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const result = await fetch(`/get_default_bgm_list`);
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let musics = result.ok ? (await result.json()) : [];
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return musics;
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}
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catch (err) {
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console.log(err);
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return [];
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}
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}
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//#############################//
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// Module Worker //
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@ -17,8 +17,8 @@ const MODULE_NAME = 'Audio';
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const DEBUG_PREFIX = "<Audio module> ";
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const UPDATE_INTERVAL = 1000;
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const ASSETS_BGM_FOLDER = "audio/bgm";
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const ASSETS_AMBIENT_FOLDER = "audio/ambient";
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const ASSETS_BGM_FOLDER = "bgm";
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const ASSETS_AMBIENT_FOLDER = "ambient";
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const CHARACTER_BGM_FOLDER = "bgm"
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const FALLBACK_EXPRESSION = "neutral";
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@ -106,6 +106,8 @@ function loadSettings() {
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}
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$("#audio_bgm_cooldown").val(extension_settings.audio.bgm_cooldown);
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$("#audio_debug_div").hide(); // DBG
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}
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async function onEnabledClick() {
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@ -176,10 +178,12 @@ $(document).ready(function () {
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<input type="checkbox" id="audio_enabled" name="audio_enabled">
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<small>Enabled</small>
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</label>
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<label class="checkbox_label" for="audio_debug">
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<input type="checkbox" id="audio_debug" name="audio_debug">
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<small>Debug</small>
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</label>
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<div id="audio_debug_div">
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<label class="checkbox_label" for="audio_debug">
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<input type="checkbox" id="audio_debug" name="audio_debug">
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<small>Debug</small>
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</label>
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</div>
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</div>
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<div>
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<div>
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@ -253,13 +257,14 @@ $(document).ready(function () {
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// API Calls //
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//#############################//
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async function getAssetsList(folderPath) {
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console.debug(DEBUG_PREFIX, "getting files from",folderPath);
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async function getAssetsList(type) {
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console.debug(DEBUG_PREFIX, "getting assets of type",type);
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try {
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const result = await fetch(`/get_assets_list?folderPath=${folderPath}`);
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let file_paths = result.ok ? (await result.json()) : [];
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return file_paths;
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const result = await fetch(`/get_assets`);
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const assets = result.ok ? (await result.json()) : {type:[]};
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console.debug(DEBUG_PREFIX, "Found assets:",assets);
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return assets[type];
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}
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catch (err) {
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console.log(err);
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@ -553,6 +558,9 @@ async function updateAmbient() {
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if (audio_file_path === null) {
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console.debug(DEBUG_PREFIX,"No ambient file found for background",currentBackground);
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const audio = $("#audio_ambient");
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audio.attr("src","");
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audio[0].pause();
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return;
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}
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22
server.js
22
server.js
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@ -4943,20 +4943,28 @@ app.post('/delete_extension', jsonParser, async (request, response) => {
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*
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* @returns {void}
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*/
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app.get('/get_assets_list', jsonParser, function (request, response) {
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const folderPath = path.join(directories.assets,request.query.folderPath);
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let output = []
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app.get('/get_assets', jsonParser, function (request, response) {
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const folderPath = path.join(directories.assets);
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let output = {}
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//console.info("Checking files into",folderPath);
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try {
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if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
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const files = fs.readdirSync(folderPath)
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const folders = fs.readdirSync(folderPath)
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.filter(filename => {
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return filename != ".placeholder";
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return fs.statSync(path.join(folderPath,filename)).isDirectory();
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});
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for (i of files)
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output.push(`/assets/${request.query.folderPath}/${i}`);
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for (const folder of folders) {
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const files = fs.readdirSync(path.join(folderPath,folder))
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.filter(filename => {
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return filename != ".placeholder";
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});
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output[folder] = [];
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for (const file of files){
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output[folder].push(path.join("assets",folder,file));
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}
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}
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}
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}
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catch (err) {
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