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Remove unused libs
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08324ba801
@ -1,108 +0,0 @@
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// Borrowed from the Droll library by thebinarypenguin
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// https://github.com/thebinarypenguin/droll
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// Licensed under MIT license
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var droll = {};
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// Define a "class" to represent a formula
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function DrollFormula() {
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this.numDice = 0;
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this.numSides = 0;
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this.modifier = 0;
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this.minResult = 0;
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this.maxResult = 0;
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this.avgResult = 0;
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}
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// Define a "class" to represent the results of the roll
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function DrollResult() {
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this.rolls = [];
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this.modifier = 0;
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this.total = 0;
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}
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/**
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* Returns a string representation of the roll result
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*/
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DrollResult.prototype.toString = function () {
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if (this.rolls.length === 1 && this.modifier === 0) {
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return this.rolls[0] + '';
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}
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if (this.rolls.length > 1 && this.modifier === 0) {
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return this.rolls.join(' + ') + ' = ' + this.total;
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}
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if (this.rolls.length === 1 && this.modifier > 0) {
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return this.rolls[0] + ' + ' + this.modifier + ' = ' + this.total;
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}
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if (this.rolls.length > 1 && this.modifier > 0) {
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return this.rolls.join(' + ') + ' + ' + this.modifier + ' = ' + this.total;
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}
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if (this.rolls.length === 1 && this.modifier < 0) {
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return this.rolls[0] + ' - ' + Math.abs(this.modifier) + ' = ' + this.total;
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}
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if (this.rolls.length > 1 && this.modifier < 0) {
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return this.rolls.join(' + ') + ' - ' + Math.abs(this.modifier) + ' = ' + this.total;
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}
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};
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/**
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* Parse the formula into its component pieces.
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* Returns a DrollFormula object on success or false on failure.
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*/
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droll.parse = function (formula) {
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var pieces = null;
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var result = new DrollFormula();
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pieces = formula.match(/^([1-9]\d*)?d([1-9]\d*)([+-]\d+)?$/i);
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if (!pieces) { return false; }
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result.numDice = (pieces[1] - 0) || 1;
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result.numSides = (pieces[2] - 0);
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result.modifier = (pieces[3] - 0) || 0;
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result.minResult = (result.numDice * 1) + result.modifier;
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result.maxResult = (result.numDice * result.numSides) + result.modifier;
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result.avgResult = (result.maxResult + result.minResult) / 2;
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return result;
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};
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/**
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* Test the validity of the formula.
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* Returns true on success or false on failure.
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*/
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droll.validate = function (formula) {
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return (droll.parse(formula)) ? true : false;
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};
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/**
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* Roll the dice defined by the formula.
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* Returns a DrollResult object on success or false on failure.
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*/
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droll.roll = function (formula) {
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var pieces = null;
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var result = new DrollResult();
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pieces = droll.parse(formula);
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if (!pieces) { return false; }
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for (var a = 0; a < pieces.numDice; a++) {
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result.rolls[a] = (1 + Math.floor(Math.random() * pieces.numSides));
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}
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result.modifier = pieces.modifier;
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for (var b = 0; b < result.rolls.length; b++) {
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result.total += result.rolls[b];
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}
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result.total += result.modifier;
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return result;
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};
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// END OF DROLL CODE
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@ -1,303 +0,0 @@
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const SATURATION_BOUND = [0, 100];
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const LIGHTNESS_BOUND = [0, 100];
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const pad2 = str => `${str.length === 1 ? '0' : ''}${str}`;
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const clamp = (num, min, max) => Math.max(Math.min(num, max), min);
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const random = (min, max) => Math.floor(Math.random() * ((max - min) + 1)) + min;
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const randomExclude = (min, max, exclude) => {
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const r = random(min, max);
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for (let i = 0; i < exclude?.length; i++) {
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const value = exclude[i];
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if (value?.length === 2 && r >= value[0] && r <= value[1]) {
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return randomExclude(min, max, exclude);
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}
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}
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return r;
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};
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/**
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* Generate hashCode
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* @param {string} str
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* @return {number}
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*/
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const hashCode = str => {
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const len = str.length;
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let hash = 0;
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for (let i = 0; i < len; i++) {
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hash = ((hash << 5) - hash) + str.charCodeAt(i);
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hash &= hash; // Convert to 32bit integer
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}
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return hash;
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};
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/**
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* Clamps `num` within the inclusive `range` bounds
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* @param {number} num
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* @param {number|Array} range
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* @return {number}
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*/
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const boundHashCode = (num, range) => {
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if (typeof range === 'number') {
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return range;
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}
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return (num % Math.abs(range[1] - range[0])) + range[0];
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};
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/**
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* Sanitizing the `range`
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* @param {number|Array} range
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* @param {Array} bound
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* @return {number|Array}
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*/
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const sanitizeRange = (range, bound) => {
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if (typeof range === 'number') {
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return clamp(Math.abs(range), ...bound);
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}
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if (range.length === 1 || range[0] === range[1]) {
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return clamp(Math.abs(range[0]), ...bound);
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}
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return [
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Math.abs(clamp(range[0], ...bound)),
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clamp(Math.abs(range[1]), ...bound),
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];
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};
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/**
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* @param {number} p
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* @param {number} q
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* @param {number} t
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* @return {number}
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*/
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const hueToRgb = (p, q, t) => {
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if (t < 0) {
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t += 1;
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} else if (t > 1) {
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t -= 1;
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}
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if (t < 1 / 6) {
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return p + ((q - p) * 6 * t);
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}
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if (t < 1 / 2) {
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return q;
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}
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if (t < 2 / 3) {
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return p + ((q - p) * ((2 / 3) - t) * 6);
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}
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return p;
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};
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/**
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* Converts an HSL color to RGB
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* @param {number} h Hue
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* @param {number} s Saturation
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* @param {number} l Lightness
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* @return {Array}
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*/
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const hslToRgb = (h, s, l) => {
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let r;
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let g;
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let b;
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h /= 360;
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s /= 100;
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l /= 100;
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if (s === 0) {
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// achromatic
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r = g = b = l;
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} else {
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const q = l < 0.5
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? l * (1 + s)
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: (l + s) - (l * s);
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const p = (2 * l) - q;
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r = hueToRgb(p, q, h + (1 / 3));
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g = hueToRgb(p, q, h);
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b = hueToRgb(p, q, h - (1 / 3));
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}
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return [
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Math.round(r * 255),
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Math.round(g * 255),
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Math.round(b * 255),
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];
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};
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/**
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* Determines whether the RGB color is light or not
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* http://www.w3.org/TR/AERT#color-contrast
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* @param {number} r Red
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* @param {number} g Green
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* @param {number} b Blue
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* @param {number} differencePoint
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* @return {boolean}
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*/
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const rgbIsLight = (r, g, b, differencePoint) => ((r * 299) + (g * 587) + (b * 114)) / 1000 >= differencePoint; // eslint-disable-line max-len
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/**
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* Converts an HSL color to string format
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* @param {number} h Hue
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* @param {number} s Saturation
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* @param {number} l Lightness
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* @return {string}
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*/
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const hslToString = (h, s, l) => `hsl(${h}, ${s}%, ${l}%)`;
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/**
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* Converts RGB color to string format
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* @param {number} r Red
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* @param {number} g Green
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* @param {number} b Blue
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* @param {string} format Color format
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* @return {string}
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*/
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const rgbFormat = (r, g, b, format) => {
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switch (format) {
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case 'rgb':
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return `rgb(${r}, ${g}, ${b})`;
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case 'hex':
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default:
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return `#${pad2(r.toString(16))}${pad2(g.toString(16))}${pad2(b.toString(16))}`;
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}
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};
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/**
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* Generate unique color from `value`
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* @param {string|number} value
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* @param {Object} [options={}]
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* @param {string} [options.format='hex']
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* The color format, it can be one of `hex`, `rgb` or `hsl`
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* @param {number|Array} [options.saturation=[50, 55]]
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* Determines the color saturation, it can be a number or a range between 0 and 100
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* @param {number|Array} [options.lightness=[50, 60]]
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* Determines the color lightness, it can be a number or a range between 0 and 100
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* @param {number} [options.differencePoint=130]
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* Determines the color brightness difference point. We use it to obtain the `isLight` value
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* in the output, it can be a number between 0 and 255
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* @return {Object}
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* @example
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*
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* ```js
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* uniqolor('Hello world!')
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* // { color: "#5cc653", isLight: true }
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*
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* uniqolor('Hello world!', { format: 'rgb' })
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* // { color: "rgb(92, 198, 83)", isLight: true }
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*
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* uniqolor('Hello world!', {
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* saturation: 30,
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* lightness: [70, 80],
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* })
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* // { color: "#afd2ac", isLight: true }
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*
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* uniqolor('Hello world!', {
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* saturation: 30,
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* lightness: [70, 80],
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* differencePoint: 200,
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* })
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* // { color: "#afd2ac", isLight: false }
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* ```
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*/
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const uniqolor = (value, {
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format = 'hex',
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saturation = [50, 55],
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lightness = [50, 60],
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differencePoint = 130,
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} = {}) => {
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const hash = Math.abs(hashCode(String(value)));
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const h = boundHashCode(hash, [0, 360]);
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const s = boundHashCode(hash, sanitizeRange(saturation, SATURATION_BOUND));
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const l = boundHashCode(hash, sanitizeRange(lightness, LIGHTNESS_BOUND));
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const [r, g, b] = hslToRgb(h, s, l);
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return {
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color: format === 'hsl'
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? hslToString(h, s, l)
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: rgbFormat(r, g, b, format),
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isLight: rgbIsLight(r, g, b, differencePoint),
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};
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};
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/**
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* Generate random color
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* @param {Object} [options={}]
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* @param {string} [options.format='hex']
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* The color format, it can be one of `hex`, `rgb` or `hsl`
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* @param {number|Array} [options.saturation=[50, 55]]
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* Determines the color saturation, it can be a number or a range between 0 and 100
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* @param {number|Array} [options.lightness=[50, 60]]
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* Determines the color lightness, it can be a number or a range between 0 and 100
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* @param {number} [options.differencePoint=130]
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* Determines the color brightness difference point. We use it to obtain the `isLight` value
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* in the output, it can be a number between 0 and 255
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* @param {Array} [options.excludeHue]
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* Exclude certain hue ranges. For example to exclude red color range: `[[0, 20], [325, 359]]`
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* @return {Object}
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* @example
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*
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* ```js
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* // Generate random color
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* uniqolor.random()
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* // { color: "#644cc8", isLight: false }
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*
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* // Generate a random color with HSL format
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* uniqolor.random({ format: 'hsl' })
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* // { color: "hsl(89, 55%, 60%)", isLight: true }
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*
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* // Generate a random color in specific saturation and lightness
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* uniqolor.random({
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* saturation: 80,
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* lightness: [70, 80],
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* })
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* // { color: "#c7b9da", isLight: true }
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*
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* // Generate a random color but exclude red color range
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* uniqolor.random({
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* excludeHue: [[0, 20], [325, 359]],
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* })
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* // {color: '#53caab', isLight: true}
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* ```
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*/
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uniqolor.random = ({
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format = 'hex',
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saturation = [50, 55],
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lightness = [50, 60],
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differencePoint = 130,
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excludeHue,
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} = {}) => {
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saturation = sanitizeRange(saturation, SATURATION_BOUND);
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lightness = sanitizeRange(lightness, LIGHTNESS_BOUND);
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const h = excludeHue ? randomExclude(0, 359, excludeHue) : random(0, 359);
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const s = typeof saturation === 'number'
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? saturation
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: random(...saturation);
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const l = typeof lightness === 'number'
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? lightness
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: random(...lightness);
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const [r, g, b] = hslToRgb(h, s, l);
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return {
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color: format === 'hsl'
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? hslToString(h, s, l)
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: rgbFormat(r, g, b, format),
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isLight: rgbIsLight(r, g, b, differencePoint),
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};
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};
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export default uniqolor;
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