Good night, sweet Chloe

This commit is contained in:
SillyLossy
2023-03-15 12:53:37 +02:00
parent cdadad1ede
commit 0442d39e60
4 changed files with 51 additions and 64 deletions

View File

@ -25,53 +25,41 @@ export {
window["TavernAI"] = {};
const VERSION = "1.2.8";
var converter = new showdown.Converter({ emoji: "true" });
var bg_menu_toggle = false;
let converter = new showdown.Converter({ emoji: "true" });
let bg_menu_toggle = false;
const systemUserName = "TavernAI";
const systemCharName = "Chloe";
var default_user_name = "You";
var name1 = default_user_name;
var name2 = "Chloe";
// might want to migrate this to 'system message' code
var chat = [
let default_user_name = "You";
let name1 = default_user_name;
let name2 = "TavernAI";
let chat = [];
let safetychat = [
{
name: "Chloe",
is_user: false,
is_name: true,
create_date: 0,
mes:
"\n*You went inside. The air smelled of fried meat, tobacco and a hint of wine. A dim light was cast by candles, and a fire crackled in the fireplace. It seems to be a very pleasant place. Behind the wooden bar is an elf waitress, she is smiling. Her ears are very pointy, and there is a twinkle in her eye. She wears glasses and a white apron. As soon as she noticed you, she immediately came right up close to you.*\n\n" +
' "Hello there! How is your evening going?"<br><br>\n' +
'<img src="img/star_dust_city.png" width=80%; display:block;">\n',
},
];
var safetychat = [
{
name: "Chloe",
name: systemUserName,
is_user: false,
is_name: true,
create_date: 0,
mes: "\n*You deleted a character/chat and arrived back here for safety reasons! Pick another character!*\n\n",
},
];
var chat_create_date = 0;
let chat_create_date = 0;
let prev_selected_char = null;
var default_ch_mes = "Hello";
var count_view_mes = 0;
var mesStr = "";
var generatedPromtCache = "";
var characters = [];
let default_ch_mes = "Hello";
let count_view_mes = 0;
let mesStr = "";
let generatedPromtCache = "";
let characters = [];
let groups = [];
let selected_group = null;
let is_group_automode_enabled = false;
var this_chid;
var active_character;
var backgrounds = [];
var default_avatar = "img/fluffy.png";
var is_colab = false;
var is_checked_colab = false;
var is_mes_reload_avatar = false;
let this_chid;
let active_character;
let backgrounds = [];
const default_avatar = "img/fluffy.png";
const system_avatar = "img/five.png";
let is_colab = false;
let is_checked_colab = false;
let is_mes_reload_avatar = false;
let collapse_newlines = false;
const system_message_types = {
@ -85,15 +73,25 @@ const system_message_types = {
const system_messages = {
help: {
name: systemUserName,
force_avatar: "img/five.png",
force_avatar: system_avatar,
is_user: false,
is_system: true,
is_name: true,
mes: 'Hi there! The following chat formatting commands are supported:<br><ul><li><tt>*text*</tt> format the actions that your character does</li><li><tt>{*text*}</tt> set the behavioral bias for your character</li></ul><p>Need more help? Visit our wiki <a href="https://github.com/TavernAI/TavernAI/wiki">TavernAI Wiki</a>!</p>',
mes: 'Hi there! The following chat formatting commands are supported:<br><ul><li><tt>*text*</tt> format the actions that your character does</li><li><tt>{*text*}</tt> set the behavioral bias for your character</li></ul><p>Need more help? Visit our wiki <a target="_blank" href="https://github.com/TavernAI/TavernAI/wiki">TavernAI Wiki</a>!</p>',
},
welcome:
{
name: systemUserName,
force_avatar: system_avatar,
is_user: false,
is_name: true,
mes:
'Hello there! In order to begin chatting:<ol><li>Connect to one of the supported generation APIs</li><li>Create or pick a character from the list</li></ol>' +
'Still have questions left? Check out built-in help or visit our <a target="_blank" href="https://github.com/TavernAI/TavernAI/wiki">TavernAI Wiki</a>!'
},
group: {
name: systemUserName,
force_avatar: "img/five.png",
force_avatar: system_avatar,
is_user: false,
is_system: true,
is_name: true,
@ -101,7 +99,7 @@ const system_messages = {
},
empty: {
name: systemUserName,
force_avatar: "img/five.png",
force_avatar: system_avatar,
is_user: false,
is_system: true,
is_name: true,
@ -109,7 +107,7 @@ const system_messages = {
},
generic: {
name: systemUserName,
force_avatar: "img/five.png",
force_avatar: system_avatar,
is_user: false,
is_system: true,
is_name: true,
@ -269,22 +267,11 @@ $.get("/csrf-token").then((data) => {
getCharacters();
getSettings("def");
getLastVersion();
//getCharacters();
printMessages();
sendSystemMessage(system_message_types.WELCOME);
getBackgrounds();
getUserAvatars();
});
function flushSettings() {
$("#settings_perset").empty();
$("#settings_perset_novel").empty();
$("#world_info").empty();
$("#settings_perset").append(
'<option value="gui">GUI KoboldAI Settings</option>'
);
$("#world_info").append('<option value="None">None</option>');
}
function checkOnlineStatus() {
//console.log(online_status);
if (online_status == "no_connection") {
@ -758,7 +745,7 @@ function clearChat() {
function messageFormating(mes, ch_name, isSystem, forceAvatar) {
if (this_chid != undefined && !isSystem)
mes = mes.replaceAll("<", "&lt;").replaceAll(">", "&gt;"); //for Chloe
mes = mes.replaceAll("<", "&lt;").replaceAll(">", "&gt;"); //for *****
if (this_chid === undefined) {
mes = mes
.replace(/\*\*(.+?)\*\*/g, "<b>$1</b>")
@ -805,7 +792,7 @@ function addOneMessage(mes) {
if (mes.force_avatar) {
avatarImg = mes.force_avatar;
} else if (this_chid == undefined || this_chid == "invalid-safety-id") {
avatarImg = "img/chloe.png";
avatarImg = "img/five.png";
} else {
if (characters[this_chid].avatar != "none") {
avatarImg = "characters/" + characters[this_chid].avatar;
@ -814,7 +801,7 @@ function addOneMessage(mes) {
//console.log(avatarImg);
}
} else {
avatarImg = "img/fluffy.png";
avatarImg = default_avatar;
}
}
@ -1804,7 +1791,7 @@ async function Generate(type, automatic_trigger) {
chat[chat.length - 1]["mes"] = getMessage;
if (type === "group_chat") {
let avatarImg = "img/fluffy.png";
let avatarImg = default_avatars;
if (characters[this_chid].avatar != "none") {
avatarImg = `characters/${characters[this_chid].avatar
}?${Date.now()}`;
@ -2138,11 +2125,11 @@ async function getGroupChat(id) {
mes["send_date"] = humanizedDateTime();
mes["mes"] = character.first_mes
? substituteParams(character.first_mes.trim())
: (mes["mes"] = default_ch_mes);
: default_ch_mes;
mes["force_avatar"] =
character.avatar != "none"
? `characters/${character.avatar}?${Date.now()}`
: "img/fluffy.png";
: default_avatar;
chat.push(mes);
addOneMessage(mes);
}
@ -2194,8 +2181,8 @@ async function deleteGroup(id) {
this_chid = "invalid-safety-id"; //unsets expected chid before reloading (related to getCharacters/printCharacters from using old arrays)
selected_group = null;
characters.length = 0; // resets the characters array, forcing getcharacters to reset
name2 = "Chloe"; // replaces deleted charcter name with Chloe, since she wil be displayed next.
chat = [...safetychat]; // sets up chloe to tell user about having deleted a character
name2 = systemUserName; // replaces deleted charcter name with *****, since she wil be displayed next.
chat = [...safetychat]; // sets up ***** to tell user about having deleted a character
/* QuickRefresh(); */
$("#rm_info_avatar").html("");
@ -4041,10 +4028,10 @@ $(document).ready(function () {
//this allows for dynamic refresh of character list after deleting a character.
$("#character_cross").click(); // closes advanced editing popup
this_chid = "invalid-safety-id"; // unsets expected chid before reloading (related to getCharacters/printCharacters from using old arrays)
//avatar = "..img/Chloe.jpg";
//avatar = "..img/*****.jpg";
characters.length = 0; // resets the characters array, forcing getcharacters to reset
name2 = "Chloe"; // replaces deleted charcter name with Chloe, since she will be displayed next.
chat = [...safetychat]; // sets up chloe to tell user about having deleted a character
name2 = systemUserName; // replaces deleted charcter name with *****, since she will be displayed next.
chat = [...safetychat]; // sets up ***** to tell user about having deleted a character
$(document.getElementById("rm_button_selected_ch")).css(
"class",
"deselected-right-tab"
@ -4055,7 +4042,7 @@ $(document).ready(function () {
clearChat(); // removes deleted char's chat
this_chid = undefined; // prevents getCharacters from trying to load an invalid char.
getCharacters(); // gets the new list of characters (that doesn't include the deleted one)
printMessages(); // prints out Chloe's 'deleted character' message
printMessages(); // prints out *****'s 'deleted character' message
//console.log("#dialogue_popup_ok(del-char) >>>> saving");
saveSettings(); // saving settings to keep changes to variables
//getCharacters();
@ -4367,7 +4354,7 @@ $(document).ready(function () {
$("#delete_button").click(function () {
popup_type = "del_ch";
callPopup(
"<h3>Delete the character?</h3>Page will reload and you will be returned to Chloe."
"<h3>Delete the character?</h3>Your chat will be closed."
);
});
$("#rm_info_button").click(function () {