SillyTavern/public/scripts/bulk-edit.js

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import { characters, getCharacters, handleDeleteCharacter, callPopup } from "../script.js";
import {BulkEditOverlay, CharacterGroupOverlayState} from "./BulkEditOverlay.js";
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let is_bulk_edit = false;
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const enableBulkEdit = () => {
enableBulkSelect();
(new BulkEditOverlay()).selectState();
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// show the delete button
$("#bulkDeleteButton").show();
is_bulk_edit = true;
}
const disableBulkEdit = () => {
disableBulkSelect();
(new BulkEditOverlay()).browseState();
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// hide the delete button
$("#bulkDeleteButton").hide();
is_bulk_edit = false;
}
const toggleBulkEditMode = (isBulkEdit) => {
if (isBulkEdit) {
disableBulkEdit();
} else {
enableBulkEdit();
}
}
(new BulkEditOverlay()).addStateChangeCallback((state) => {
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if (state === CharacterGroupOverlayState.select) enableBulkEdit();
if (state === CharacterGroupOverlayState.browse) disableBulkEdit();
});
/**
* Toggles bulk edit mode on/off when the edit button is clicked.
*/
function onEditButtonClick() {
console.log("Edit button clicked");
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toggleBulkEditMode(is_bulk_edit);
}
/**
* Deletes the character with the given chid.
*
* @param {string} this_chid - The chid of the character to delete.
*/
async function deleteCharacter(this_chid) {
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await handleDeleteCharacter("del_ch", this_chid, false);
}
/**
* Deletes all characters that have been selected via the bulk checkboxes.
*/
async function onDeleteButtonClick() {
console.log("Delete button clicked");
// Create a mapping of chid to avatar
let toDelete = [];
$(".bulk_select_checkbox:checked").each((i, el) => {
const chid = $(el).parent().attr("chid");
const avatar = characters[chid].avatar;
// Add the avatar to the list of avatars to delete
toDelete.push(avatar);
});
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const confirm = await callPopup('<h3>Are you sure you want to delete these characters?</h3>You would need to delete the chat files manually.<br>', 'confirm');
if (!confirm) {
console.log('User cancelled delete');
return;
}
// Delete the characters
for (const avatar of toDelete) {
console.log(`Deleting character with avatar ${avatar}`);
await getCharacters();
//chid should be the key of the character with the given avatar
const chid = Object.keys(characters).find((key) => characters[key].avatar === avatar);
console.log(`Deleting character with chid ${chid}`);
await deleteCharacter(chid);
}
}
/**
* Enables bulk selection by adding a checkbox next to each character.
*/
function enableBulkSelect() {
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$("#rm_print_characters_block .character_select").each((i, el) => {
const character = $(el).text();
const checkbox = $("<input type='checkbox' class='bulk_select_checkbox'>");
checkbox.on("change", () => {
// Do something when the checkbox is changed
});
$(el).prepend(checkbox);
});
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$("#rm_print_characters_block").addClass("bulk_select");
// We also need to disable the default click event for the character_select divs
$(document).on("click", ".bulk_select_checkbox", function (event) {
event.stopImmediatePropagation();
});
}
/**
* Disables bulk selection by removing the checkboxes.
*/
function disableBulkSelect() {
$(".bulk_select_checkbox").remove();
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$("#rm_print_characters_block").removeClass("bulk_select");
}
/**
* Entry point that runs on page load.
*/
jQuery(() => {
$("#bulkEditButton").on("click", onEditButtonClick);
$("#bulkDeleteButton").on("click", onDeleteButtonClick);
});