SillyTavern/src/assets.js

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const path = require('path');
const fs = require('fs');
const sanitize = require('sanitize-filename');
const fetch = require('node-fetch').default;
const { finished } = require('stream/promises');
const writeFileSyncAtomic = require('write-file-atomic').sync;
const { DIRECTORIES, UNSAFE_EXTENSIONS } = require('./constants');
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const VALID_CATEGORIES = ['bgm', 'ambient', 'blip', 'live2d'];
/**
* Sanitizes the input filename for theasset.
* @param {string} inputFilename Input filename
* @returns {string} Normalized or empty path if invalid
*/
function checkAssetFileName(inputFilename) {
// Sanitize filename
if (inputFilename.indexOf('\0') !== -1) {
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console.debug('Bad request: poisong null bytes in filename.');
return '';
}
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if (!/^[a-zA-Z0-9_\-.]+$/.test(inputFilename)) {
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console.debug('Bad request: illegal character in filename, only alphanumeric, \'_\', \'-\' are accepted.');
return '';
}
if (UNSAFE_EXTENSIONS.some(ext => inputFilename.toLowerCase().endsWith(ext))) {
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console.debug('Bad request: forbidden file extension.');
return '';
}
if (inputFilename.startsWith('.')) {
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console.debug('Bad request: filename cannot start with \'.\'');
return '';
}
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return path.normalize(inputFilename).replace(/^(\.\.(\/|\\|$))+/, '');
}
// Recursive function to get files
function getFiles(dir, files = []) {
// Get an array of all files and directories in the passed directory using fs.readdirSync
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const fileList = fs.readdirSync(dir);
// Create the full path of the file/directory by concatenating the passed directory and file/directory name
for (const file of fileList) {
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const name = `${dir}/${file}`;
// Check if the current file/directory is a directory using fs.statSync
if (fs.statSync(name).isDirectory()) {
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// If it is a directory, recursively call the getFiles function with the directory path and the files array
getFiles(name, files);
} else {
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// If it is a file, push the full path to the files array
files.push(name);
}
}
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return files;
}
/**
* Registers the endpoints for the asset management.
* @param {import('express').Express} app Express app
* @param {any} jsonParser JSON parser middleware
*/
function registerEndpoints(app, jsonParser) {
/**
* HTTP POST handler function to retrieve name of all files of a given folder path.
*
* @param {Object} request - HTTP Request object. Require folder path in query
* @param {Object} response - HTTP Response object will contain a list of file path.
*
* @returns {void}
*/
app.post('/api/assets/get', jsonParser, async (_, response) => {
const folderPath = path.join(DIRECTORIES.assets);
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let output = {};
//console.info("Checking files into",folderPath);
try {
if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
const folders = fs.readdirSync(folderPath)
.filter(filename => {
return fs.statSync(path.join(folderPath, filename)).isDirectory();
});
for (const folder of folders) {
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if (folder == 'temp')
continue;
// Live2d assets
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if (folder == 'live2d') {
output[folder] = [];
const live2d_folder = path.normalize(path.join(folderPath, folder));
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const files = getFiles(live2d_folder);
//console.debug("FILE FOUND:",files)
for (let file of files) {
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file = path.normalize(file.replace('public' + path.sep, ''));
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if (file.includes('model') && file.endsWith('.json')) {
//console.debug("Asset live2d model found:",file)
output[folder].push(path.normalize(path.join(file)));
}
}
continue;
}
// Other assets (bgm/ambient/blip)
const files = fs.readdirSync(path.join(folderPath, folder))
.filter(filename => {
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return filename != '.placeholder';
});
output[folder] = [];
for (const file of files) {
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output[folder].push(path.join('assets', folder, file));
}
}
}
}
catch (err) {
console.log(err);
}
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return response.send(output);
});
/**
* HTTP POST handler function to download the requested asset.
*
* @param {Object} request - HTTP Request object, expects a url, a category and a filename.
* @param {Object} response - HTTP Response only gives status.
*
* @returns {void}
*/
app.post('/api/assets/download', jsonParser, async (request, response) => {
const url = request.body.url;
const inputCategory = request.body.category;
const inputFilename = sanitize(request.body.filename);
// Check category
let category = null;
for (let i of VALID_CATEGORIES)
if (i == inputCategory)
category = i;
if (category === null) {
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console.debug('Bad request: unsuported asset category.');
return response.sendStatus(400);
}
// Sanitize filename
const safe_input = checkAssetFileName(inputFilename);
if (safe_input == '')
return response.sendStatus(400);
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const temp_path = path.join(DIRECTORIES.assets, 'temp', safe_input);
const file_path = path.join(DIRECTORIES.assets, category, safe_input);
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console.debug('Request received to download', url, 'to', file_path);
try {
// Download to temp
const res = await fetch(url);
if (!res.ok || res.body === null) {
throw new Error(`Unexpected response ${res.statusText}`);
}
const destination = path.resolve(temp_path);
// Delete if previous download failed
if (fs.existsSync(temp_path)) {
fs.unlink(temp_path, (err) => {
if (err) throw err;
});
}
const fileStream = fs.createWriteStream(destination, { flags: 'wx' });
await finished(res.body.pipe(fileStream));
// Move into asset place
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console.debug('Download finished, moving file from', temp_path, 'to', file_path);
fs.renameSync(temp_path, file_path);
response.sendStatus(200);
}
catch (error) {
console.log(error);
response.sendStatus(500);
}
});
/**
* HTTP POST handler function to delete the requested asset.
*
* @param {Object} request - HTTP Request object, expects a category and a filename
* @param {Object} response - HTTP Response only gives stats.
*
* @returns {void}
*/
app.post('/api/assets/delete', jsonParser, async (request, response) => {
const inputCategory = request.body.category;
const inputFilename = sanitize(request.body.filename);
// Check category
let category = null;
for (let i of VALID_CATEGORIES)
if (i == inputCategory)
category = i;
if (category === null) {
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console.debug('Bad request: unsuported asset category.');
return response.sendStatus(400);
}
// Sanitize filename
const safe_input = checkAssetFileName(inputFilename);
if (safe_input == '')
return response.sendStatus(400);
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const file_path = path.join(DIRECTORIES.assets, category, safe_input);
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console.debug('Request received to delete', category, file_path);
try {
// Delete if previous download failed
if (fs.existsSync(file_path)) {
fs.unlink(file_path, (err) => {
if (err) throw err;
});
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console.debug('Asset deleted.');
}
else {
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console.debug('Asset not found.');
response.sendStatus(400);
}
// Move into asset place
response.sendStatus(200);
}
catch (error) {
console.log(error);
response.sendStatus(500);
}
});
///////////////////////////////
/**
* HTTP POST handler function to retrieve a character background music list.
*
* @param {Object} request - HTTP Request object, expects a character name in the query.
* @param {Object} response - HTTP Response object will contain a list of audio file path.
*
* @returns {void}
*/
app.post('/api/assets/character', jsonParser, async (request, response) => {
if (request.query.name === undefined) return response.sendStatus(400);
const name = sanitize(request.query.name.toString());
const inputCategory = request.query.category;
// Check category
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let category = null;
for (let i of VALID_CATEGORIES)
if (i == inputCategory)
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category = i;
if (category === null) {
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console.debug('Bad request: unsuported asset category.');
return response.sendStatus(400);
}
const folderPath = path.join(DIRECTORIES.characters, name, category);
let output = [];
try {
if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
// Live2d assets
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if (category == 'live2d') {
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const folders = fs.readdirSync(folderPath);
for (let modelFolder of folders) {
const live2dModelPath = path.join(folderPath, modelFolder);
if (fs.statSync(live2dModelPath).isDirectory()) {
for (let file of fs.readdirSync(live2dModelPath)) {
//console.debug("Character live2d model found:", file)
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if (file.includes('model') && file.endsWith('.json'))
output.push(path.join('characters', name, category, modelFolder, file));
}
}
}
return response.send(output);
}
// Other assets
const files = fs.readdirSync(folderPath)
.filter(filename => {
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return filename != '.placeholder';
});
for (let i of files)
output.push(`/characters/${name}/${category}/${i}`);
}
return response.send(output);
}
catch (err) {
console.log(err);
return response.sendStatus(500);
}
});
app.post('/api/file/upload', jsonParser, async (request, response) => {
try {
if (!request.body.name) {
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return response.status(400).send('No upload name specified');
}
if (!request.body.data) {
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return response.status(400).send('No upload data specified');
}
const safeInput = checkAssetFileName(request.body.name);
if (!safeInput) {
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return response.status(400).send('Invalid upload name');
}
const pathToUpload = path.join(DIRECTORIES.files, safeInput);
writeFileSyncAtomic(pathToUpload, request.body.data, 'base64');
const url = path.normalize(pathToUpload.replace('public' + path.sep, ''));
return response.send({ path: url });
} catch (error) {
console.log(error);
return response.sendStatus(500);
}
});
}
module.exports = {
registerEndpoints,
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};