OpenValley/engine/classes.txt

64 lines
1.7 KiB
Plaintext

[class]
name=Standard
description=The majority of this map is farming land, ideal for crops and animals.
currency=500
equipment=2,3,4,9
powers=10001
actionbar=10,11,12,0,0,0,0,0,0,0,0,0
hero_options=0,1
[class]
name=Riverland
description=The majority of this map is water. Fishing is viable on this farm.
currency=500
equipment=2
powers=10001
actionbar=0,0,0,0,0,0,0,0,0,0,0,0
hero_options=0,1
[class]
name=Forest
description=The farm border is made of trees and foliage, just like in the Secret Woods.
currency=500
equipment=2
powers=10001
actionbar=0,0,0,0,0,0,0,0,0,0,0,0
hero_options=0,1
[class]
name=Hill-top
description=The southwest hilltop spawns Stones, Ore nodes, and Geode nodes depending on the player's Mining level. The mining area may sometimes be blocked by a Large Stump, Large Log, or a Boulder, making it impossible to enter until the player has the correct tool.
currency=500
equipment=2
powers=10001
actionbar=0,0,0,0,0,0,0,0,0,0,0,0
hero_options=0,1
[class]
name=Wilderness
description=Monsters spawn at night (scales with the player's Combat level).
This map can spawn more Wilderness Golems than other farms if they have spawning monster enabled.
currency=500
equipment=2
powers=10001
actionbar=0,0,0,0,0,0,0,0,0,0,0,0
hero_options=0,1
[class]
name=Four-Corners
description=The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
currency=500
equipment=2
powers=10001
actionbar=0,0,0,0,0,0,0,0,0,0,0,0
hero_options=0,1
[class]
name=Beach
description=Good foraging and fishing, and tons of open space. Sometimes, supply crates wash up on shore.
currency=500
equipment=2
powers=10001
actionbar=0,0,0,0,0,0,0,0,0,0,0,0
hero_options=0,1