OpenValley/engine/stats.txt

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# Avatar Attributes Definitions
# Values should be integer
stat_points_per_level=0
max_points_per_stat=100000
stat=hp,50
# 5x10+25 (opzionali: 15+25)
stat_per_level=hp,0
#stat_per_primary=physical,hp,10
stat=hp_regen,0
#stat_per_primary=physical,hp_regen,10
stat=mp,270
#The player starts the game with 270 maximum energy. Eating a Stardrop permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508.
#stat_per_primary=mental,mp,5
stat=mp_regen,0
stat_per_primary=mental,mp_regen,0
stat=accuracy,100
stat_per_primary=offense,accuracy,0
stat=avoidance,0
stat_per_primary=defense,avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
stat_per_primary=offense,dmg_melee_min,0
stat_per_primary=offense,dmg_melee_max,0
stat=dmg_ranged_min,0
stat=dmg_ranged_max,0
stat_per_primary=defense,dmg_ranged_min,0
stat_per_primary=defense,dmg_ranged_max,0
#stat=dmg_mental_min,0
#stat=dmg_mental_max,0
#stat_per_primary=mental,dmg_mental_min,0
#stat_per_primary=mental,dmg_mental_max,0
stat=poise,10
stat_per_primary=defense,poise,0
speed=5
sfx_step=cloth