OpenValley/maps/farm-house.txt

158 lines
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[header]
width=12
height=12
tilewidth=32
tileheight=32
orientation=orthogonal
background_color=0,0,0,255
Music=MarlonsTheme
tileset=tilesetdefs/indoor.txt
[tilesets]
tileset=../images/tilesheets/collision.png,32,32,0,0
tileset=../images/tilesheets/LPC-indoor.png,32,32,0,0
[layer]
type=background
data=
0,212,212,212,212,212,212,212,212,212,212,0,
0,276,276,276,276,276,276,276,276,276,276,0,
0,340,340,340,340,340,340,340,340,340,340,0,
0,272,272,272,272,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,0,0,0,0,0,18,0,0,0,0,0
[layer]
type=level -1
data=
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,32,33,0,0,0,0,0,0,0,
0,92,94,96,97,0,0,0,0,0,0,0,
0,156,416,160,161,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,314,315,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0
[layer]
type=object
data=
0,87,0,0,0,0,0,54,0,0,86,0,
0,0,0,0,0,221,0,118,0,0,305,0,
0,0,93,95,0,0,0,182,0,0,368,0,
0,0,157,417,0,0,0,0,423,424,432,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,48,49,0,0,0,0,0,0,0,0,
0,0,112,113,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,284,285,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,412,0,0,
0,0,0,0,0,27,220,25,0,0,0,0
[layer]
type=level +1
data=
145,0,0,0,0,0,0,0,0,0,304,144,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
81,20,20,20,20,21,0,19,20,20,20,80
[layer]
type=collision
data=
1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,
1,2,2,2,2,0,0,0,4,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,4,4,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,4,4,1,
1,1,1,1,1,1,0,1,1,1,1,1
[event]
# fire on
type=event
location=10,3,1,1
activate=on_trigger
hotspot=location
mapmod=object,10,3,369
requires_not_status=fire
set_status=fire
[event]
# fire off
type=event
location=10,3,1,1
activate=on_trigger
hotspot=location
mapmod=object,10,3,432
requires_status=fire
unset_status=fire
[event]
# savegame
type=event
location=10,9,1,1
activate=on_trigger
hotspot=location
intermap=maps/farm-house.txt,9,9,0,0
npc=npc/savegame.txt
repeat=false
show_on_minimap=false
[event]
# SaveGame FIX
type=event
location=0,0,1,1
activate=static
delay=20ms
intermap=maps/farm-house.txt,9,9,0,0
repeat=true
requires_status=savegame
save_game=true
unset_status=savegame
[event]
# To farm
type=event
location=6,11,1,1
activate=on_trigger
hotspot=location
intermap=maps/spring-farm.txt,10,12,0,0
requires_class=Standard
show_on_minimap=false
[event]
# fridge
type=event
location=3,2,2,1
activate=on_trigger
hotspot=location
npc=npc/fridge.txt
repeat=true
show_on_minimap=false