Open Valley wants to be an Open Source version (not a clone) of Stardew Valley, with Flare https://github.com/clintbellanger/flare-game and Liberated Pixel Cup https://lpc.opengameart.org/ -
https://mastodon.gamedev.place/@OpenValley
39bbbbb589 | ||
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animations | ||
enemies | ||
engine | ||
images | ||
items | ||
loot | ||
maps | ||
menus | ||
music | ||
npc | ||
powers | ||
soundfx | ||
tilesetdefs | ||
LICENSE | ||
NPC-List.md | ||
README.md | ||
TO-DO.md | ||
changelog.md | ||
flare-engine_v1.11-208-gc1a94ba0.zip | ||
suggest.md |
README.md
OpenValley
Hi, i'm trying to re-create with Flare a completely open source version (using the Liberated Pixel Cup asset, present on OpenGameArt.org) of Stardew valley... i have no idea if this idea will last or i'll get tired before, but I try XD
currently the hours, days and seasons are disabled... I will re-enable them in the farmer's house, as soon as the house will be complete, because if I add them now, then editing the map file with tiled map editor, something disappears
the version of the engine currently used is in this repo, for an easier download (windows version only, for other versions use the official flare repo)