OpenValley/maps/farm-house.txt

1810 lines
34 KiB
Plaintext

[header]
width=12
height=13
tilewidth=32
tileheight=32
orientation=orthogonal
background_color=0,0,0,255
music=music/Grasslands_Theme.mp3
tileset=tilesetdefs/indoor.txt
[tilesets]
tileset=../images/tilesheets/collision.png,32,32,0,0
tileset=../images/tilesheets/LPC-indoor.png,32,32,0,0
[layer]
type=background
data=
0,212,212,212,212,212,212,212,212,212,212,0,
0,276,276,276,276,276,276,276,276,276,276,0,
0,340,340,340,340,340,340,340,340,340,340,0,
0,272,272,272,272,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,18,18,18,18,18,18,18,18,18,18,0,
0,0,0,0,0,0,18,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0
[layer]
type=level -1
data=
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,32,33,0,0,0,0,0,0,0,
0,92,94,96,97,0,0,0,0,0,0,0,
0,156,416,160,161,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,314,315,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0
[layer]
type=object
data=
0,87,0,0,0,0,0,0,0,0,86,0,
0,0,504,0,0,221,0,0,0,504,305,0,
0,0,93,95,0,0,0,0,0,0,368,0,
0,0,157,417,0,0,0,0,423,424,432,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,48,49,0,0,0,0,0,0,0,0,
0,0,112,113,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,284,285,0,
0,0,0,0,0,0,0,0,0,348,349,0,
0,0,0,0,0,0,0,0,0,412,413,0,
0,0,0,0,0,27,220,25,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0
[layer]
type=level +1
data=
145,0,0,0,0,0,0,0,0,0,304,144,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
81,20,20,20,20,21,0,19,20,20,20,80,
84,84,84,84,84,84,84,84,84,84,84,84
[layer]
type=collision
data=
1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,
1,2,2,2,2,0,0,0,4,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,4,4,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,1,1,1,1,1,0,1,1,1,1,1
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
delay=2ms
requires_not_status=block_clock
set_status=block_clock
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=h06
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=m00
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=AM
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=s_yes
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=sunday
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=d01
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=spring
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=y0
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=y00
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=y000
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=y0000
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=weather
[event]
# second no
type=event
location=0,0,0,0
activate=static
delay=1s
repeat=true
requires_status=s_yes
set_status=s_no
unset_status=s_yes
[event]
# second yes
type=event
location=0,0,0,0
activate=static
delay=1s
repeat=true
requires_status=s_no
set_status=s_yes
unset_status=s_no
[event]
# unset hours
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=hours
unset_status=hours
[event]
# 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h06
unset_status=h05
[event]
# 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h07
unset_status=h06
[event]
# 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h08
unset_status=h07
[event]
# 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h09
unset_status=h08
[event]
# 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h10
unset_status=h09
[event]
# 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h11
unset_status=h10
[event]
# 12:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04
requires_status=hours
set_status=h12
unset_status=h11
[event]
# 12:00 PM
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,PM
requires_status=hours
set_status=PM
unset_status=AM
[event]
# 12:00 AM
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM
requires_status=hours
set_status=AM
unset_status=PM
[event]
# 01:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h01,h02,h03,h04
requires_status=hours
set_status=h01
unset_status=h12
[event]
# 02:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h02,h03,h04
requires_status=hours
set_status=h02
unset_status=h01
[event]
# 03:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h03,h04
requires_status=hours
set_status=h03
unset_status=h02
[event]
# 04:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h02,h04
requires_status=hours
set_status=h04
unset_status=h03
[event]
# 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h02,h03
requires_status=hours
set_status=h05
unset_status=h04
[event]
# 10 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m00
set_status=m10
unset_status=m00
[event]
# 20 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m10
set_status=m20
unset_status=m10
[event]
# 30 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m20
set_status=m30
unset_status=m20
[event]
# 40 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m30
set_status=m40
unset_status=m30
[event]
# 50 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m40
set_status=m50
unset_status=m40
[event]
# 50 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m40
set_status=hours
[event]
# 00 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m50
set_status=m00
unset_status=m50
[event]
# new day
type=event
location=0,0,0,0
activate=static
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40
requires_status=h11
set_status=new_day
[event]
# unset new day
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=new_day
unset_status=new_day
[event]
# monday
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=monday,tuesday,wednesday,thusday,friday,saturday
requires_status=new_day
set_status=monday
unset_status=sunday
[event]
# tuesday
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=tuesday,wednesday,thusday,friday,saturday,sunday
requires_status=new_day
set_status=tuesday
unset_status=monday
[event]
# wednesday
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=monday,wednesday,thusday,friday,saturday,sunday
requires_status=new_day
set_status=wednesday
unset_status=tuesday
[event]
# thusday
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=monday,tuesday,thusday,friday,saturday,sunday
requires_status=new_day
set_status=thusday
unset_status=wednesday
[event]
# friday
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=monday,tuesday,wednesday,friday,saturday,sunday
requires_status=new_day
set_status=friday
unset_status=thusday
[event]
# saturday
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=monday,tuesday,wednesday,thusday,saturday,sunday
requires_status=new_day
set_status=saturday
unset_status=friday
[event]
# sunday
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=tuesday,wednesday,thusday,friday,saturday,sunday
requires_status=new_day
set_status=sunday
unset_status=saturday
[event]
# new date
type=event
location=0,0,0,0
activate=static
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40
requires_status=h11
set_status=new_date
[event]
# unset new date
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=new_date
unset_status=new_date
[event]
# day 02
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d02
unset_status=d01
[event]
# day 03
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d03
unset_status=d02
[event]
# day 04
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d04
unset_status=d03
[event]
# day 05
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d05
unset_status=d04
[event]
# day 06
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d06
unset_status=d05
[event]
# day 07
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d07
unset_status=d06
[event]
# day 08
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d08
unset_status=d07
[event]
# day 09
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d09
unset_status=d08
[event]
# day 10
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d10
unset_status=d09
[event]
# day 11
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d11
unset_status=d10
[event]
# day 12
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d12
unset_status=d11
[event]
# day 13
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d13
unset_status=d12
[event]
# day 14
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d14
unset_status=d13
[event]
# day 15
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d15
unset_status=d14
[event]
# day 16
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d16
unset_status=d15
[event]
# day 17
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d17
unset_status=d16
[event]
# day 18
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d18
unset_status=d17
[event]
# day 19
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d19
unset_status=d18
[event]
# day 20
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d20
unset_status=d19
[event]
# day 21
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d21
unset_status=d20
[event]
# day 22
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d22
unset_status=d21
[event]
# day 23
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d23,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d23
unset_status=d22
[event]
# day 24
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d24,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d24
unset_status=d23
[event]
# day 25
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d25,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d25
unset_status=d24
[event]
# day 26
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d26,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d26
unset_status=d25
[event]
# day 27
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d27,d28,d29,d30,d31
requires_status=new_date
set_status=d27
unset_status=d26
[event]
# day 28
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d28,d29,d30,d31
requires_status=new_date
set_status=d28
unset_status=d27
[event]
# day 29
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d29,d30,d31
requires_status=new_date
set_status=d29
unset_status=d28
[event]
# day 30
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d30,d31
requires_status=new_date
set_status=d30
unset_status=d29
[event]
# day 31
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d31
requires_status=new_date
set_status=d31
unset_status=d30
[event]
# day 01
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30
requires_status=new_date
set_status=d01
unset_status=d31
[event]
# new season
type=event
location=0,0,0,0
activate=static
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30
requires_status=h11
set_status=new_season
[event]
# unset new season
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=new_season
unset_status=new_season
[event]
# summer
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=summer,fall,winter
requires_status=new_season
set_status=summer
unset_status=spring
[event]
# fall
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=fall,winter,spring
requires_status=new_season
set_status=fall
unset_status=summer
[event]
# winter
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=winter,spring,summer
requires_status=new_season
set_status=winter
unset_status=fall
[event]
# spring
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=spring,summer,fall
requires_status=new_season
set_status=spring
unset_status=winter
[event]
# new year
type=event
location=0,0,0,0
activate=static
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,spring,summer,fall
requires_status=h11
set_status=new_year
[event]
# unset new year
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=new_year
unset_status=new_year
[event]
# year 1
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y1,y2,y3,y4,y5,y6,y7,y8,y9
requires_status=new_year
set_status=y1
unset_status=y0
[event]
# year 2
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y2,y3,y4,y5,y6,y7,y8,y9
requires_status=new_year
set_status=y2
unset_status=y1
[event]
# year 3
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y1,y3,y4,y5,y6,y7,y8,y9
requires_status=new_year
set_status=y3
unset_status=y2
[event]
# year 4
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y1,y2,y4,y5,y6,y7,y8,y9
requires_status=new_year
set_status=y4
unset_status=y3
[event]
# year 5
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y1,y2,y3,y5,y6,y7,y8,y9
requires_status=new_year
set_status=y5
unset_status=y4
[event]
# year 6
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y1,y2,y3,y4,y6,y7,y8,y9
requires_status=new_year
set_status=y6
unset_status=y5
[event]
# year 7
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y1,y2,y3,y4,y5,y7,y8,y9
requires_status=new_year
set_status=y7
unset_status=y6
[event]
# year 8
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y1,y2,y3,y4,y5,y6,y8,y9
requires_status=new_year
set_status=y8
unset_status=y7
[event]
# year 9
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y1,y2,y3,y4,y5,y6,y7,y9
requires_status=new_year
set_status=y9
unset_status=y8
[event]
# year 0
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y0,y1,y2,y3,y4,y5,y6,y7,y8
requires_status=new_year
set_status=y0
unset_status=y9
[event]
# new 10 year
type=event
location=0,0,0,0
activate=static
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,spring,summer,fall,y0,y1,y2,y3,y4,y5,y6,y7,y8
requires_status=h11
set_status=new_10year
[event]
# unset new 10year
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=new_10year
unset_status=new_10year
[event]
# year 10
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y10,y20,y30,y40,y50,y60,y70,y80,y90
requires_status=new_10year
set_status=y10
unset_status=y00
[event]
# year 20
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y20,y30,y40,y50,y60,y70,y80,y90
requires_status=new_10year
set_status=y20
unset_status=y10
[event]
# year 30
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y10,y30,y40,y50,y60,y70,y80,y90
requires_status=new_10year
set_status=y30
unset_status=y20
[event]
# year 40
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y10,y20,y40,y50,y60,y70,y80,y90
requires_status=new_10year
set_status=y40
unset_status=y30
[event]
# year 50
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y10,y20,y30,y50,y60,y70,y80,y90
requires_status=new_10year
set_status=y50
unset_status=y40
[event]
# year 60
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y10,y20,y30,y40,y60,y70,y80,y90
requires_status=new_10year
set_status=y60
unset_status=y50
[event]
# year 70
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y10,y20,y30,y40,y50,y70,y80,y90
requires_status=new_10year
set_status=y70
unset_status=y60
[event]
# year 80
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y10,y20,y30,y40,y50,y60,y80,y90
requires_status=new_10year
set_status=y80
unset_status=y70
[event]
# year 90
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y10,y20,y30,y40,y50,y60,y70,y90
requires_status=new_10year
set_status=y90
unset_status=y80
[event]
# year 00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=y00,y10,y20,y30,y40,y50,y60,y70,y80
requires_status=new_10year
set_status=y00
unset_status=y90
[event]
# new 100 year
type=event
location=0,0,0,0
activate=static
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,spring,summer,fall,y0,y1,y2,y3,y4,y5,y6,y7,y8,y9,y00,y10,y20,y30,y40,y50,y60,y70,y80
requires_status=h11
set_status=new_100year
[event]
# unset new 100year
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=new_100year
unset_status=new_100year
[event]
# new 1000 year
type=event
location=0,0,0,0
activate=static
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,spring,summer,fall,y0,y1,y2,y3,y4,y5,y6,y7,y8,y9,y00,y10,y20,y30,y40,y50,y60,y70,y80,y90,y000,y100,y200,y300,y400,y500,y600,y700,y800
requires_status=h11
set_status=new_1000year
[event]
# unset new 1000year
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=new_1000year
unset_status=new_1000year
[event]
# weather1
type=event
location=0,0,0,0
activate=static
repeat=false
requires_status=weather
set_status=weather1
[event]
# weather2
type=event
location=0,0,0,0
activate=static
delay=40ms
repeat=false
requires_status=weather
set_status=weather2
[event]
# weather3
type=event
location=0,0,0,0
activate=static
delay=40ms
repeat=false
requires_status=weather
set_status=weather3
[event]
# spring fog
type=event
location=6,11,1,1
activate=on_trigger
chance_exec=50
hotspot=location
repeat=false
requires_not_status=clear,rain,snow,summer,fall,winter
requires_status=weather1
set_status=fog
unset_status=weather1
[event]
# spring rain
type=event
location=6,11,1,1
activate=on_trigger
chance_exec=50
hotspot=location
repeat=false
requires_not_status=clear,fog,snow,summer,fall,winter
requires_status=weather2
set_status=rain
unset_status=weather2
[event]
# spring clear
type=event
location=6,11,1,1
activate=on_trigger
chance_exec=50
hotspot=location
repeat=false
requires_not_status=fog,rain,snow,summer,fall,winter
requires_status=weather3
set_status=clear
unset_status=weather3
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=snow
[event]
# fire on
type=event
location=10,3,1,1
activate=on_trigger
hotspot=location
mapmod=object,10,3,369
requires_not_status=fire
set_status=fire
[event]
# fire off
type=event
location=10,3,1,1
activate=on_trigger
hotspot=location
mapmod=object,10,3,432
requires_status=fire
unset_status=fire
[event]
# savegame
type=event
location=10,9,1,1
activate=on_trigger
hotspot=location
intermap=maps/farm-house.txt,9,9,0,0
npc=npc/savegame.txt
repeat=false
show_on_minimap=false
[event]
# SaveGame 06:00
type=event
location=0,0,1,1
activate=static
delay=20ms
intermap=maps/farm-house.txt,9,9,0,0
repeat=true
requires_not_status=h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,h05,PM
requires_status=savegame
save_game=true
set_status=PM
unset_status=AM
[event]
# To farm
type=event
location=6,12,1,1
activate=on_trigger
hotspot=location
intermap=maps/farm.txt,10,12,0,0
requires_class=Standard
show_on_minimap=false
[event]
# spring fog
type=event
location=6,11,1,1
activate=on_trigger
chance_exec=50
hotspot=location
repeat=false
requires_not_status=plant1,winter
set_status=grass1
unset_status=dig1