are needed to activate the time, days, dates, and seasons when the character is created [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load delay=2ms requires_not_status=block_clock set_status=block_clock [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=h06 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=m00 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=AM [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=s_yes [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=sunday [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=d01 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=spring [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=y0 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=y00 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=y000 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=y0000