[header] width=12 height=13 tilewidth=32 tileheight=32 orientation=orthogonal background_color=0,0,0,255 music=music/Grasslands_Theme.mp3 tileset=tilesetdefs/indoor.txt [tilesets] tileset=../images/tilesheets/collision.png,32,32,0,0 tileset=../images/tilesheets/LPC-indoor.png,32,32,0,0 [layer] type=background data= 0,212,212,212,212,212,212,212,212,212,212,0, 0,276,276,276,276,276,276,276,276,276,276,0, 0,340,340,340,340,340,340,340,340,340,340,0, 0,272,272,272,272,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,0,0,0,0,0,18,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0 [layer] type=level -1 data= 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,32,33,0,0,0,0,0,0,0, 0,92,94,96,97,0,0,0,0,0,0,0, 0,156,416,160,161,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,314,315,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0 [layer] type=object data= 0,87,0,0,0,0,0,0,0,0,86,0, 0,0,504,0,0,221,0,0,0,504,305,0, 0,0,93,95,0,0,0,0,0,0,368,0, 0,0,157,417,0,0,0,0,423,424,432,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,48,49,0,0,0,0,0,0,0,0, 0,0,112,113,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,284,285,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,412,0,0, 0,0,0,0,0,27,220,25,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0 [layer] type=level +1 data= 145,0,0,0,0,0,0,0,0,0,304,144, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 81,20,20,20,20,21,0,19,20,20,20,80, 84,84,84,84,84,84,84,84,84,84,84,84 [layer] type=collision data= 1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1, 1,2,2,2,2,0,0,0,4,4,4,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,0,4,4,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,4,4,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,4,4,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,1,1,1,1,1,0,1,1,1,1,1 [event] # fire on type=event location=10,3,1,1 activate=on_trigger hotspot=location mapmod=object,10,3,369 requires_not_status=fire set_status=fire [event] # fire off type=event location=10,3,1,1 activate=on_trigger hotspot=location mapmod=object,10,3,432 requires_status=fire unset_status=fire [event] # savegame type=event location=10,9,1,1 activate=on_trigger hotspot=location intermap=maps/farm-house.txt,9,9,0,0 npc=npc/savegame.txt repeat=false show_on_minimap=false [event] # SaveGame FIX type=event location=0,0,1,1 activate=static delay=20ms intermap=maps/farm-house.txt,9,9,0,0 repeat=true requires_status=savegame save_game=true unset_status=savegame [event] # To farm type=event location=6,12,1,1 activate=on_trigger hotspot=location intermap=maps/spring-farm.txt,10,12,0,0 requires_class=Standard show_on_minimap=false