[header] width=12 height=13 tilewidth=32 tileheight=32 orientation=orthogonal background_color=0,0,0,255 music=music/Grasslands_Theme.mp3 tileset=tilesetdefs/indoor.txt [tilesets] tileset=../images/tilesheets/collision.png,32,32,0,0 tileset=../images/tilesheets/LPC-indoor.png,32,32,0,0 [layer] type=background data= 0,212,212,212,212,212,212,212,212,212,212,0, 0,276,276,276,276,276,276,276,276,276,276,0, 0,340,340,340,340,340,340,340,340,340,340,0, 0,272,272,272,272,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,18,18,18,18,18,18,18,18,18,18,0, 0,0,0,0,0,0,18,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0 [layer] type=level -1 data= 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,32,33,0,0,0,0,0,0,0, 0,92,94,96,97,0,0,0,0,0,0,0, 0,156,416,160,161,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,314,315,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0 [layer] type=object data= 0,87,0,0,0,0,0,0,0,0,86,0, 0,0,504,0,0,221,0,0,0,504,305,0, 0,0,93,95,0,0,0,0,0,0,368,0, 0,0,157,417,0,0,0,0,423,424,432,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,48,49,0,0,0,0,0,0,0,0, 0,0,112,113,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,284,285,0, 0,0,0,0,0,0,0,0,0,348,349,0, 0,0,0,0,0,0,0,0,0,412,413,0, 0,0,0,0,0,27,220,25,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0 [layer] type=level +1 data= 145,0,0,0,0,0,0,0,0,0,304,144, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 85,0,0,0,0,0,0,0,0,0,0,83, 81,20,20,20,20,21,0,19,20,20,20,80, 84,84,84,84,84,84,84,84,84,84,84,84 [layer] type=collision data= 1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1, 1,2,2,2,2,0,0,0,4,4,4,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,0,4,4,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,4,4,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,4,4,1, 1,0,0,0,0,0,0,0,0,0,0,1, 1,1,1,1,1,1,0,1,1,1,1,1 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load delay=2ms requires_not_status=block_clock set_status=block_clock [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=h06 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=m00 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=AM [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=s_yes [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=sunday [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=d01 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=spring [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=y0 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=y00 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=y000 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=y0000 [event] # copy it only to the first map type=event location=0,0,0,0 activate=on_load requires_not_status=block_clock set_status=morning [event] # second no type=event location=0,0,0,0 activate=static delay=1s repeat=true requires_status=s_yes set_status=s_no unset_status=s_yes [event] # second yes type=event location=0,0,0,0 activate=static delay=1s repeat=true requires_status=s_no set_status=s_yes unset_status=s_no [event] # unset hours type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=hours unset_status=hours [event] # 06:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04 requires_status=hours set_status=h06 unset_status=h05 [event] # 07:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04 requires_status=hours set_status=h07 unset_status=h06 [event] # 08:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h08,h09,h10,h11,h12,h01,h02,h03,h04 requires_status=hours set_status=h08 unset_status=h07 [event] # 09:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h09,h10,h11,h12,h01,h02,h03,h04 requires_status=hours set_status=h09 unset_status=h08 [event] # 10:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h10,h11,h12,h01,h02,h03,h04 requires_status=hours set_status=h10 unset_status=h09 [event] # 11:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h11,h12,h01,h02,h03,h04 requires_status=hours set_status=h11 unset_status=h10 [event] # 12:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04 requires_status=hours set_status=h12 unset_status=h11 [event] # 12:00 PM type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,PM requires_status=hours set_status=PM unset_status=AM [event] # 12:00 AM type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM requires_status=hours set_status=AM unset_status=PM [event] # 01:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h11,h01,h02,h03,h04 requires_status=hours set_status=h01 unset_status=h12 [event] # 02:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h02,h03,h04 requires_status=hours set_status=h02 unset_status=h01 [event] # 03:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h03,h04 requires_status=hours set_status=h03 unset_status=h02 [event] # 04:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h02,h04 requires_status=hours set_status=h04 unset_status=h03 [event] # 05:00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h02,h03 requires_status=hours set_status=h05 unset_status=h04 [event] # 10 min type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=m00 set_status=m10 unset_status=m00 [event] # 20 min type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=m10 set_status=m20 unset_status=m10 [event] # 30 min type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=m20 set_status=m30 unset_status=m20 [event] # 40 min type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=m30 set_status=m40 unset_status=m30 [event] # 50 min type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=m40 set_status=m50 unset_status=m40 [event] # 50 min type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=m40 set_status=hours [event] # 00 min type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=m50 set_status=m00 unset_status=m50 [event] # new day type=event location=0,0,0,0 activate=static repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40 requires_status=h11 set_status=new_day [event] # unset new day type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=new_day unset_status=new_day [event] # monday type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=monday,tuesday,wednesday,thusday,friday,saturday requires_status=new_day set_status=monday unset_status=sunday [event] # tuesday type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=tuesday,wednesday,thusday,friday,saturday,sunday requires_status=new_day set_status=tuesday unset_status=monday [event] # wednesday type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=monday,wednesday,thusday,friday,saturday,sunday requires_status=new_day set_status=wednesday unset_status=tuesday [event] # thusday type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=monday,tuesday,thusday,friday,saturday,sunday requires_status=new_day set_status=thusday unset_status=wednesday [event] # friday type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=monday,tuesday,wednesday,friday,saturday,sunday requires_status=new_day set_status=friday unset_status=thusday [event] # saturday type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=monday,tuesday,wednesday,thusday,saturday,sunday requires_status=new_day set_status=saturday unset_status=friday [event] # sunday type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=tuesday,wednesday,thusday,friday,saturday,sunday requires_status=new_day set_status=sunday unset_status=saturday [event] # new date type=event location=0,0,0,0 activate=static repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40 requires_status=h11 set_status=new_date [event] # unset new date type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=new_date unset_status=new_date [event] # day 02 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d02 unset_status=d01 [event] # day 03 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d03 unset_status=d02 [event] # day 04 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d04 unset_status=d03 [event] # day 05 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d05 unset_status=d04 [event] # day 06 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d06 unset_status=d05 [event] # day 07 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d07 unset_status=d06 [event] # day 08 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d08 unset_status=d07 [event] # day 09 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d09 unset_status=d08 [event] # day 10 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d10 unset_status=d09 [event] # day 11 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d11 unset_status=d10 [event] # day 12 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d12 unset_status=d11 [event] # day 13 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d13 unset_status=d12 [event] # day 14 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d14 unset_status=d13 [event] # day 15 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d15 unset_status=d14 [event] # day 16 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d16 unset_status=d15 [event] # day 17 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d17 unset_status=d16 [event] # day 18 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d18 unset_status=d17 [event] # day 19 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d19 unset_status=d18 [event] # day 20 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d20 unset_status=d19 [event] # day 21 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d21 unset_status=d20 [event] # day 22 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d22,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d22 unset_status=d21 [event] # day 23 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d23,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d23 unset_status=d22 [event] # day 24 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d24,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d24 unset_status=d23 [event] # day 25 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d25,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d25 unset_status=d24 [event] # day 26 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d26,d27,d28,d29,d30,d31 requires_status=new_date set_status=d26 unset_status=d25 [event] # day 27 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d27,d28,d29,d30,d31 requires_status=new_date set_status=d27 unset_status=d26 [event] # day 28 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d28,d29,d30,d31 requires_status=new_date set_status=d28 unset_status=d27 [event] # day 29 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d29,d30,d31 requires_status=new_date set_status=d29 unset_status=d28 [event] # day 30 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d30,d31 requires_status=new_date set_status=d30 unset_status=d29 [event] # day 31 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d31 requires_status=new_date set_status=d31 unset_status=d30 [event] # day 01 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30 requires_status=new_date set_status=d01 unset_status=d31 [event] # new season type=event location=0,0,0,0 activate=static repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30 requires_status=h11 set_status=new_season [event] # unset new season type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=new_season unset_status=new_season [event] # summer type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=summer,fall,winter requires_status=new_season set_status=summer unset_status=spring [event] # fall type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=fall,winter,spring requires_status=new_season set_status=fall unset_status=summer [event] # winter type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=winter,spring,summer requires_status=new_season set_status=winter unset_status=fall [event] # spring type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=spring,summer,fall requires_status=new_season set_status=spring unset_status=winter [event] # new year type=event location=0,0,0,0 activate=static repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,spring,summer,fall requires_status=h11 set_status=new_year [event] # unset new year type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=new_year unset_status=new_year [event] # year 1 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y1,y2,y3,y4,y5,y6,y7,y8,y9 requires_status=new_year set_status=y1 unset_status=y0 [event] # year 2 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y2,y3,y4,y5,y6,y7,y8,y9 requires_status=new_year set_status=y2 unset_status=y1 [event] # year 3 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y1,y3,y4,y5,y6,y7,y8,y9 requires_status=new_year set_status=y3 unset_status=y2 [event] # year 4 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y1,y2,y4,y5,y6,y7,y8,y9 requires_status=new_year set_status=y4 unset_status=y3 [event] # year 5 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y1,y2,y3,y5,y6,y7,y8,y9 requires_status=new_year set_status=y5 unset_status=y4 [event] # year 6 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y1,y2,y3,y4,y6,y7,y8,y9 requires_status=new_year set_status=y6 unset_status=y5 [event] # year 7 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y1,y2,y3,y4,y5,y7,y8,y9 requires_status=new_year set_status=y7 unset_status=y6 [event] # year 8 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y1,y2,y3,y4,y5,y6,y8,y9 requires_status=new_year set_status=y8 unset_status=y7 [event] # year 9 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y1,y2,y3,y4,y5,y6,y7,y9 requires_status=new_year set_status=y9 unset_status=y8 [event] # year 0 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y0,y1,y2,y3,y4,y5,y6,y7,y8 requires_status=new_year set_status=y0 unset_status=y9 [event] # new 10 year type=event location=0,0,0,0 activate=static repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,spring,summer,fall,y0,y1,y2,y3,y4,y5,y6,y7,y8 requires_status=h11 set_status=new_10year [event] # unset new 10year type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=new_10year unset_status=new_10year [event] # year 10 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y10,y20,y30,y40,y50,y60,y70,y80,y90 requires_status=new_10year set_status=y10 unset_status=y00 [event] # year 20 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y20,y30,y40,y50,y60,y70,y80,y90 requires_status=new_10year set_status=y20 unset_status=y10 [event] # year 30 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y10,y30,y40,y50,y60,y70,y80,y90 requires_status=new_10year set_status=y30 unset_status=y20 [event] # year 40 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y10,y20,y40,y50,y60,y70,y80,y90 requires_status=new_10year set_status=y40 unset_status=y30 [event] # year 50 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y10,y20,y30,y50,y60,y70,y80,y90 requires_status=new_10year set_status=y50 unset_status=y40 [event] # year 60 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y10,y20,y30,y40,y60,y70,y80,y90 requires_status=new_10year set_status=y60 unset_status=y50 [event] # year 70 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y10,y20,y30,y40,y50,y70,y80,y90 requires_status=new_10year set_status=y70 unset_status=y60 [event] # year 80 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y10,y20,y30,y40,y50,y60,y80,y90 requires_status=new_10year set_status=y80 unset_status=y70 [event] # year 90 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y10,y20,y30,y40,y50,y60,y70,y90 requires_status=new_10year set_status=y90 unset_status=y80 [event] # year 00 type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_not_status=y00,y10,y20,y30,y40,y50,y60,y70,y80 requires_status=new_10year set_status=y00 unset_status=y90 [event] # new 100 year type=event location=0,0,0,0 activate=static repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,spring,summer,fall,y0,y1,y2,y3,y4,y5,y6,y7,y8,y9,y00,y10,y20,y30,y40,y50,y60,y70,y80 requires_status=h11 set_status=new_100year [event] # unset new 100year type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=new_100year unset_status=new_100year [event] # new 1000 year type=event location=0,0,0,0 activate=static repeat=true requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM,m00,m10,m20,m30,m40,d01,d02,d03,d04,d05,d06,d07,d08,d09,d10,d11,d12,d13,d14,d15,d16,d17,d18,d19,d20,d21,d22,d23,d24,d25,d26,d27,d28,d29,d30,spring,summer,fall,y0,y1,y2,y3,y4,y5,y6,y7,y8,y9,y00,y10,y20,y30,y40,y50,y60,y70,y80,y90,y000,y100,y200,y300,y400,y500,y600,y700,y800 requires_status=h11 set_status=new_1000year [event] # unset new 1000year type=event location=0,0,0,0 activate=static delay=7s repeat=true requires_status=new_1000year unset_status=new_1000year [event] # fire on type=event location=10,3,1,1 activate=on_trigger hotspot=location mapmod=object,10,3,369 requires_not_status=fire set_status=fire [event] # fire off type=event location=10,3,1,1 activate=on_trigger hotspot=location mapmod=object,10,3,432 requires_status=fire unset_status=fire [event] # savegame type=event location=10,9,1,1 activate=on_trigger hotspot=location intermap=maps/farm-house.txt,9,9,0,0 npc=npc/savegame.txt repeat=false show_on_minimap=false [event] # SaveGame 06:00 type=event location=0,0,1,1 activate=static delay=20ms intermap=maps/farm-house.txt,9,9,0,0 repeat=true requires_not_status=h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,h05,PM requires_status=savegame save_game=true set_status=PM unset_status=AM [event] # To farm type=event location=6,12,1,1 activate=on_trigger hotspot=location intermap=maps/farm.txt,10,12,0,0 requires_class=Standard show_on_minimap=false