Alpha 0.07 * the game start on sunday, first day of spring, at 06:00AM * Removed the experience bar, which will be inserted in the skill menu, together with the other bars * created and add 100 trees (trees change appearance according to season) and stumps, cuttable, to the farm map * use tools now costs energy points * all bridges in the maps, now, will be repaired (with logs and nails... for now this function is not implemented) * added tabs, in the skill menu (for now they are only for testing) * added images of logs and rocks breakable by the player * added a file with the list of future NPCs * added the pickaxe and 100 rocks breakable with the pickaxe * added the zip file of the currently used version of the engine, so you have everything in one place * fixed the bug of the skill bars, with the new version of the engine * added a single icon for the mouse cursor to fix a bug in the engine that did not make it "change" when a menu was open * completed the bar of the first skill (foraging) * added all the trunks breakable with the axe * created 10 additional layers, in the map, under the character, to be able to arrange the edges of the grass properly * removed the season in the name of the maps because I will try to put all the seasons in a single map, instead of making 4 identical ones, one per season * changed the tile of the grass to be cut and animated (animation should be improved) * added snow, rain and fog parallax images for the day/night cycle * added tavern * added the hours cycle, the days cycle, the dates cycle and the seasons cycle * added the day and night cycle (for now without weather conditions) * changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week) * added a cycle of 9999 years * added some soundfx * added 25/56 grass tiles (farm map) * added the first tile of cutable grass (without character animation) * set the grass disappearing in winter * changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour * set the change of weather conditions that are activated every in-game 2 hours ............................................ Alpha 0.05 * added the parallax for the day/night cycle that with the latest version of flare can be loaded via event * added lights to the windows of the farm that turn on and off at set times (will be implemented when I reimplement the hours) * added tools and money icons * added sounds to the farm map * Removed the ability to create alternative stash. The engine does not allow it * Started the creation of the village map * the main character can cut trees, using only the axe tool, that drop wood (animations are still missing) ............................................ Alpha 0.04 * started again the creation of the maps, from scratch, using tilesets completely different from the originals. all to avoid copyright issues * cleaned up folders from unnecessary files * added a save point with popup message * added a kind of refrigerator where to put objects (for now it works very badly) ............................................ Alpha 0.03 * updated the game to today's date March 12, 2021 * completed the "secret woods" map and created some "hidden" passages * hidden the teleport icons for map change and enemy from the minimap ............................................ Alpha 0.02 * continued to work on the file /maps/spring_forest.txt * expanded the file /tilesetdef/spring_outdoor.txt ............................................ Alpha 0.01 * added home screen * changed life bar and energy bar textures * added some background noises (birds and water) * added a couple of little music * added the 7 initial maps, at character creation (even if there are not all the maps yet) ............................................ * feb. 22, 2021 - update mail folder * fixed the days of the week bug and added dates and seasons (for now years will not be implemented) ............................................ * feb. 20 2021 - update main folder * disabled all automatic saves: you only save when you go to sleep (even if it doesn't work perfectly) * finished the map crossroad.txt and started the map forest.txt * created the links between crossroad and forest and between forest and farm * if you download the .7z file, you must replace the files in the OpenValley folder with those found here * currently the days are bugged... I have to figure out what I did wrong ............................................ * I have updated the files to today's date: February 18, 2021 * I managed to get the time and the days of the week to work correctly (when starting the game the first day is NOT shown because I still have to finish setting the icons correctly) * I uploaded a zipper file with flare and the game, so you only need to download the zipper file to try it, without having to download anything else (windows only) - the zipper file only weighs 29.1mb ............................................ * feb. 15 2021 - update main folder * add /soundfx and /map/parallax folder * now the character can move on three maps (crossroads is not finished yet) * update the TO-DO.md file ............................................ * feb. 13 2021 - update the main folder * updated the file /map/farm.txt and the file /tilesetdef/spring_outdoor.txt ............................................ * feb. 12, 2021 - update the main folder * changed the system that marks the hours (to be improved, currently does not work graphics due to a bug in the engine) * the game now starts inside the farmer's house * created the first teleport that leads to the farm (currently not the tilesetdef) * when the time arrives at 12.30 am the character is teleported to his bed (and should trigger a new day, but I have not yet implemented for technical problems) ............................................ * feb. 07, 2021 - update the main folder * created a test npc, which moves and with which you can interact (not while moving). Flare allows you to create only static NPCs, so I had to adopt alternative solutions * I am continuing to insert all the tiles of all the tilesets.... it's a big and tedious job, but it's progressing... in more I am adding also the tiles of the various animations, hand to hand that I find them ............................................ * deleted the folders with the seasonal maps... I will add them again when I have completed all the maps ............................................ * subdivision of the maps into subfolders, to make everything simpler and cleaner * added (basic) maps for each season ............................................