A-0.06.11

This commit is contained in:
rixty 2021-04-14 13:33:35 +02:00
parent 28c13cd0cc
commit e6a28fdb5b
92 changed files with 3164 additions and 30 deletions

View File

@ -4,27 +4,27 @@ image=images/rocks/small2.png
frames=1
duration=400ms
type=looped
frame=0,SW,0,0,32,32,32,32
frame=0,W,0,0,32,32,32,32
frame=0,NW,0,0,32,32,32,32
frame=0,N,0,0,32,32,32,32
frame=0,NE,0,0,32,32,32,32
frame=0,E,0,0,32,32,32,32
frame=0,SE,0,0,32,32,32,32
frame=0,S,0,0,32,32,32,32
frame=0,SW,0,0,32,32,27,27
frame=0,W,0,0,32,32,27,27
frame=0,NW,0,0,32,32,27,27
frame=0,N,0,0,32,32,27,27
frame=0,NE,0,0,32,32,27,27
frame=0,E,0,0,32,32,27,27
frame=0,SE,0,0,32,32,27,27
frame=0,S,0,0,32,32,27,27
[run]
frames=1
duration=400ms
type=looped
frame=0,SW,0,0,32,32,32,32
frame=0,W,0,0,32,32,32,32
frame=0,NW,0,0,32,32,32,32
frame=0,N,0,0,32,32,32,32
frame=0,NE,0,0,32,32,32,32
frame=0,E,0,0,32,32,32,32
frame=0,SE,0,0,32,32,32,32
frame=0,S,0,0,32,32,32,32
frame=0,SW,0,0,32,32,27,27
frame=0,W,0,0,32,32,27,27
frame=0,NW,0,0,32,32,27,27
frame=0,N,0,0,32,32,27,27
frame=0,NE,0,0,32,32,27,27
frame=0,E,0,0,32,32,27,27
frame=0,SE,0,0,32,32,27,27
frame=0,S,0,0,32,32,27,27
[die]
frames=1

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@ -0,0 +1,40 @@
image=images/trees/trunk1.png
[stance]
frames=1
duration=400ms
type=looped
frame=0,SW,0,0,42,32,32,32
frame=0,W,0,0,42,32,32,32
frame=0,NW,0,0,42,32,32,32
frame=0,N,0,0,42,32,32,32
frame=0,NE,0,0,42,32,32,32
frame=0,E,0,0,42,32,32,32
frame=0,SE,0,0,42,32,32,32
frame=0,S,0,0,42,32,32,32
[run]
frames=1
duration=400ms
type=looped
frame=0,SW,0,0,42,32,32,32
frame=0,W,0,0,42,32,32,32
frame=0,NW,0,0,42,32,32,32
frame=0,N,0,0,42,32,32,32
frame=0,NE,0,0,42,32,32,32
frame=0,E,0,0,42,32,32,32
frame=0,SE,0,0,42,32,32,32
frame=0,S,0,0,42,32,32,32
[die]
frames=1
duration=33ms
type=looped
frame=0,0,0,0,0,0,0,0
frame=0,1,0,0,0,0,0,0
frame=0,2,0,0,0,0,0,0
frame=0,3,0,0,0,0,0,0
frame=0,4,0,0,0,0,0,0
frame=0,5,0,0,0,0,0,0
frame=0,6,0,0,0,0,0,0
frame=0,7,0,0,0,0,0,0

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@ -0,0 +1,40 @@
image=images/trees/trunk2.png
[stance]
frames=1
duration=400ms
type=looped
frame=0,SW,0,0,34,24,32,32
frame=0,W,0,0,34,24,32,32
frame=0,NW,0,0,34,24,32,32
frame=0,N,0,0,34,24,32,32
frame=0,NE,0,0,34,24,32,32
frame=0,E,0,0,34,24,32,32
frame=0,SE,0,0,34,24,32,32
frame=0,S,0,0,34,24,32,32
[run]
frames=1
duration=400ms
type=looped
frame=0,SW,0,0,34,24,32,32
frame=0,W,0,0,34,24,32,32
frame=0,NW,0,0,34,24,32,32
frame=0,N,0,0,34,24,32,32
frame=0,NE,0,0,34,24,32,32
frame=0,E,0,0,34,24,32,32
frame=0,SE,0,0,34,24,32,32
frame=0,S,0,0,34,24,32,32
[die]
frames=1
duration=33ms
type=looped
frame=0,0,0,0,0,0,0,0
frame=0,1,0,0,0,0,0,0
frame=0,2,0,0,0,0,0,0
frame=0,3,0,0,0,0,0,0
frame=0,4,0,0,0,0,0,0
frame=0,5,0,0,0,0,0,0
frame=0,6,0,0,0,0,0,0
frame=0,7,0,0,0,0,0,0

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@ -0,0 +1,40 @@
image=images/trees/trunk3.png
[stance]
frames=1
duration=400ms
type=looped
frame=0,SW,0,0,45,27,32,32
frame=0,W,0,0,45,27,32,32
frame=0,NW,0,0,45,27,32,32
frame=0,N,0,0,45,27,32,32
frame=0,NE,0,0,45,27,32,32
frame=0,E,0,0,45,27,32,32
frame=0,SE,0,0,45,27,32,32
frame=0,S,0,0,45,27,32,32
[run]
frames=1
duration=400ms
type=looped
frame=0,SW,0,0,45,27,32,32
frame=0,W,0,0,45,27,32,32
frame=0,NW,0,0,45,27,32,32
frame=0,N,0,0,45,27,32,32
frame=0,NE,0,0,45,27,32,32
frame=0,E,0,0,45,27,32,32
frame=0,SE,0,0,45,27,32,32
frame=0,S,0,0,45,27,32,32
[die]
frames=1
duration=33ms
type=looped
frame=0,0,0,0,0,0,0,0
frame=0,1,0,0,0,0,0,0
frame=0,2,0,0,0,0,0,0
frame=0,3,0,0,0,0,0,0
frame=0,4,0,0,0,0,0,0
frame=0,5,0,0,0,0,0,0
frame=0,6,0,0,0,0,0,0
frame=0,7,0,0,0,0,0,0

View File

@ -1,5 +1,5 @@
Alpha 0.06
Alpha 0.07
* Removed the experience bar, which will be inserted in the skill menu, together with the other bars
* created and add 100 trees and stumps, cuttable, to the farm map
@ -8,11 +8,13 @@ Alpha 0.06
* added tabs, in the skill menu (for now they are only for testing)
* added images of logs and rocks breakable by the player
* added a file with the list of future NPCs
* added the pickaxe and 40/100 rocks breakable with the pickaxe
* added the pickaxe and 100 rocks breakable with the pickaxe
* added the zip file of the currently used version of the engine, so you have everything in one place
* fixed the bug of the skill bars, with the new version of the engine
* added a single icon for the mouse cursor to fix a bug in the engine that did not make it "change" when a menu was open
* completed the bar of the first skill (foraging)
* created 34/99 trunks for the farm map
* added 1/99 trunks breakable with the axe
............................................

30
enemies/rock100.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock100,rock
rarity=common
xp=0
defeat_status=rock100
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

View File

@ -1,12 +1,12 @@
name=Rock
level=1
categories=rock51,rock
categories=rock50,rock
rarity=common
xp=0
defeat_status=rock51
defeat_status=rock50
animations=animations/rocks/small2.txt
animations=animations/rocks/small1.txt
suppress_hp=true

30
enemies/rock51.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock51,rock
rarity=common
xp=0
defeat_status=rock51
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock52.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock52,rock
rarity=common
xp=0
defeat_status=rock52
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock53.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock53,rock
rarity=common
xp=0
defeat_status=rock53
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock54.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock54,rock
rarity=common
xp=0
defeat_status=rock54
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock55.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock55,rock
rarity=common
xp=0
defeat_status=rock55
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock56.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock56,rock
rarity=common
xp=0
defeat_status=rock56
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock57.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock57,rock
rarity=common
xp=0
defeat_status=rock57
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock58.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock58,rock
rarity=common
xp=0
defeat_status=rock58
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock59.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock59,rock
rarity=common
xp=0
defeat_status=rock59
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock60.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock60,rock
rarity=common
xp=0
defeat_status=rock60
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock61.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock61,rock
rarity=common
xp=0
defeat_status=rock61
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock62.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock62,rock
rarity=common
xp=0
defeat_status=rock62
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock63.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock63,rock
rarity=common
xp=0
defeat_status=rock63
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock64.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock64,rock
rarity=common
xp=0
defeat_status=rock64
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock65.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock65,rock
rarity=common
xp=0
defeat_status=rock65
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock66.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock66,rock
rarity=common
xp=0
defeat_status=rock66
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock67.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock67,rock
rarity=common
xp=0
defeat_status=rock67
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock68.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock68,rock
rarity=common
xp=0
defeat_status=rock68
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock69.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock69,rock
rarity=common
xp=0
defeat_status=rock69
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock70.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock70,rock
rarity=common
xp=0
defeat_status=rock70
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock71.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock71,rock
rarity=common
xp=0
defeat_status=rock71
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock72.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock72,rock
rarity=common
xp=0
defeat_status=rock72
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock73.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock73,rock
rarity=common
xp=0
defeat_status=rock73
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock74.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock74,rock
rarity=common
xp=0
defeat_status=rock74
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock75.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock75,rock
rarity=common
xp=0
defeat_status=rock75
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock76.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock76,rock
rarity=common
xp=0
defeat_status=rock76
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock77.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock77,rock
rarity=common
xp=0
defeat_status=rock77
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock78.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock78,rock
rarity=common
xp=0
defeat_status=rock78
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock79.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock79,rock
rarity=common
xp=0
defeat_status=rock79
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock80.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock80,rock
rarity=common
xp=0
defeat_status=rock80
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock81.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock81,rock
rarity=common
xp=0
defeat_status=rock81
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock82.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock82,rock
rarity=common
xp=0
defeat_status=rock82
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock83.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock83,rock
rarity=common
xp=0
defeat_status=rock83
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock84.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock84,rock
rarity=common
xp=0
defeat_status=rock84
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock85.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock85,rock
rarity=common
xp=0
defeat_status=rock85
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock86.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock86,rock
rarity=common
xp=0
defeat_status=rock86
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock87.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock87,rock
rarity=common
xp=0
defeat_status=rock87
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock88.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock88,rock
rarity=common
xp=0
defeat_status=rock88
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock89.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock89,rock
rarity=common
xp=0
defeat_status=rock89
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock90.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock90,rock
rarity=common
xp=0
defeat_status=rock90
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock91.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock91,rock
rarity=common
xp=0
defeat_status=rock91
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock92.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock92,rock
rarity=common
xp=0
defeat_status=rock92
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock93.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock93,rock
rarity=common
xp=0
defeat_status=rock93
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock94.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock94,rock
rarity=common
xp=0
defeat_status=rock94
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock95.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock95,rock
rarity=common
xp=0
defeat_status=rock95
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock96.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock96,rock
rarity=common
xp=0
defeat_status=rock96
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock97.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock97,rock
rarity=common
xp=0
defeat_status=rock97
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock98.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock98,rock
rarity=common
xp=0
defeat_status=rock98
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/rock99.txt Normal file
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@ -0,0 +1,30 @@
name=Rock
level=1
categories=rock99,rock
rarity=common
xp=0
defeat_status=rock99
animations=animations/rocks/small2.txt
suppress_hp=true
loot=loot/rock-stone.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk1.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk1,tree
rarity=common
xp=0
defeat_status=trunk1
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk10.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk10,tree
rarity=common
xp=0
defeat_status=trunk10
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk11.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk11,tree
rarity=common
xp=0
defeat_status=trunk11
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk12.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk12,tree
rarity=common
xp=0
defeat_status=trunk12
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk13.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk13,tree
rarity=common
xp=0
defeat_status=trunk13
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk14.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk14,tree
rarity=common
xp=0
defeat_status=trunk14
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk15.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk15,tree
rarity=common
xp=0
defeat_status=trunk15
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk16.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk16,tree
rarity=common
xp=0
defeat_status=trunk16
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk17.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk17,tree
rarity=common
xp=0
defeat_status=trunk17
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk18.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk18,tree
rarity=common
xp=0
defeat_status=trunk18
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk19.txt Normal file
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@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk19,tree
rarity=common
xp=0
defeat_status=trunk19
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk2.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk2,tree
rarity=common
xp=0
defeat_status=trunk2
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk20.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk20,tree
rarity=common
xp=0
defeat_status=trunk20
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk21.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk21,tree
rarity=common
xp=0
defeat_status=trunk21
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk22.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk22,tree
rarity=common
xp=0
defeat_status=trunk22
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk23.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk23,tree
rarity=common
xp=0
defeat_status=trunk23
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk24.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk24,tree
rarity=common
xp=0
defeat_status=trunk24
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk25.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk25,tree
rarity=common
xp=0
defeat_status=trunk25
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk26.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk26,tree
rarity=common
xp=0
defeat_status=trunk26
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk27.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk27,tree
rarity=common
xp=0
defeat_status=trunk27
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk28.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk28,tree
rarity=common
xp=0
defeat_status=trunk28
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk29.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk29,tree
rarity=common
xp=0
defeat_status=trunk29
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk3.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk3,tree
rarity=common
xp=0
defeat_status=trunk3
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk30.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk30,tree
rarity=common
xp=0
defeat_status=trunk30
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk31.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk31,tree
rarity=common
xp=0
defeat_status=trunk31
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk32.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk32,tree
rarity=common
xp=0
defeat_status=trunk32
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk33.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk33,tree
rarity=common
xp=0
defeat_status=trunk33
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk34.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk34,tree
rarity=common
xp=0
defeat_status=trunk34
animations=animations/trees/trunk2.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk4.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk4,tree
rarity=common
xp=0
defeat_status=trunk4
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk5.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk5,tree
rarity=common
xp=0
defeat_status=trunk5
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk6.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk6,tree
rarity=common
xp=0
defeat_status=trunk6
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk7.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk7,tree
rarity=common
xp=0
defeat_status=trunk7
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk8.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk8,tree
rarity=common
xp=0
defeat_status=trunk8
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

30
enemies/trunk9.txt Normal file
View File

@ -0,0 +1,30 @@
name=Trunk
level=1
categories=trunk9,tree
rarity=common
xp=0
defeat_status=trunk9
animations=animations/trees/trunk1.txt
suppress_hp=true
loot=loot/trunk-woods.txt
# combat stats
stat=hp,1
speed=0
melee_range=1
threat_range=16
turn_delay=400ms
chance_pursue=5
power=melee,2,100
cooldown_hit=133ms
stat=accuracy,100
stat=avoidance,0
stat=dmg_melee_min,0
stat=dmg_melee_max,0
cooldown=1s

4
loot/trunk-woods.txt Normal file
View File

@ -0,0 +1,4 @@
[loot]
id=5
chance=100
quantity=1

View File

@ -15,10 +15,10 @@ tileset=../images/tilesheets/LPC-spring-outdoor.png,32,32,0,0
[layer]
type=background
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@ -155,7 +155,7 @@ type=level 2
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883,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,799,1875,0,1875,798,988,737,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,596,596,596,596,596,988,737,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
@ -224,8 +224,8 @@ type=level 3
data=
0,409,0,0,675,932,0,0,0,0,0,673,466,1812,1875,1875,1809,0,48,49,50,1685,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1908,1979,1908,1979,801,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,712,0,0,0,0,0,0,0,0,0,0,0,0,800,0,0,
0,409,0,675,609,0,672,0,736,0,673,0,1812,1876,0,0,1808,1809,112,0,114,1749,0,0,712,800,0,0,0,0,0,0,0,0,0,0,709,0,0,0,0,709,0,0,1908,1979,1908,1979,0,0,0,0,0,0,0,0,0,0,0,0,0,709,0,0,0,0,0,0,0,0,0,800,0,0,0,0,0,0,0,0,
0,409,989,609,0,1812,0,798,1875,799,0,1875,1876,0,0,0,0,1873,1874,0,1874,1813,0,0,0,0,0,0,0,801,0,0,0,0,0,0,0,0,0,800,0,0,0,0,1908,1979,1908,1979,712,0,0,0,0,0,801,0,709,0,800,0,0,0,801,0,0,0,0,0,0,0,0,0,0,712,0,0,0,0,0,0,
0,409,545,1621,1812,1813,1873,594,0,1873,594,0,0,0,0,418,0,0,0,1305,873,0,709,0,0,0,0,0,0,0,0,0,712,0,0,0,0,0,0,0,0,0,0,0,1908,1979,1908,1979,0,0,0,0,0,0,0,0,0,0,0,712,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,801,0,0,712,
0,409,989,609,0,1812,0,0,0,0,0,596,1876,0,0,0,0,1873,1874,0,1874,1813,0,0,0,0,0,0,0,801,0,0,0,0,0,0,0,0,0,800,0,0,0,0,1908,1979,1908,1979,712,0,0,0,0,0,801,0,709,0,800,0,0,0,801,0,0,0,0,0,0,0,0,0,0,712,0,0,0,0,0,0,
0,409,545,1621,1812,1813,0,0,0,0,0,0,0,0,0,418,0,0,0,1305,873,0,709,0,0,0,0,0,0,0,0,0,712,0,0,0,0,0,0,0,0,0,0,0,1908,1979,1908,1979,0,0,0,0,0,0,0,0,0,0,0,712,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,801,0,0,712,
0,409,545,1812,1813,0,0,0,0,0,0,0,0,418,2021,2022,2023,0,0,1305,873,0,801,0,0,0,0,0,0,709,0,0,0,0,0,801,0,0,0,0,712,0,709,0,1908,1979,1908,1979,0,800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,801,0,0,0,0,800,0,0,0,0,0,0,0,
0,409,545,405,0,0,0,0,0,0,0,0,2021,2022,1959,2086,2087,0,0,1305,873,0,0,0,0,0,800,0,0,0,0,0,0,800,0,0,0,709,0,0,0,0,0,0,1908,1979,1908,1979,0,0,0,712,0,0,0,0,801,0,0,0,800,0,0,0,0,0,0,0,0,801,0,0,0,0,0,0,0,0,0,0,
0,409,868,402,0,0,0,0,0,0,0,0,2149,2150,1895,1894,2151,0,1241,1179,872,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,801,0,1908,1979,1908,1979,0,0,0,0,0,0,0,709,0,0,0,0,0,0,0,0,0,0,0,1841,712,0,0,0,0,0,0,0,0,801,0,0,
@ -3132,8 +3132,8 @@ type=event
location=19,9,1,1
activate=on_interact
hotspot=location
set_status=dig1
requires_item=3
set_status=dig1
[event]
# dig1
@ -3150,8 +3150,8 @@ type=event
location=20,9,1,1
activate=on_interact
hotspot=location
set_status=dig2
requires_item=3
set_status=dig2
[event]
# dig2
@ -3162,3 +3162,491 @@ hotspot=location
mapmod=level 1,20,9,1558
requires_status=dig2
[event]
# rock41
type=event
location=16,17,1,1
activate=on_load
requires_not_status=rock41
spawn=rock41,16,17
[event]
# rock42
type=event
location=16,28,1,1
activate=on_load
requires_not_status=rock42
spawn=rock42,16,28
[event]
# rock43
type=event
location=22,28,1,1
activate=on_load
requires_not_status=rock43
spawn=rock43,22,28
[event]
# rock44
type=event
location=23,35,1,1
activate=on_load
requires_not_status=rock44
spawn=rock44,23,35
[event]
# rock45
type=event
location=24,48,1,1
activate=on_load
requires_not_status=rock45
spawn=rock45,24,48
[event]
# rock46
type=event
location=16,53,1,1
activate=on_load
requires_not_status=rock46
spawn=rock46,16,53
[event]
# rock47
type=event
location=25,55,1,1
activate=on_load
requires_not_status=rock47
spawn=rock47,25,55
[event]
# rock48
type=event
location=30,48,1,1
activate=on_load
requires_not_status=rock48
spawn=rock48,30,48
[event]
# rock49
type=event
location=38,49,1,1
activate=on_load
requires_not_status=rock49
spawn=rock49,38,49
[event]
# rock50
type=event
location=51,51,1,1
activate=on_load
requires_not_status=rock50
spawn=rock50,51,51
[event]
# rock51
type=event
location=63,56,1,1
activate=on_load
requires_not_status=rock51
spawn=rock51,63,56
[event]
# rock52
type=event
location=63,50,1,1
activate=on_load
requires_not_status=rock52
spawn=rock52,63,50
[event]
# rock53
type=event
location=70,48,1,1
activate=on_load
requires_not_status=rock53
spawn=rock53,70,48
[event]
# rock54
type=event
location=59,43,1,1
activate=on_load
requires_not_status=rock54
spawn=rock54,59,43
[event]
# rock55
type=event
location=50,38,1,1
activate=on_load
requires_not_status=rock55
spawn=rock55,50,38
[event]
# rock56
type=event
location=65,33,1,1
activate=on_load
requires_not_status=rock56
spawn=rock56,65,33
[event]
# rock57
type=event
location=71,29,1,1
activate=on_load
requires_not_status=rock57
spawn=rock57,71,29
[event]
# rock58
type=event
location=64,28,1,1
activate=on_load
requires_not_status=rock58
spawn=rock58,64,28
[event]
# rock59
type=event
location=56,13,1,1
activate=on_load
requires_not_status=rock59
spawn=rock59,56,13
[event]
# rock60
type=event
location=51,29,1,1
activate=on_load
requires_not_status=rock60
spawn=rock60,51,29
[event]
# rock61
type=event
location=50,24,1,1
activate=on_load
requires_not_status=rock61
spawn=rock61,50,24
[event]
# rock62
type=event
location=56,52,1,1
activate=on_load
requires_not_status=rock62
spawn=rock62,56,52
[event]
# rock63
type=event
location=58,52,1,1
activate=on_load
requires_not_status=rock63
spawn=rock63,58,52
[event]
# rock64
type=event
location=57,53,1,1
activate=on_load
requires_not_status=rock64
spawn=rock64,57,53
[event]
# rock65
type=event
location=57,58,1,1
activate=on_load
requires_not_status=rock65
spawn=rock65,57,58
[event]
# rock66
type=event
location=49,46,1,1
activate=on_load
requires_not_status=rock66
spawn=rock66,49,46
[event]
# rock67
type=event
location=72,50,1,1
activate=on_load
requires_not_status=rock67
spawn=rock67,72,50
[event]
# rock68
type=event
location=60,36,1,1
activate=on_load
requires_not_status=rock68
spawn=rock68,60,36
[event]
# rock69
type=event
location=55,35,1,1
activate=on_load
requires_not_status=rock69
spawn=rock69,55,35
[event]
# rock70
type=event
location=54,30,1,1
activate=on_load
requires_not_status=rock70
spawn=rock70,54,30
[event]
# rock71
type=event
location=56,26,1,1
activate=on_load
requires_not_status=rock71
spawn=rock71,56,26
[event]
# rock72
type=event
location=69,22,1,1
activate=on_load
requires_not_status=rock72
spawn=rock72,69,22
[event]
# rock73
type=event
location=50,14,1,1
activate=on_load
requires_not_status=rock73
spawn=rock73,50,14
[event]
# rock74
type=event
location=37,25,1,1
activate=on_load
requires_not_status=rock74
spawn=rock74,37,25
[event]
# rock75
type=event
location=35,17,1,1
activate=on_load
requires_not_status=rock75
spawn=rock75,35,17
[event]
# rock76
type=event
location=32,13,1,1
activate=on_load
requires_not_status=rock76
spawn=rock76,32,13
[event]
# rock77
type=event
location=24,10,1,1
activate=on_load
requires_not_status=rock77
spawn=rock77,24,10
[event]
# rock78
type=event
location=22,15,1,1
activate=on_load
requires_not_status=rock78
spawn=rock78,22,15
[event]
# rock79
type=event
location=21,21,1,1
activate=on_load
requires_not_status=rock79
spawn=rock79,21,21
[event]
# rock80
type=event
location=12,17,1,1
activate=on_load
requires_not_status=rock80
spawn=rock80,12,17
[event]
# rock81
type=event
location=13,24,1,1
activate=on_load
requires_not_status=rock81
spawn=rock81,13,24
[event]
# rock82
type=event
location=9,29,1,1
activate=on_load
requires_not_status=rock82
spawn=rock82,9,29
[event]
# rock83
type=event
location=12,35,1,1
activate=on_load
requires_not_status=rock83
spawn=rock83,12,35
[event]
# rock84
type=event
location=13,37,1,1
activate=on_load
requires_not_status=rock84
spawn=rock84,13,37
[event]
# rock85
type=event
location=12,39,1,1
activate=on_load
requires_not_status=rock85
spawn=rock85,12,39
[event]
# rock86
type=event
location=13,44,1,1
activate=on_load
requires_not_status=rock86
spawn=rock86,13,44
[event]
# rock87
type=event
location=22,51,1,1
activate=on_load
requires_not_status=rock87
spawn=rock87,22,51
[event]
# rock88
type=event
location=33,56,1,1
activate=on_load
requires_not_status=rock88
spawn=rock88,33,56
[event]
# rock89
type=event
location=36,57,1,1
activate=on_load
requires_not_status=rock89
spawn=rock89,36,57
[event]
# rock90
type=event
location=39,58,1,1
activate=on_load
requires_not_status=rock90
spawn=rock90,39,58
[event]
# rock91
type=event
location=44,58,1,1
activate=on_load
requires_not_status=rock91
spawn=rock91,44,58
[event]
# rock92
type=event
location=39,53,1,1
activate=on_load
requires_not_status=rock92
spawn=rock92,39,53
[event]
# rock93
type=event
location=42,49,1,1
activate=on_load
requires_not_status=rock93
spawn=rock93,42,49
[event]
# rock94
type=event
location=27,56,1,1
activate=on_load
requires_not_status=rock94
spawn=rock94,27,56
[event]
# rock95
type=event
location=26,49,1,1
activate=on_load
requires_not_status=rock95
spawn=rock95,26,49
[event]
# rock96
type=event
location=27,38,1,1
activate=on_load
requires_not_status=rock96
spawn=rock96,27,38
[event]
# rock97
type=event
location=36,41,1,1
activate=on_load
requires_not_status=rock97
spawn=rock97,36,41
[event]
# rock98
type=event
location=43,44,1,1
activate=on_load
requires_not_status=rock98
spawn=rock98,43,44
[event]
# rock99
type=event
location=42,34,1,1
activate=on_load
requires_not_status=rock99
spawn=rock99,42,34
[event]
# rock100
type=event
location=44,21,1,1
activate=on_load
requires_not_status=rock100
spawn=rock100,44,21
[event]
# trunk1
type=event
location=8,15,1,1
activate=on_load
requires_not_status=trunk1
spawn=trunk1,8,15