diff --git a/changelog.md b/changelog.md index b989456..170c7ea 100644 --- a/changelog.md +++ b/changelog.md @@ -1,89 +1,8 @@ -* subdivision of the maps into subfolders, to make everything simpler and cleaner -* added (basic) maps for each season -............................................ +Alpha 0.06 -* deleted the folders with the seasonal maps... I will add them again when I have completed all the maps - -............................................ - -* feb. 07, 2021 - update the main folder -* created a test npc, which moves and with which you can interact (not while moving). Flare allows you to create only static NPCs, so I had to adopt alternative solutions -* I am continuing to insert all the tiles of all the tilesets.... it's a big and tedious job, but it's progressing... in more I am adding also the tiles of the various animations, hand to hand that I find them - -............................................ - -* feb. 12, 2021 - update the main folder -* changed the system that marks the hours (to be improved, currently does not work graphics due to a bug in the engine) -* the game now starts inside the farmer's house -* created the first teleport that leads to the farm (currently not the tilesetdef) -* when the time arrives at 12.30 am the character is teleported to his bed (and should trigger a new day, but I have not yet implemented for technical problems) - -............................................ - -* feb. 13 2021 - update the main folder -* updated the file /map/farm.txt and the file /tilesetdef/spring_outdoor.txt - -............................................ - -* feb. 15 2021 - update main folder -* add /soundfx and /map/parallax folder -* now the character can move on three maps (crossroads is not finished yet) -* update the TO-DO.md file - -............................................ - -* I have updated the files to today's date: February 18, 2021 -* I managed to get the time and the days of the week to work correctly (when starting the game the first day is NOT shown because I still have to finish setting the icons correctly) -* I uploaded a zipper file with flare and the game, so you only need to download the zipper file to try it, without having to download anything else (windows only) - the zipper file only weighs 29.1mb - -............................................ - -* feb. 20 2021 - update main folder -* disabled all automatic saves: you only save when you go to sleep (even if it doesn't work perfectly) -* finished the map crossroad.txt and started the map forest.txt -* created the links between crossroad and forest and between forest and farm -* if you download the .7z file, you must replace the files in the OpenValley folder with those found here -* currently the days are bugged... I have to figure out what I did wrong - -............................................ - -* feb. 22, 2021 - update mail folder -* fixed the days of the week bug and added dates and seasons (for now years will not be implemented) - -............................................ - -Alpha 0.01 - -* added home screen -* changed life bar and energy bar textures -* added some background noises (birds and water) -* added a couple of little music -* added the 7 initial maps, at character creation (even if there are not all the maps yet) - -............................................ - -Alpha 0.02 - -* continued to work on the file /maps/spring_forest.txt -* expanded the file /tilesetdef/spring_outdoor.txt - -............................................ - -Alpha 0.03 - -* updated the game to today's date March 12, 2021 -* completed the "secret woods" map and created some "hidden" passages -* hidden the teleport icons for map change and enemy from the minimap - -............................................ - -Alpha 0.04 - -* started again the creation of the maps, from scratch, using tilesets completely different from the originals. all to avoid copyright issues -* cleaned up folders from unnecessary files -* added a save point with popup message -* added a kind of refrigerator where to put objects (for now it works very badly) +* Removed the experience bar, which will be inserted in the skill menu, together with the other bars currently disabled +* created 100 trees, cuttable, to add to the farm map ............................................ @@ -99,6 +18,91 @@ Alpha 0.05 ............................................ -Alpha 0.06 +Alpha 0.04 -* Removed the experience bar, which will be inserted in the skill menu, together with the other bars currently disabled \ No newline at end of file +* started again the creation of the maps, from scratch, using tilesets completely different from the originals. all to avoid copyright issues +* cleaned up folders from unnecessary files +* added a save point with popup message +* added a kind of refrigerator where to put objects (for now it works very badly) + +............................................ + +Alpha 0.03 + +* updated the game to today's date March 12, 2021 +* completed the "secret woods" map and created some "hidden" passages +* hidden the teleport icons for map change and enemy from the minimap + +............................................ + +Alpha 0.02 + +* continued to work on the file /maps/spring_forest.txt +* expanded the file /tilesetdef/spring_outdoor.txt + +............................................ + +Alpha 0.01 + +* added home screen +* changed life bar and energy bar textures +* added some background noises (birds and water) +* added a couple of little music +* added the 7 initial maps, at character creation (even if there are not all the maps yet) + +............................................ + +* feb. 22, 2021 - update mail folder +* fixed the days of the week bug and added dates and seasons (for now years will not be implemented) + +............................................ + +* feb. 20 2021 - update main folder +* disabled all automatic saves: you only save when you go to sleep (even if it doesn't work perfectly) +* finished the map crossroad.txt and started the map forest.txt +* created the links between crossroad and forest and between forest and farm +* if you download the .7z file, you must replace the files in the OpenValley folder with those found here +* currently the days are bugged... I have to figure out what I did wrong + +............................................ + +* I have updated the files to today's date: February 18, 2021 +* I managed to get the time and the days of the week to work correctly (when starting the game the first day is NOT shown because I still have to finish setting the icons correctly) +* I uploaded a zipper file with flare and the game, so you only need to download the zipper file to try it, without having to download anything else (windows only) - the zipper file only weighs 29.1mb + +............................................ + +* feb. 15 2021 - update main folder +* add /soundfx and /map/parallax folder +* now the character can move on three maps (crossroads is not finished yet) +* update the TO-DO.md file + +............................................ + +* feb. 13 2021 - update the main folder +* updated the file /map/farm.txt and the file /tilesetdef/spring_outdoor.txt + +............................................ + +* feb. 12, 2021 - update the main folder +* changed the system that marks the hours (to be improved, currently does not work graphics due to a bug in the engine) +* the game now starts inside the farmer's house +* created the first teleport that leads to the farm (currently not the tilesetdef) +* when the time arrives at 12.30 am the character is teleported to his bed (and should trigger a new day, but I have not yet implemented for technical problems) + +............................................ + +* feb. 07, 2021 - update the main folder +* created a test npc, which moves and with which you can interact (not while moving). Flare allows you to create only static NPCs, so I had to adopt alternative solutions +* I am continuing to insert all the tiles of all the tilesets.... it's a big and tedious job, but it's progressing... in more I am adding also the tiles of the various animations, hand to hand that I find them + +............................................ + +* deleted the folders with the seasonal maps... I will add them again when I have completed all the maps + +............................................ + +* subdivision of the maps into subfolders, to make everything simpler and cleaner +* added (basic) maps for each season + +............................................ \ No newline at end of file