update
|
@ -91,3 +91,6 @@ Alpha 0.05
|
|||
|
||||
* added the parallax for the day/night cycle that with the latest version of flare can be loaded via event
|
||||
* added lights to the windows of the farm that turn on and off at set times (will be implemented when I reimplement the hours)
|
||||
* added tools and money icons
|
||||
* Removed the ability to create alternative stash. The engine does not allow it
|
||||
* Started the creation of the village map
|
Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 8.0 KiB |
Before Width: | Height: | Size: 243 B After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 13 KiB |
|
@ -145,13 +145,3 @@ intermap=maps/spring-farm.txt,10,12,0,0
|
|||
requires_class=Standard
|
||||
show_on_minimap=false
|
||||
|
||||
[event]
|
||||
# fridge
|
||||
type=event
|
||||
location=3,2,2,1
|
||||
activate=on_trigger
|
||||
hotspot=location
|
||||
npc=npc/fridge.txt
|
||||
repeat=true
|
||||
show_on_minimap=false
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
# the first two values are x,y positions
|
||||
# some items have two more values, width and height
|
||||
|
||||
pos=0,-32,320,416
|
||||
pos=0,-100,351,273
|
||||
align=right
|
||||
|
||||
close=294,2
|
||||
close=316,11
|
||||
help=2,2,24,24
|
||||
|
||||
# define x,y position, slot type
|
||||
|
@ -30,5 +30,5 @@ carried_area=16,80
|
|||
carried_cols=9
|
||||
carried_rows=3
|
||||
|
||||
label_title=160,8,center,top
|
||||
currency=190,188,center,top
|
||||
label_title=163,13,center,top
|
||||
currency=190,240,left,top
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
name=Fridge
|
||||
|
||||
# shop info
|
||||
vendor=true
|
||||
#constant_stock=142:5,147:5
|
||||
#random_stock=loot/LOW_MagicBook_Elixirs_MagicStaves_Scroll_Runes.txt
|
||||
#random_stock_count=10,12
|
||||
|
||||
talker=false
|