update
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@ -90,4 +90,7 @@ Alpha 0.04
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Alpha 0.05
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* added the parallax for the day/night cycle that with the latest version of flare can be loaded via event
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* added lights to the windows of the farm that turn on and off at set times (will be implemented when I reimplement the hours)
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* added lights to the windows of the farm that turn on and off at set times (will be implemented when I reimplement the hours)
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* added tools and money icons
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* Removed the ability to create alternative stash. The engine does not allow it
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* Started the creation of the village map
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Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 8.0 KiB |
Before Width: | Height: | Size: 243 B After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 13 KiB |
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@ -145,13 +145,3 @@ intermap=maps/spring-farm.txt,10,12,0,0
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requires_class=Standard
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show_on_minimap=false
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[event]
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# fridge
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type=event
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location=3,2,2,1
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activate=on_trigger
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hotspot=location
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npc=npc/fridge.txt
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repeat=true
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show_on_minimap=false
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@ -2,10 +2,10 @@
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# the first two values are x,y positions
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# some items have two more values, width and height
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pos=0,-32,320,416
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pos=0,-100,351,273
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align=right
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close=294,2
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close=316,11
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help=2,2,24,24
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# define x,y position, slot type
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@ -30,5 +30,5 @@ carried_area=16,80
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carried_cols=9
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carried_rows=3
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label_title=160,8,center,top
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currency=190,188,center,top
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label_title=163,13,center,top
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currency=190,240,left,top
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@ -1,9 +0,0 @@
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name=Fridge
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# shop info
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vendor=true
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#constant_stock=142:5,147:5
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#random_stock=loot/LOW_MagicBook_Elixirs_MagicStaves_Scroll_Runes.txt
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#random_stock_count=10,12
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talker=false
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