A-0.06.38
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TXT/TO-DO.md
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TXT/TO-DO.md
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DONE
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TO DO List
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* ✅ [DONE] remember how to edit the files to start the game (lol)
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✅ remember how to edit the files to start the game (lol)
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* ✅ [DONE] try to figure out if NPCs can move from point A to point B (years ago you couldn't)
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✅ try to figure out if NPCs can move from point A to point B (years ago you couldn't)
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* ✅ [DONE] finish changing original tilesheets to open versions
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✅ finish changing original tilesheets to open versions
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* set the sprites of the characters and for all the NPCs, and add them to the maps
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✅ add a set of tool (axe, hoe, pick, etc) to the character to make him cut down trees, hoe, etc
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* ✅ [DONE] add a set of tool (axe, hoe, pick, etc) to the character to make him cut down trees, hoe, etc
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✅ set the sprites of the characters
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* ✅ [DONE] add hours (24), days (7), dates (31) and seasons (4)
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✅ add hours (24), days (7), dates (31), seasons (4) and years (9999)
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* ✅ [DONE] add day/night cycle
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✅ add day/night cycle and weather conditions
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* ✅ [DONE] add weather conditions
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* ✅ [DONE] add 9999 years
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to do
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🔳 create all the (outdoor) maps and houses in the game
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🔳 create all the npc (outdoor)
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* 🔳 create all the houses in the game
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🔳 give the possibility of saving the game only by sleeping (if you sleep the time will go on for 6 hours)
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* 🔳 create all the maps
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🔳 finish setting the tilesetsdefs for all maps
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* 🔳 create all the npc (outdoor)
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🔳 change Joja Mart to Joy Mart
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* 🔳 give the possibility of saving the game only by sleeping (if you sleep the time will go on for 6 hours)
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🔳 set the spawn of trees and all things that can be cut/broken, in the farm (trees, branches, trunks, grass, stones, boulders and other such things)
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* 🔳 finish setting the tilesetsdefs for all maps
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🔳 try to make the setting medieval
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* 🔳 change Joja Mart to Joy Mart
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🔳 stop and fix what you have done up to this point
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* 🔳 set the spawn of trees and all things that can be cut/broken, in the farm (trees, branches, trunks, grass, stones, boulders and other such things)
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* 🔳 try to make the setting medieval, or give the impression that the country where the game takes place is an old medieval village, without cars and asphalt roads
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* 🔳 stop and fix what you have done up to this point
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@ -25,7 +25,8 @@ Alpha 0.07
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* changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week)
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* changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week)
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* added a cycle of 9999 years
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* added a cycle of 9999 years
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* added some soundfx
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* added some soundfx
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* added the first 68/109 tiles of cutable grass (without character animation)
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* I decided to reposition the grass tiles, so that they appear in a random way, rather than putting them in a specific point of the map
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* added the first tile of cutable grass (without character animation)
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* set the grass disappearing in winter
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* set the grass disappearing in winter
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* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
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* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
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* set the change of weather conditions that are activated every in-game 2 hours
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* set the change of weather conditions that are activated every in-game 2 hours
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@ -1396,9 +1396,9 @@ set_status=weather3
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type=event
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type=event
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location=6,11,1,1
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location=6,11,1,1
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activate=on_trigger
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activate=on_trigger
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repeat=false
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chance_exec=50
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chance_exec=50
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hotspot=location
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hotspot=location
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repeat=false
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requires_not_status=clear,rain,snow,summer,fall,winter
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requires_not_status=clear,rain,snow,summer,fall,winter
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requires_status=weather1
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requires_status=weather1
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set_status=fog
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set_status=fog
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@ -1409,9 +1409,9 @@ unset_status=weather1
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type=event
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type=event
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location=6,11,1,1
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location=6,11,1,1
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activate=on_trigger
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activate=on_trigger
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repeat=false
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chance_exec=50
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chance_exec=50
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hotspot=location
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hotspot=location
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repeat=false
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requires_not_status=clear,fog,snow,summer,fall,winter
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requires_not_status=clear,fog,snow,summer,fall,winter
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requires_status=weather2
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requires_status=weather2
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set_status=rain
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set_status=rain
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@ -1422,9 +1422,9 @@ unset_status=weather2
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type=event
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type=event
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location=6,11,1,1
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location=6,11,1,1
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activate=on_trigger
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activate=on_trigger
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repeat=false
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chance_exec=50
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chance_exec=50
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hotspot=location
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hotspot=location
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repeat=false
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requires_not_status=fog,rain,snow,summer,fall,winter
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requires_not_status=fog,rain,snow,summer,fall,winter
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requires_status=weather3
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requires_status=weather3
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set_status=clear
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set_status=clear
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intermap=maps/farm.txt,10,12,0,0
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intermap=maps/farm.txt,10,12,0,0
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requires_class=Standard
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requires_class=Standard
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show_on_minimap=false
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show_on_minimap=false
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[event]
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# spring fog
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type=event
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location=6,11,1,1
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activate=on_trigger
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chance_exec=50
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hotspot=location
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repeat=false
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requires_not_status=winter
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set_status=grass1
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1723
maps/farm.txt
1723
maps/farm.txt
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