diff --git a/changelog.md b/changelog.md new file mode 100644 index 0000000..fb105d8 --- /dev/null +++ b/changelog.md @@ -0,0 +1,86 @@ +* subdivision of the maps into subfolders, to make everything simpler and cleaner +* added (basic) maps for each season + +............................................ + +* deleted the folders with the seasonal maps... I will add them again when I have completed all the maps + +............................................ + +* feb. 07, 2021 - update the main folder +* created a test npc, which moves and with which you can interact (not while moving). Flare allows you to create only static NPCs, so I had to adopt alternative solutions +* I am continuing to insert all the tiles of all the tilesets.... it's a big and tedious job, but it's progressing... in more I am adding also the tiles of the various animations, hand to hand that I find them + +............................................ + +* feb. 12, 2021 - update the main folder +* changed the system that marks the hours (to be improved, currently does not work graphics due to a bug in the engine) +* the game now starts inside the farmer's house +* created the first teleport that leads to the farm (currently not the tilesetdef) +* when the time arrives at 12.30 am the character is teleported to his bed (and should trigger a new day, but I have not yet implemented for technical problems) + +............................................ + +* feb. 13 2021 - update the main folder +* updated the file /map/farm.txt and the file /tilesetdef/spring_outdoor.txt + +............................................ + +* feb. 15 2021 - update main folder +* add /soundfx and /map/parallax folder +* now the character can move on three maps (crossroads is not finished yet) +* update the TO-DO.md file + +............................................ + +* I have updated the files to today's date: February 18, 2021 +* I managed to get the time and the days of the week to work correctly (when starting the game the first day is NOT shown because I still have to finish setting the icons correctly) +* I uploaded a zipper file with flare and the game, so you only need to download the zipper file to try it, without having to download anything else (windows only) - the zipper file only weighs 29.1mb + +............................................ + +* feb. 20 2021 - update main folder +* disabled all automatic saves: you only save when you go to sleep (even if it doesn't work perfectly) +* finished the map crossroad.txt and started the map forest.txt +* created the links between crossroad and forest and between forest and farm +* if you download the .7z file, you must replace the files in the OpenValley folder with those found here +* currently the days are bugged... I have to figure out what I did wrong + +............................................ + +* feb. 22, 2021 - update mail folder +* fixed the days of the week bug and added dates and seasons (for now years will not be implemented) + +............................................ + +Alpha 0.01 + +* added home screen +* changed life bar and energy bar textures +* added some background noises (birds and water) +* added a couple of little music +* added the 7 initial maps, at character creation (even if there are not all the maps yet) + +............................................ + +Alpha 0.02 + +* continued to work on the file /maps/spring_forest.txt +* expanded the file /tilesetdef/spring_outdoor.txt + +............................................ + +Alpha 0.03 + +* updated the game to today's date March 12, 2021 +* completed the "secret woods" map and created some "hidden" passages +* hidden the teleport icons for map change and enemy from the minimap + +............................................ + +Alpha 0.04 + +* started again the creation of the maps, from scratch, using tilesets completely different from the originals. all to avoid copyright issues +* cleaned up folders from unnecessary files +* added a save point with popup message +* added a kind of refrigerator where to put objects (for now it works very badly) \ No newline at end of file diff --git a/images/icons/items.png b/images/icons/items.png new file mode 100644 index 0000000..b2bdd59 Binary files /dev/null and b/images/icons/items.png differ diff --git a/images/menus/inventory.png b/images/menus/inventory.png index 25f2137..32182e6 100644 Binary files a/images/menus/inventory.png and b/images/menus/inventory.png differ diff --git a/items/items.txt b/items/items.txt index 21ff7ca..734f81d 100644 --- a/items/items.txt +++ b/items/items.txt @@ -25,7 +25,7 @@ name=Hoe quality=low item_type=tools equip_flags=hoe -icon=119 +icon=0 soundfx=soundfx/inventory/inventory_metal.ogg gfx=battle_axe loot_animation=animations/tools/hoe.txt diff --git a/menus/inventory.txt b/menus/inventory.txt index 70530bc..772117b 100644 --- a/menus/inventory.txt +++ b/menus/inventory.txt @@ -9,20 +9,26 @@ close=294,2 help=2,2,24,24 # define x,y position, slot type -equipment_slot=128,80,weapon -equipment_slot=160,80,accessory +equipment_slot=16,191,weapon +equipment_slot=16,223,weapon +equipment_slot=16,255,weapon +equipment_slot=112,191,weapon +equipment_slot=112,223,weapon +equipment_slot=112,255,weapon +#equipment_slot=160,80,accessory # tools -equipment_slot=128,112,tools -equipment_slot=160,112,tools -equipment_slot=192,112,tools -equipment_slot=224,112,tools -equipment_slot=256,112,tools +equipment_slot=65,35,tools +equipment_slot=97,35,tools +equipment_slot=129,35,tools +equipment_slot=161,35,tools +equipment_slot=193,35,tools +equipment_slot=225,35,tools -carried_area=64,160 -carried_cols=6 -carried_rows=6 +carried_area=16,80 +carried_cols=9 +carried_rows=3 label_title=160,8,center,top -currency=160,128,center,top +currency=190,188,center,top