A-0.06.22
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parent
a3ed0a7403
commit
744b73b1c7
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@ -16,9 +16,11 @@ Alpha 0.07
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* added all the trunks breakable with the axe
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* created 10 additional layers, in the map, under the character, to be able to arrange the edges of the grass properly
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* removed the season in the name of the maps because I will try to put all the seasons in a single map, instead of making 4 identical ones, one per season
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* added the first 36/72 tiles of cutable grass (without character animation)
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* added the first 40/72 tiles of cutable grass (without character animation)
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* changed the tile of the grass to be cut and animated (animation should be improved)
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* started adding snow, rain and fog, in the parallax that make day/night cycle
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* re-enable hours, even if they don't work correctly... hours, days and seasons should always be added as last things, when a map can be declared complete
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* added tavern
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............................................
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1363
maps/farm-house.txt
1363
maps/farm-house.txt
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Load Diff
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@ -1170,6 +1170,15 @@ parallax_layers=maps/parallax/08.txt
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repeat=false
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requires_status=08:00
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[event]
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# change parallax 09
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type=event
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location=0,0,0,0
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activate=static
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parallax_layers=
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repeat=false
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requires_status=09:00
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[event]
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# change parallax 17
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type=event
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@ -5499,49 +5508,99 @@ requires_item=10
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set_status=grass36
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[event]
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# grass20
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# grass37
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type=event
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location=42,27,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
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requires_not_status=grass20
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mapmod=level 2,41,26,43;level 9,42,26,44;level 3,43,26,45;level 7,41,27,107;level 10,42,27,108;level 8,43,27,109;level 4,41,28,171;level 6,42,28,172;level 5,43,28,173
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requires_not_status=grass37
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[event]
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# grass20
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# cut grass37
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type=event
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location=42,27,1,1
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activate=on_interact
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hotspot=location
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mapmod=level 2,41,26,0;level 9,42,26,0;level 3,43,26,0;level 7,41,27,0;level 10,42,27,0;level 8,43,27,0;level 4,41,28,0;level 6,42,28,0;level 5,43,28,0
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requires_item=10
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set_status=grass37
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[event]
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# grass38
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type=event
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location=39,31,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
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requires_not_status=grass20
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mapmod=level 2,38,30,43;level 9,39,30,44;level 3,40,30,45;level 7,38,31,107;level 39,31,17,108;level 8,40,31,109;level 4,38,32,171;level 6,39,32,172;level 5,40,32,173
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requires_not_status=grass38
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[event]
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# grass20
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# cut grass38
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type=event
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location=39,31,1,1
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activate=on_interact
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hotspot=location
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mapmod=level 2,38,30,0;level 9,39,30,0;level 3,40,30,0;level 7,38,31,0;level 39,31,17,0;level 8,40,31,0;level 4,38,32,0;level 6,39,32,0;level 5,40,32,0
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requires_item=10
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set_status=grass38
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[event]
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# grass39
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type=event
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location=38,31,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
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requires_not_status=grass20
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mapmod=level 2,37,30,43;level 9,38,30,44;level 3,39,30,45;level 7,37,31,107;level 10,38,31,108;level 8,39,31,109;level 4,37,32,171;level 6,38,32,172;level 5,39,32,173
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requires_not_status=grass39
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[event]
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# grass20
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# cut grass39
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type=event
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location=39,31,1,1
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activate=on_interact
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hotspot=location
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mapmod=level 2,37,30,0;level 9,38,30,0;level 3,39,30,0;level 7,37,31,0;level 10,38,31,0;level 8,39,31,0;level 4,37,32,0;level 6,38,32,0;level 5,39,32,0
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requires_item=10
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set_status=grass39
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[event]
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# grass40
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type=event
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location=37,31,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
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requires_not_status=grass20
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mapmod=level 2,36,30,43;level 9,37,30,44;level 3,38,30,45;level 7,36,31,107;level 10,37,31,108;level 8,38,31,109;level 4,36,32,171;level 6,37,32,172;level 5,38,32,173
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requires_not_status=grass40
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[event]
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# grass20
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# cut grass40
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type=event
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location=37,31,1,1
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activate=on_interact
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hotspot=location
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mapmod=level 2,36,30,0;level 9,37,30,0;level 3,38,30,0;level 7,36,31,0;level 10,37,31,0;level 8,38,31,0;level 4,36,32,0;level 6,37,32,0;level 5,38,32,0
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requires_item=10
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set_status=grass40
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[event]
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# grass41
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type=event
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location=36,31,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
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requires_not_status=grass20
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mapmod=level 2,35,30,43;level 9,36,30,44;level 3,37,30,45;level 7,35,31,107;level 10,36,31,108;level 8,37,31,109;level 4,35,32,171;level 6,36,32,172;level 5,37,32,173
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requires_not_status=grass41
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[event]
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# cut grass41
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type=event
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location=36,31,1,1
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activate=on_interact
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hotspot=location
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mapmod=level 2,35,30,0;level 9,36,30,0;level 3,37,30,0;level 7,35,31,0;level 10,36,31,0;level 8,37,31,0;level 4,35,32,0;level 6,36,32,0;level 5,37,32,0
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requires_item=10
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set_status=grass41
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[event]
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# grass20
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@ -635,13 +635,13 @@ data=
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|
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|
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|
||||
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|
||||
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|
||||
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||||
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@ -1,5 +1,6 @@
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- from ww user:
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* from ww user:
|
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Would you consider to let the world continue even when the player is not playing
|
||||
[you could add events that can advance the game by 12 hours, a day, or 3 days, with a certain percentage that these events trigger every time you start the game]
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* from Ca Mille user:
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maybe a quest of needing the honey..for u to get the honey u need a boar..if the boar attacks you run to the nearest tree that have beehive and hide there to knock down the tree and pop! There's come the honey!!
|
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Loading…
Reference in New Issue