A-0.06.50
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83eea174b0
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1008
TXT/GRASS.txt
1008
TXT/GRASS.txt
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@ -26,7 +26,7 @@ Alpha 0.07
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* changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week)
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* added a cycle of 9999 years
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* added some soundfx
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* added 896 grass tiles (farm map), actualy not activated
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* added 952 grass tiles (farm map), actualy not activated
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* added the first tile of cutable grass (without character animation)
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* set the grass disappearing in winter
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* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
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@ -50,23 +50,23 @@ data=
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type=object
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data=
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0,87,0,0,0,0,0,0,0,0,86,0,
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0,0,504,0,0,221,0,0,0,504,305,0,
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0,0,93,95,0,0,0,0,0,0,368,0,
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0,0,157,417,0,0,0,0,423,424,432,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,48,49,0,0,0,0,0,0,0,0,
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0,0,504,0,0,221,0,0,305,504,0,0,
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0,0,93,95,0,0,0,0,368,0,0,0,
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0,0,157,417,0,0,423,424,432,284,285,0,
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0,0,0,0,0,0,0,0,0,348,349,0,
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0,0,48,49,0,0,0,0,0,412,413,0,
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0,0,112,113,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,284,285,0,
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0,0,0,0,0,0,0,0,0,348,349,0,
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0,0,0,0,0,0,0,0,0,412,413,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,27,220,25,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0
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[layer]
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type=level +1
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data=
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145,0,0,0,0,0,0,0,0,0,304,144,
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145,0,0,0,0,0,0,0,304,0,0,144,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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@ -86,14 +86,14 @@ data=
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1,1,1,1,1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,1,1,1,1,
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1,2,2,2,2,0,0,0,4,4,4,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,2,2,2,2,0,4,4,4,4,4,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,4,4,1,
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1,0,4,4,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,4,4,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,4,4,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,1,1,1,1,1,0,1,1,1,1,1
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@ -1394,7 +1394,7 @@ set_status=weather3
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[event]
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# spring fog
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type=event
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location=6,11,1,1
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location=1,6,1,1
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activate=on_trigger
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chance_exec=50
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hotspot=location
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@ -1407,7 +1407,7 @@ unset_status=weather1
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[event]
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# spring rain
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type=event
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location=6,11,1,1
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location=1,6,1,1
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activate=on_trigger
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chance_exec=50
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hotspot=location
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@ -1420,7 +1420,7 @@ unset_status=weather2
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[event]
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# spring clear
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type=event
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location=6,11,1,1
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location=1,6,1,1
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activate=on_trigger
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chance_exec=50
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hotspot=location
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@ -1743,7 +1743,7 @@ unset_status=snow
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[event]
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# fire on
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type=event
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location=10,3,1,1
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location=8,3,1,1
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activate=on_trigger
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hotspot=location
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mapmod=object,10,3,369
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@ -1753,7 +1753,7 @@ set_status=fire
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[event]
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# fire off
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type=event
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location=10,3,1,1
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location=8,3,1,1
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activate=on_trigger
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hotspot=location
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mapmod=object,10,3,432
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@ -1763,10 +1763,10 @@ unset_status=fire
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[event]
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# savegame
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type=event
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location=10,9,1,1
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location=10,4,1,1
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activate=on_trigger
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hotspot=location
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intermap=maps/farm-house.txt,9,9,0,0
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intermap=maps/farm-house.txt,9,4,0,0
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npc=npc/savegame.txt
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repeat=false
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show_on_minimap=false
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@ -1796,14 +1796,50 @@ requires_class=Standard
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show_on_minimap=false
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[event]
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# spring fog
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# grass1
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type=event
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location=6,11,1,1
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location=1,7,1,1
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activate=on_trigger
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chance_exec=50
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hotspot=location
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repeat=false
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requires_not_status=plant1,winter
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requires_not_status=tree1,rock1,trunk1,plant1,winter
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set_status=grass1
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unset_status=dig1
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[event]
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# tree1
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type=event
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location=1,8,1,1
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activate=on_trigger
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chance_exec=50
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hotspot=location
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repeat=false
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requires_not_status=grass1,rock1,trunk1,plant1,winter
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set_status=tree1
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unset_status=dig1
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[event]
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# rock1
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type=event
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location=1,9,1,1
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activate=on_trigger
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chance_exec=50
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hotspot=location
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repeat=false
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requires_not_status=tree1,grass1,trunk1,plant1,winter
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set_status=rock1
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unset_status=dig1
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[event]
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# trunk1
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type=event
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location=1,10,1,1
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activate=on_trigger
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chance_exec=50
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hotspot=location
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repeat=false
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requires_not_status=tree1,rock1,grass1,plant1,winter
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set_status=trunk1
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unset_status=dig1
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1120
maps/farm.txt
1120
maps/farm.txt
File diff suppressed because it is too large
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