A-0.06.50

This commit is contained in:
rixty 2021-07-25 16:04:42 +02:00
parent 83eea174b0
commit 54460807ab
4 changed files with 1684 additions and 528 deletions

File diff suppressed because it is too large Load Diff

View File

@ -26,7 +26,7 @@ Alpha 0.07
* changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week)
* added a cycle of 9999 years
* added some soundfx
* added 896 grass tiles (farm map), actualy not activated
* added 952 grass tiles (farm map), actualy not activated
* added the first tile of cutable grass (without character animation)
* set the grass disappearing in winter
* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour

View File

@ -50,23 +50,23 @@ data=
type=object
data=
0,87,0,0,0,0,0,0,0,0,86,0,
0,0,504,0,0,221,0,0,0,504,305,0,
0,0,93,95,0,0,0,0,0,0,368,0,
0,0,157,417,0,0,0,0,423,424,432,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,48,49,0,0,0,0,0,0,0,0,
0,0,504,0,0,221,0,0,305,504,0,0,
0,0,93,95,0,0,0,0,368,0,0,0,
0,0,157,417,0,0,423,424,432,284,285,0,
0,0,0,0,0,0,0,0,0,348,349,0,
0,0,48,49,0,0,0,0,0,412,413,0,
0,0,112,113,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,284,285,0,
0,0,0,0,0,0,0,0,0,348,349,0,
0,0,0,0,0,0,0,0,0,412,413,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,27,220,25,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0
[layer]
type=level +1
data=
145,0,0,0,0,0,0,0,0,0,304,144,
145,0,0,0,0,0,0,0,304,0,0,144,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
85,0,0,0,0,0,0,0,0,0,0,83,
@ -86,14 +86,14 @@ data=
1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,
1,2,2,2,2,0,0,0,4,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,2,2,2,2,0,4,4,4,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,4,4,1,
1,0,4,4,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,4,4,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,1,
1,1,1,1,1,1,0,1,1,1,1,1
@ -1394,7 +1394,7 @@ set_status=weather3
[event]
# spring fog
type=event
location=6,11,1,1
location=1,6,1,1
activate=on_trigger
chance_exec=50
hotspot=location
@ -1407,7 +1407,7 @@ unset_status=weather1
[event]
# spring rain
type=event
location=6,11,1,1
location=1,6,1,1
activate=on_trigger
chance_exec=50
hotspot=location
@ -1420,7 +1420,7 @@ unset_status=weather2
[event]
# spring clear
type=event
location=6,11,1,1
location=1,6,1,1
activate=on_trigger
chance_exec=50
hotspot=location
@ -1743,7 +1743,7 @@ unset_status=snow
[event]
# fire on
type=event
location=10,3,1,1
location=8,3,1,1
activate=on_trigger
hotspot=location
mapmod=object,10,3,369
@ -1753,7 +1753,7 @@ set_status=fire
[event]
# fire off
type=event
location=10,3,1,1
location=8,3,1,1
activate=on_trigger
hotspot=location
mapmod=object,10,3,432
@ -1763,10 +1763,10 @@ unset_status=fire
[event]
# savegame
type=event
location=10,9,1,1
location=10,4,1,1
activate=on_trigger
hotspot=location
intermap=maps/farm-house.txt,9,9,0,0
intermap=maps/farm-house.txt,9,4,0,0
npc=npc/savegame.txt
repeat=false
show_on_minimap=false
@ -1796,14 +1796,50 @@ requires_class=Standard
show_on_minimap=false
[event]
# spring fog
# grass1
type=event
location=6,11,1,1
location=1,7,1,1
activate=on_trigger
chance_exec=50
hotspot=location
repeat=false
requires_not_status=plant1,winter
requires_not_status=tree1,rock1,trunk1,plant1,winter
set_status=grass1
unset_status=dig1
[event]
# tree1
type=event
location=1,8,1,1
activate=on_trigger
chance_exec=50
hotspot=location
repeat=false
requires_not_status=grass1,rock1,trunk1,plant1,winter
set_status=tree1
unset_status=dig1
[event]
# rock1
type=event
location=1,9,1,1
activate=on_trigger
chance_exec=50
hotspot=location
repeat=false
requires_not_status=tree1,grass1,trunk1,plant1,winter
set_status=rock1
unset_status=dig1
[event]
# trunk1
type=event
location=1,10,1,1
activate=on_trigger
chance_exec=50
hotspot=location
repeat=false
requires_not_status=tree1,rock1,grass1,plant1,winter
set_status=trunk1
unset_status=dig1

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