A-0.06.52

This commit is contained in:
rixty 2021-08-07 14:15:24 +02:00
parent 8be55500a7
commit 5432dac8ce
5 changed files with 1039 additions and 6 deletions

443
TXT/SLEEP.txt Normal file
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@ -0,0 +1,443 @@
[event]
# sleep 05:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h01
unset_status=h05
[event]
# sleep 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 06:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h02
unset_status=h06
[event]
# sleep 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h05,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h03
unset_status=h07
[event]
# sleep 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h05,h08,h09,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h05,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h05,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 08:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h05,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h04
unset_status=h08
[event]
# sleep 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h05,h09,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h05,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h05,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 09:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h05,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h05
unset_status=h09
[event]
# sleep 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h05,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h05,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h05,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 10:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h05,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h06
unset_status=h10
[event]
# sleep 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h05,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h05,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h05,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 11:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h05,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h07
unset_status=h11
[event]
# sleep 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h05,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h05,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h05,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 12:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h05,h01,h02,h03,h04
requires_status=sleep
set_status=h08
unset_status=h12
[event]
# sleep 12:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h05,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 12:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h05,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 12:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h05,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 01:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h05,h02,h03,h04
requires_status=sleep
set_status=h09
unset_status=h01
[event]
# sleep 02:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h05,h03,h04
requires_status=sleep
set_status=h10
unset_status=h02
[event]
# sleep 03:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h05,h04
requires_status=sleep
set_status=h11
unset_status=h03
[event]
# sleep 04:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h05
requires_status=sleep
set_status=h12
unset_status=h04

122
cutscenes/credits.txt Normal file
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@ -0,0 +1,122 @@
# menu_backgrounds=true
[vscroll]
image=images/credits/flare_default.png
separator=8
text=Flare Engine Credits
separator=32
text=Lead Programmers
separator=16
text=Clint Bellanger
text=Henrik Andersson
text=Igor Paliychuk
text=Justin Jacobs
text=Stefan Beller
text=Thane Brimhall
separator=32
text=Programmers
separator=16
text=Andrew Engelbrecht
text=Anton Golov
text=Artur Rojek
text=blazindragon
text=Bonbadil
text=Chris Oelmueller
text=David Bariod
text=Daniel Santos
text=Gallaecio
text=Joseph Bleu
text=Juan PabloTamayo
text=Kitano
text=Kyle Belanger
text=LongerDev
text=Manuel A. Fernandez Montecelo
text=Matthew Krohn
text=Nojan
text=Pavel Kirpichyov
text=runtime-x86
text=Ryan Dansie
separator=32
text=Default Art
separator=16
text=Clint Bellanger
separator=32
text=Translators
separator=16
text=Adrian Chaves Fernandez
text=Andrea Ranaldi
text=Andreas Berheim Brudin
text=Bas Doodeman
text=Bonbadil
text=Carlos Sanchez
text=Chris Oelmueller
text=Christoph J. Thompson
text=Evgen Pavlov
text=Gianfranco Del Borrello
text=Giovanni Dalla Torre
text=GunChleoc
text=Hans Joachim Desserud
text=Igor Paliychuk
text=Janet Hunt
text=Juan Pablo Tamayo
text=losine
text=Michael Papageorgiou
text=Mikhail Karalevich
text=Miro Jánošík
text=Morgan Strauss
text=Nikita Vanku
text=Paul Wortmann
text=Pawel Puszczynski
text=Quentin Stievenart
text=Sergey Basalaev
text=Stefan Beller
text=Stefano Peris
text=sujiniku
text=Thomas Glamsch
text=Timo Sievänen
text=Wuzzy2
text=Yannis Anthymidis
separator=32
text=Distributors
separator=16
text=Ablu
text=Feillyne
text=Jan-Hendrik Peters
text=Manuel A. Fernandez Montecelo
text=miffe
separator=32
text=Special Thanks
separator=16
image=images/credits/oga.png
separator=8
text=For giving constant feedback and testing:
text=Bart Kelsey
text=The community at OpenGameArt
separator=16
image=images/credits/tiled.png
separator=8
text=For Tiled and the Flare map exporter:
text=Thorbjørn Lindeijer
text=Stefan Beller
text=Ranie Jade Ramiso
separator=64
[vscroll]
image=images/credits/diablosaga_logo.png
separator=32
text=A special thanks to:
separator=16
text=Justin Jacobs - dorkster
separator=8
text=For help, suggestions, and for the patience
separator=64

8
cutscenes/sleep.txt Normal file
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@ -0,0 +1,8 @@
#this scales art to width of flare window
#scale_gfx=true
caption_margins=5,65
#caption_background=0,0,0,200
[scene]
pause=8s

View File

@ -323,7 +323,7 @@ unset_status=h11
type=event
location=0,0,0,0
activate=static
delay=7s
delay=5s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,PM
requires_status=hours
@ -335,7 +335,7 @@ unset_status=AM
type=event
location=0,0,0,0
activate=static
delay=7s
delay=5s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM
requires_status=hours
@ -1761,7 +1761,7 @@ requires_status=fire
unset_status=fire
[event]
# savegame
# savegame1
type=event
location=10,4,1,1
activate=on_trigger
@ -1772,19 +1772,479 @@ repeat=false
show_on_minimap=false
[event]
# SaveGame 06:00
# savegame2
type=event
location=0,0,1,1
activate=static
delay=20ms
intermap=maps/farm-house.txt,9,4,0,0
repeat=true
requires_not_status=h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,h05,PM
requires_status=savegame
save_game=true
set_status=sleep
[event]
# savegame3
type=event
location=0,0,0,0
activate=on_load
delay=2ms
requires_status=savegame
unset_status=savegame
[event]
# savegame4
type=event
location=0,0,0,0
activate=on_load
delay=10ms
requires_status=sleep
unset_status=sleep
[event]
# sleep 05:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h01
unset_status=h05
[event]
# sleep 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 06:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h02
unset_status=h06
[event]
# sleep 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h05,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h03
unset_status=h07
[event]
# sleep 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h05,h08,h09,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h05,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h05,h08,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 08:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h05,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h04
unset_status=h08
[event]
# sleep 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h05,h09,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h05,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h05,h09,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 09:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h05,h10,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h05
unset_status=h09
[event]
# sleep 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h05,h10,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h05,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h05,h10,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 10:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h05,h11,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h06
unset_status=h10
[event]
# sleep 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h05,h11,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h05,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h05,h11,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 11:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h05,h12,h01,h02,h03,h04
requires_status=sleep
set_status=h07
unset_status=h11
[event]
# sleep 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h05,h12,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h05,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h05,h12,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 12:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h05,h01,h02,h03,h04
requires_status=sleep
set_status=h08
unset_status=h12
[event]
# sleep 12:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h05,h01,h02,h03,h04,PM
requires_status=sleep
set_status=PM
unset_status=AM
[event]
# sleep 12:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h05,h01,h02,h03,h04,AM
requires_status=sleep
set_status=AM
unset_status=PM
[event]
# sleep 12:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h05,h01,h02,h03,h04,AM
requires_status=sleep
set_status=new_day
unset_status=PM
[event]
# sleep 01:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h05,h02,h03,h04
requires_status=sleep
set_status=h09
unset_status=h01
[event]
# sleep 02:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h05,h03,h04
requires_status=sleep
set_status=h10
unset_status=h02
[event]
# sleep 03:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h05,h04
requires_status=sleep
set_status=h11
unset_status=h03
[event]
# sleep 04:00
type=event
location=0,0,0,0
activate=static
delay=7ms
repeat=true
cutscene=cutscenes/sleep.txt
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h05
requires_status=sleep
set_status=h12
unset_status=h04
[event]
# To farm
type=event

View File

@ -9,7 +9,7 @@ hero_pos=0,0
[event]
type=on_load
location=0,0,1,1
intermap=maps/farm-house.txt,9,9
intermap=maps/farm-house.txt,9,4
requires_class=Standard
[event]