diff --git a/engine/classes.txt b/engine/classes.txt new file mode 100644 index 0000000..9620bed --- /dev/null +++ b/engine/classes.txt @@ -0,0 +1,64 @@ +[class] +name=Standard +description=The majority of this map is farming land, ideal for crops and animals. +currency=500 +equipment=2,31 +powers=10001 +actionbar=1,0,0,0,0,0,0,0,0,0,0,0 +hero_options=0,1 + +[class] +name=Riverland +description=The majority of this map is water. Fishing is viable on this farm. +currency=500 +equipment=2 +powers=10001 +actionbar=0,0,0,0,0,0,0,0,0,0,0,0 +hero_options=0,1 + +[class] +name=Forest +description=The farm border is made of trees and foliage, just like in the Secret Woods. +currency=500 +equipment=2 +powers=10001 +actionbar=0,0,0,0,0,0,0,0,0,0,0,0 +hero_options=0,1 + +[class] +name=Hill-top +description=The southwest hilltop spawns Stones, Ore nodes, and Geode nodes depending on the player's Mining level. The mining area may sometimes be blocked by a Large Stump, Large Log, or a Boulder, making it impossible to enter until the player has the correct tool. +currency=500 +equipment=2 +powers=10001 +actionbar=0,0,0,0,0,0,0,0,0,0,0,0 +hero_options=0,1 + +[class] +name=Wilderness +description=Monsters spawn at night (scales with the player's Combat level). +This map can spawn more Wilderness Golems than other farms if they have spawning monster enabled. +currency=500 +equipment=2 +powers=10001 +actionbar=0,0,0,0,0,0,0,0,0,0,0,0 +hero_options=0,1 + +[class] +name=Four-Corners +description=The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. +currency=500 +equipment=2 +powers=10001 +actionbar=0,0,0,0,0,0,0,0,0,0,0,0 +hero_options=0,1 + + +[class] +name=Beach +description=Good foraging and fishing, and tons of open space. Sometimes, supply crates wash up on shore. +currency=500 +equipment=2 +powers=10001 +actionbar=0,0,0,0,0,0,0,0,0,0,0,0 +hero_options=0,1 \ No newline at end of file diff --git a/engine/combat_text.txt b/engine/combat_text.txt new file mode 100644 index 0000000..a0358e3 --- /dev/null +++ b/engine/combat_text.txt @@ -0,0 +1,5 @@ +# duration, in frames +duration=0s + +# speed, in pixels per frame +speed=0 diff --git a/engine/default_music.txt b/engine/default_music.txt new file mode 100644 index 0000000..f1b3f52 --- /dev/null +++ b/engine/default_music.txt @@ -0,0 +1,3 @@ +# Music that plays during major menus (Title, Config, Load Game, etc) + +music=music/Intro_Theme.mp3 diff --git a/engine/equip_flags.txt b/engine/equip_flags.txt new file mode 100644 index 0000000..389e1eb --- /dev/null +++ b/engine/equip_flags.txt @@ -0,0 +1,34 @@ +# Equipment flags + +# weapons + +[flag] +id=sword +name=Sword +[flag] +id=dagger +name=Dagger +[flag] +id=club +name=Club +[flag] +id=ranged +name=Slingshot + +#tools + +[flag] +id=axe +name=Axe +[flag] +id=rod +name=Rod +[flag] +id=hoe +name=Hoe +[flag] +id=pick +name=Pick +[flag] +id=can +name=Can \ No newline at end of file