A-0.06.34

This commit is contained in:
rixty 2021-05-23 17:42:31 +02:00
parent 3f8f7308df
commit 388caeda4d
4 changed files with 1844 additions and 68 deletions

File diff suppressed because it is too large Load Diff

56
TXT/WEATHER.txt Normal file
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@ -0,0 +1,56 @@
these events will be inserted on EVERY (outdoor and indoor) map that will be created
[event]
# weather
type=event
location=0,0,0,0
activate=on_load
requires_not_status=m10,m20,m30,m40,m50
requires_status=h02
unset_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=on_load
requires_not_status=m10,m20,m30,m40,m50
requires_status=h04
unset_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=on_load
requires_not_status=m10,m20,m30,m40,m50
requires_status=h06
unset_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=on_load
requires_not_status=m10,m20,m30,m40,m50
requires_status=h08
unset_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=on_load
requires_not_status=m10,m20,m30,m40,m50
requires_status=h10
unset_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=on_load
requires_not_status=m10,m20,m30,m40,m50
requires_status=h12
unset_status=weather

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@ -27,7 +27,8 @@ Alpha 0.07
* added some soundfx * added some soundfx
* added the first 55/72 tiles of cutable grass (without character animation) * added the first 55/72 tiles of cutable grass (without character animation)
* set the grass disappearing in winter * set the grass disappearing in winter
* changed the day/night cycle, now the sunrise and sunset change time according to the season * changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
* started to set the change of weather conditions that are activated every in-game 2 hours
............................................ ............................................

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@ -1417,3 +1417,12 @@ intermap=maps/farm.txt,10,12,0,0
requires_class=Standard requires_class=Standard
show_on_minimap=false show_on_minimap=false
[event]
# fog
type=event
location=6,11,1,1
activate=on_trigger
chance_exec=10
hotspot=location
set_status=fog